Alysrazor Raid Guide Cataclysm Classic

alysrazor firelands boss

Welcome to our World of Warcraft: Cataclysm Classic Firelands Alysrazor Raid Guide!

While most of the inhabitants of the Firelands were born in it, that is certainly not the case for Alysrazor. Corrupted by a promise of power and a newfound love for ever-burning cinders, the Green Dragon Alysra betrayed both the Cenarion Circle and the Green Dragonflight, aiding Ragnaros’ minions in freeing Archdruid Staghelm, ensuring his betrayal against his former people. By doing so, Alysra was granted a boon by the Fire Lord Ragnaros himself, forsaking her former shape and becoming a phoenix-like creature, made out of scorching fire and pure hatred. This can be clearly seen in the Firelands, as the newborn Alysrazor loves to toy with any prey that dares approach her.

The Alysrazor Encounter is one of the most interactive encounters, consisting of four massive stages. The first stage has some iconic flying action against Alysrazor as players will combat her in the air while also dealing with adds. The second stage consists of Alysrazor denying players any aerial action, forcing them to the ground, and attempting to finish them off with a powerful attack. The third stage is defined by a short period of vulnerability, in which Alysrazor falls to the ground in a weakened state, and players can massively damage her. The fourth stage is a ground combat endurance test where Alysrazor attacks players with powerful abilities, with players simply having to survive the onslaught. If Alysrazor is not killed during the fourth stage of her encounter, she resets the cycle of her stages, beginning to use the abilities from Stage 1 once again! Depending on the group’s DPS output, she may be killed during the second cycle of her phases.

(You can reference the Alysrazor Loot list if you want to see all of the boss drops.)

Role Summaries

  • Everyone must make sure to respect the groups they have been assigned at all times! (Air Group & Ground Group)
  • Everyone in the ground group must avoid standing in the middle of the arena when Blazing Claw is being used.
  • Everyone has to make sure to avoid being hit by Cataclysm and Molten Meteor on the Heroic Difficulty!
  • Everyone must make sure to leave the Molten Feathers to the assigned players!
  • Everyone must interrupt and stun the Fieroblast and Brushfire effects cast by Burning Talon Initiates.
  • Everyone must avoid going into the Incendiary Cloud!
  • Everyone must avoid standing in Lava Spew!
  • Everyone must stack behind the Molten Meteor whenever Alysrazor casts Firestorm on the Heroic Difficulty.
  • Everyone must make sure to avoid standing near the Fiery Vortex! Players must also avoid being hit by the Fiery Tornado spawned by the Fiery Vortex.
  • Everyone must not stay close enough to the Fiery Vortex to avoid triggering Harsh Winds.
  • Everyone must use defensive abilities when Alysrazor uses Blazing Buffet.
  • Everyone except the tanks must make sure to stack behind Alysrazor when she uses Blazing Claw in Phase 4.
  • Tanks must make sure to position themselves properly before Voracious Hatchlings spawn.
  • Tanks must have Defensive Cooldowns available in case Tantrum triggers!
  • Tanks should reposition Voracious Hatchlings for them to consume Plump Lava Worms.
  • Tanks have to pick up Blazing Talon Initiates.
  • Tanks have to make sure to tank Alysrazor away from the raid in Phase 4.
  • Tanks must make sure to have Defensive Cooldowns available for Blazing Claw during Phase 4.
  • Healers must top off the entire raid at the beginning of the fight due to the Firestorm mechanic.
  • Healers must make sure to top off tanks after the Gushing Wound effects end.
  • Healers must make sure to assist tanks when they are dealing with the Tantrum mechanic.
  • Healers must make sure to use Offensive Spells during Phase 3 when the Essence of the Green effect is available.
  • Healers have to top off the entire raid after they are afflicted by the Blazing Buffet effect.
  • Healers must focus on the tanks in Phase 4 while they are under the assault of Blazing Claw.
  • DPS assigned to the Air Group must make sure to pick up Molten Feathers and remain airborne by going through the fire rings created by Blazing Power.
  • DPS assigned to the air Group must attempt to trigger the Alysra’s Razor effect.
  • DPS must make sure to kill Blazing Talon Initiates, Voracious Hatchlings, and Blazing Talon Clawshaper ASAP!
  • Ranged DPS must focus Molten Meteors as soon as they spawn!
  • DPS should make sure to have their big Offensive Cooldowns available when Alysrazor reaches Burnout!
  • Raid Leaders must assign specific groups for Phase 1, having a dedicated Ground Group and a dedicated Air Group.
  • Raid Leaders should make sure to call out incoming Firestorms on the Heroic Difficulty!
  • Raid Leaders must make sure to call out Fiery Vortex whenever it’s about to start!
  • Raid Leaders must make sure to remind the group to interrupt and cc the adds!
  • Raid Leaders have to call out Heroism/Bloodlust/Time Warp at the proper time when Burnout occurs!

Abilities

At the beginning of the encounter, Alysrazor ascends into the sky, knocking back any nearby player and dealing moderate Fire Damage. Alysrazor proceeds to deal low Fire Damage to all players every 1 second for a total of 10 seconds.

Upon pull, Alysrazor blocks the entrance and exit of her domain, creating a wall of fire that deals massive Fire Damage to all players within 6 yards of the effect every 1 second!

Every 85-90 seconds after the initial cast of Firestorm during Phase 1, Alysrazor will cast an empowered Firestorm, with the cast lasting 5 seconds and the duration of the ability lasting another 5 seconds. During those 5 seconds in which Firestorm is active, players will receive massive Fire Damage every second but they can hide behind a Molten Meteor to mitigate the incoming damage!

Alysrazor claws her way across the center of the boss arena, inflicting massive Physical Damage to all players in a 25-yard radius in front of her, every 1.5 seconds. Each swipe of Blazing Claw places a debuff on players, increasing all Fire Damage and Physical Damage received by 10% per application of the effect for 15 seconds. During Blazing Claw, Alysrazor will also be using Molting, leaving behind Molten Feathers!

For 9 seconds during the Blazing Claw attack, Alysrazor will drop Molten Feathers behind her, with the Molten Feathers being placed in a straight line.

Players can right-click a Molten Feather to pick it up! While a player holds a Molten Feather, they can cast while moving, receiving a 30% movement speed buff per Molten Feather that they pick up. Once players acquire 3 Molten Feathers, they will be imbued with the Wings of Flame effect!

Whenever players acquire 3 Molten Feathers, they will gain the Wings of Flame effect, allowing them to fly for 30 seconds. Whilst flying, players can cast while moving, benefiting from increased movement speed. The duration of Wings of Flame can be reset to 30 seconds by flying through the rings created by the Blazing Power effect.

While flying, Alysrazor periodically creates fire rings that players can pass through, with each fire ring lasting up to 3 seconds. Multiple players can pass through a single fire ring, with each player that passes receiving an 8% Haste buff. The buff can stack up to 25 times, triggering Alysra’s Razor whenever a player reaches the 25 stack threshold. Additionally, each time a player passes through the fire rings, they regain Mana/Energy/Runic Power/Rage/Holy Power while also refreshing the effect of Wings of Flame.

Alysra’s Razor triggers whenever a player reaches 25 stacks of Blazing Power, increasing the player’s Critical Strike Chance by 75% for up to 40 seconds.

Alysrazor leaves behind her Incendiary Clouds whilst flying, progressively spawning more of them right behind her. The Incendiary Clouds deal high Fire damage every 1.5 seconds to each player passing through them, resulting in a quick death.

During Phase 1, depending on the version of the encounter, meteors will spawn in the middle of the arena. The meteors will start rolling towards the edges of the arena, prioritizing the direction in which the Voracious Hatchling currently is. If a Molten Meteor reaches the end of the arena, hitting a wall, it splits into 3 separate smaller meteors, targeting the opposite side of the arena.

As Phase 2 commences, Alysrazor summons a mighty Fiery Vortex in the center of the boss arena! The Fiery Vortex inflicts high Fire Damage every 0.5 seconds to all players within 15 yards of the Fiery Vortex. The Fiery Vortex also causes Fiery Tornados to erupt from it, with each Fiery Tornado causing havoc in the boss battle arena.

While the Fiery Vortex is active, Alysrazor unleashes Harsh Winds, inflicting massive Fire Damage every 1 second for up to 5 seconds to any player who is standing further than 60 yards away from the Fiery Vortex.

Shortly after the Fiery Vortex is released, Fiery Tornados are released from the center of the Fiery Vortex and rampaging throughout the boss battle arena, dealing high Fire Damage every 1 second to any player within 10 yards of the Fiery Tornados!

Similar to the effect during Phase 1, Alysrazor places Blazing Power fire rings on the ground, providing players with an 8% Haste buff per stack of Blazing Power they acquire and regenerating their Mana/Energy/Runic Power/Rage/Holy Power. This effect can also trigger the Alysra’s Razor effect upon reaching 25 stacks!

Alysrazor reaches an overheated state, falling out of the sky and directly collapsing on the ground in the middle of the arena. During this time, she is afflicted with the Burnout effect, increasing all damage taken by 50% and triggering the Essence of the Green effect whenever she is struck with an offensive spell.

Essence of the Green restores 10% of a player’s maximum Mana Pool whenever they cast an offensive spell on Alysrazor. This ability can be triggered by Healers as well and is primarily useful for all caster classes!

While Alysrazor is affected by Burnout, she gains Spark, regaining 3 Molten Power every 2 seconds.

Alysrazor’s core burns bright once more, restoring 2 molten power every 1 second. Upon reaching 100 Molten Power Alysrazor ends Phase 4 and cycles back to her abilities from Phase 1.

While affected by the Ignited effect, Alysrazor unleashes waves of fire from her core, dealing low Fire Damage every 1 second. While the damage itself is low, the ability can deal massive amounts of damage if the Healer Group doesn’t focus on AoE abilities.

In Phase 4, Alysrazor uses a similar version of Blazing Claw, only this time it’s stationary. In this state, Alysrazor inflicts massive Physical Damage to all players in a 25-yard radius in front of her while standing still, every 1.5 seconds. Each swipe of Blazing Claw places a debuff on players, increasing all Fire Damage and Physical Damage received by 10% per application of the effect for 15 seconds.

When Alysrazor reaches 100 Molten Power and ends the Ignited effect, she unleashes a blast explosion which deals moderately high Fire Damage to all players and knocks them back. Once this explosion occurs, Alysrazor resets back to the abilities from Phase 1, beginning the cycle again.

Adds

Blazing Talon Initiates have access to multiple abilities: Brushfire, Fieroblast, and Fire it Up!. On the Heroic Difficulty, they also have access to Blazing Shield. Blazing Talon Initiates only appear during Phase 1 of the encounter!

Brushfire is by far the most dangerous ability they possess, summoning a fiery ball that deals very high Fire Damage every second to players in its proximity. This ability can be interrupted by stunning the Blazing Talon Initiate.

Fieroblast and Fire it Up! are linked together. Fieroblast deals moderately high damage to a player on impact and places a DoT which deals low Fire Damage every 3 seconds for up to 12 seconds. Fieroblast can be interrupted! Fire it Up! grants Blazing Talon Initiates a buff whenever they cast Fieroblast, increasing their damage dealt by 10% and casting speed by 10%.

Blazing Shield grants Blazing Talon Initiates a shield against Alysrazor’s Firestorm!

Voracious Hatchlings have access to multiple abilities: Imprinted, Satiated, Hungry, Tantrum, and Gushing Wound.

Upon hatching, the Voracious Hatchlings cast Imprinted on the nearest player. The player afflicted with Imprinted will deal 1000% increased damage against the Voracious Hatchling. Upon spawning, Voracious Hatchlings will have the Satiated buff, lasting for up to 15 seconds. While Satiated, the Tantrum effect will not trigger! The Voracious Hatchlings can become Satiated again by consuming a Plump Lava Worm while being affected by the Hungry effect.

Hungry will give Voracious Hatchlings a 20% chance on hit to trigger Tantrum! Tantrum increases the damage done by Voracious Hatchlings by 50% and their haste by 50%.

Voracious Hatchlings will use Gushing Wound occasionally! Gushing Wound affects all targets within a 10-yard radius in a frontal cone, placing a DoT Bleed on the affected players, dealing low Physical Damage every 0.2 seconds for 1 minute or until the target reaches 50% maximum HP.

Plump Lava Worms only have access to the Lava Spew ability and are present only during Phase 1 of the encounter!

Plump Lava Worms can’t be attacked by players, spawning in sets of four. They cast Lava Spew as soon as they spawn, dealing high Fire Damage in a frontal cone every 1 second. If any Voracious Hatchling is near a Plump Lava Worm, it will devour it to gain the Satiated effect!

During Phase 3, Blazing Talon Clawshapers spawn and cast Ignition, attempting to aid Alysrazor in recuperating her Molten Power!

Ignition is a channeled ability, restoring 1 Molten Powert to Alysrazor per second. This ability can be interrupted by any interrupt effect!

Herald of the Burning End spawns only during Phase 1, casting Cataclysm as soon as they spawn! Cataclysm will call down Molten Meteors when the cast ends, killing the Herald of the Burning and dealing massive damage to any player in a 5-yard radius.

Raid Composition & Preparation

You should bring 5 standard Healers for this encounter for the 25-man version of the encounter. You can maintain the 2-healer format for the 10-man version of the encounter but you should ideally have one Hybrid Class that can swap to a Healer Specialization in case 2 healers are not enough.

Healers don’t necessarily need to bring any specific consumables although they must keep in mind that maintaining a healthy Mana Pool is necessary for this encounter. One consumable that may help in case of OoM emergencies is the Potion of Concentration!

There are no strict requirements for DPS classes or specs here, you simply want a combination of good raid buffs and debuffs, as well as the best players you can muster. Ideally, you will want to have an Unholy Death Knight to provide an Anti-Magic Zone during Phase 4!

DPS should stock up on Golemblood Potions/Volcanic Potions/Potion of the Tol’Vir and make sure they use flasks as well!

This encounter requires 2 mandatory tanks on both the 10-man and 25-man versions of the raid!

Tanks should use Fire resistance-enhancing effects such as the Mirror of Broken Images while also being assisted by effects such as Aura Mastery!

Encounter Mechanics & Strategy

Normal vs Heroic Difficulty

There are only a few differences between Normal Difficulty and Heroic Difficulty! The main difference is the Firestorm which occurs on the Heroic Difficulty every 85-90 seconds and the addition of the Herald of the Burning End add which is tied to the Firestorm mechanic through the Molten Meteor ability. The rest of the differences are related to the overall damage dealt by Alysrazor and the rest of the adds in the encounter.

The Fight

Just as stated previously, the Alysrazor Encounter functions differently from all the other encounters in the Firelands raid! Instead of having a specific progressive encounter or a 1-phase encounter with a specific gimmick, Alysrazor cycles through her 4 phase encounter until either she is dead or the raid group is dies.

Due to the unique nature of Phase 1, the raid group must be split into two specific groups: Ground Group and Air Group! Additionally, the ground group must be split into two separate groups again, with one group taking the left side of the arena while the other group stays the right side of the arena. The central part of the arena will mostly be left empty, especially on the Heroic Difficulty due to the Molten Meteor mechanic.

Pull

Upon being engaged, Alysrazor triggers 2 specific abilities: Firestorm and Volcanic Fire! Both of those abilities are triggered at the same time, but only Volcanic Fire persists through the entirety of the encounter. Firestorm will deal Fire Damage to all players every 1 second for up to 10 seconds while Alysrazor ascends toward the sky from her nest. The ability stops as Alysrazor lands on the ground. Volcanic Fire creates a barrier at the entrance of Alysrazor’s nest and near the volcano she erupts from, seriously harming any player that comes as close as 6 yards to the fire barriers.

The Alysrazor Encounter also has a specific pull location from which the group should start the encounter, especially since Alysrazor begins using Blazing Claw right after she lands.

alysrazor starting point pull location
Alysrazor – Pull Location (Starting Position)

Phase 1

As Phase 1 begins Alysrazor immediately casts Blazing Claw, walking across the middle section of the arena and dealing massive Physical Damage to any player that comes in contact with the frontal cone radius of the ability. Additionally, Blazing Claw debuffs the players whenever it hits them, increasing all Physical Damage and Fire Damage received by 10% per stack. Due to this ability, no player should sit in front of Alysrazor, with the indicated spot in the image above being the best possible starting location because of this mechanic.

While Alysrazor uses Blazing Claw, she also uses Molting! Molting will last the same duration as Blazing Claw, precisely 9 seconds. While Molting occurs, Alysrazor leaves Molten Feathers behind, with players being able to right-click them to pick them up. Whenever a player picks up a Molten Feather, they receive a buff that allows them to cast while moving and increases their movement speed by 30%. The buff can be stacked up to 3 times. Once players pick up 3 x Molten Feathers, they gain Wings of Flame, allowing them to fly while also keeping the movement speed buff.

While this interaction occurs, the raid group must move as a blob and walk by Alysrazor! Ideally, the designated players from the Air Group, especially the casters, should pick up one Molten Feather and walk behind Alysrazor.

alysrazor molting
Alysrazor – Blazing Claw & Molting Path

This is when the raid group will be split into two separate interactions, with the Ground Group having to deal with adds while the Air Group has to deal with Alysrazor!

The Ground Group will have to deal with 3 separate types of adds on the Normal Difficulty and 4 adds on the Heroic Difficulty! The main 3 adds from this phase act the same on both difficulties. Once Alysrazor ascends to the sky alongside the Air Group, the Ground Group will deal with Blazing Talon Initiates, Plump Lava Worms, and Voracious Hatchlings.

All of those adds spawn nearly at the same time, with Blazing Talon Initiates appearing first on the sides of the arena, followed by Plump Lava Worms spread across the arena, and finally, Voracious Hatchlings spawning in pairs of two from the center of the arena. The Voracious Hatchlings will be brought by small Fire Hawks, with the adds being initially brought in egg form.

The Blazing Talon Initiates don’t have to be picked up by tanks, instead, they will be dealt with by the DPS, with a specific group of people cycling interrupt effects on every Fieroblast cast and stun effects on every Brushfire. DPS should focus those adds as fast as possible to allow them to have enough time to deal with the Voracious Hatchlings.

Plump Lava Worms should be avoided at all times due to their Lava Spew mechanic. Since they can’t be attacked at all, they must be avoided altogether until they can be interacted with by the Voracious Hatchlings.

The Voracious Hatchlings have to be picked up by tanks immediately, with the tanks having to stand right next to the eggs to trigger Imprinted. The Voracious Hatchlings will spawn with the Satiated buff which will last 15 seconds, transitioning into the Hungry effect. Tanks have to move the Voracious Hatchling to the Plump Lava Worms in order for them to devour the worms and avoid the Tantrum mechanic. If a Tantrum is triggered, tanks must use defensive cooldowns and also have nearby healers aid them! Voracious Hatchlings will also afflict tanks with Gushing Wound. It is smarter to allow the tank to reach the 50% Health Pool threshold rather than attempt to overheal through the effect, as this mechanic can chug through a healer’s Mana Pool extremely fast.

On the Heroic Difficulty, the Herald of the Burning End add will also spawn in the center of the boss arena, but this add must be ignored at all times. The only time in which this mechanic should be given attention is the very moment upon which the Molten Meteors summoned by the herald will land! Once the Molten Meteors land, Ranged DPS must focus the meteors ASAP, ensuring that the meteor stops in its tracks. The meteor will serve as a cover spot for the Firestorm mechanic.

Every 85-90 seconds, Alysrazor will unleash a deadly Firestorm which has a 5-second cast time, with the Firestorm itself lasting another 5 seconds. During this time, all players, including those from the Air Group must hide behind the Molten Meteors to avoid a raid wipe!

While the Ground Group deals with all the previously mentioned mechanics, the Air Group will have to deal with separate mechanics altogether!

Once every member of the assigned Air Group picks up 3 x Molten Feathers, they gain the Wings of Flame effect! Once the group gains the Wings of Flame effect, they will be able to fly and follow Alysrazor into the sky as she soars across the arena. While flying, Alysrazor will leave behind fire rings caused by the Blazing Power effect and dangerous Incendiary Clouds which can lead to swift deaths.

Since the Air Group should only be made out of DPS players, all players should avoid the Incendiary Cloud mechanic! Additionally, players must coordinate to move together through the fire rings created by the Blazing Power effect to gain the 8% Haste buff. This mechanic should be attempted at all times due to the possibility of triggering Alysra’s Razor. Even without the 75% increased Critical Strike Chance offered by the buff, players should attempt to go through the fire rings at all times due to the massive Haste buff which they can end up stacking.

alysrazor phase 1 flying tactics
Alysrazor Flying Tactics

After a considerable amount of time, Phase 1 will end, transitioning into Phase 2 with the arrival of the Fiery Vortex mechanic.

Phase 2

Once Phase 1 ends, Alysrazor transitions into Phase 2 by casting Fiery Vortex! The Fiery Vortex is placed in the center of the boss arena, dealing extreme damage to any player that comes in a 15-yard radius. When the Fiery Vortex is placed, Fiery Tornados spawn from it, circling the arena. During this time, Alysrazor also uses Harsh Winds, preventing any player from straying too far away from the Fiery Vortex!

Fiery Vortex deals high Fire Damage every 0.5 seconds while Fiery Tornado deals high Fire Damage every 1 second to any player in their proximity. Harsh Winds is a clear death sentence to any player affected by the effect as it is placed on a player in the form of a DoT effect that can’t be mitigated.

alysrazor phase 2 fiery vortex
Alysrazor Phase 2 Fiery Vortex Overhead View

Players must make sure to slip by the Fiery Tornados while making sure that they don’t stay close enough to the Fiery Vortex. Additionally, the fire rings caused by Blazing Power will also be present on the ground, allowing players to pick them up. This is, however, entirely optional as in many cases picking up the Blazing Power fire rings won’t be possible due to Fiery Tornados pathing.

Fiery Tornados have a circular pathing, rotating across the entire arena!

Phase 3

As Phase 2 ends and the Fiery Vortex collapses, Alysrazor overheats and falls out of the sky, and gets immediately affected by the Burnout effect! While Alysrazor is afflicted by Burnout, she receives 50% increased damage from all sources. As Alysrazor is immobilized on the ground by the Burnout effect, she will offer players the Essence of the Green effect whenever they use an offensive spell on her. Healers along with any other DPS class that uses Mana as a resource should use Offensive Spells during this period to regenerate their entire Mana Pool!

This precise moment of the encounter is the best moment for Heroism/Bloodlust/Time Warp!

From the very first second in which Alysrazor collapses on the ground and triggers the Burnout effect, Alysrazor will also trigger the Spark effect. Spark will regenerate Alysrazor’s Molten Power gradually, granting her 3 Molten Power every 2 seconds. Shortly after, 2 x Blazing Talon Clawshapers will spawn from the sides of the arena, rushing to aid Alysrazor and cast Ignition. Ignition is a channeled ability and will restore 1 Molten Power per second, but it can be interrupted! Players should rush to interrupt their cast instantly and have the tanks grip or taunt the Blazing Talon Clawshapers, moving them to a position where they can be cleaved by the DPS.

alysrazor phase 3 tactics
Alysrazor Phase 3 Tactics Overhead View

This phase lasts until Alysrazor gains 50 Molten Power!

Phase 4

As Alysrazor gains 50 Molten Power, she transitions into Phase 4, losing the Spark effect and gaining the Ignited effect! Ignited restores 2 Molten Power every 1 second. While Ignited is active, Alysrazor is strong enough to also use Blazing Claw and Blazing Buffet.

Alysrazor will use Blazing Claw from a stationary position, meaning that the tanks must immediately reposition Alysrazor and have her facing away from the raid. Tanks must swap during this part of the encounter as Blazing Claw can become lethal when a tank acquires too many stacks of Blazing Claw. However, the Off-Tank must go to the position of the Main Tank to avoid having Alysrazor cast even a single instance of Blazing Claw on the rest of the players from the raid group.

Blazing Buffet will work as a consistent aura, meaning that it can’t be interrupted or completely mitigated. The only thing that can be done about Blazing Buffet is to have players use AoE Utility abilities such as Aura Mastery or Anti-Magic Zone while also having healers spam AoE Healing Spells.

Once Alysrazor reaches 100 Molten Power she will cast Full Power, blasting away the raid and dealing moderately high Fire Damage. It is advised to use Aura Mastery or Anti-Magic Zone when Alysrazor is near 90-96 Molten Power to make sure that the effect of Full Power is mitigated.

After the animation of Full Power ends, Alysrazor resets the cycle of her phases, immediately repositioning and starting to use the abilities from Phase 1 once again!

The entire encounter can last even 15 minutes for players who don’t have the most optimal gear, meaning that it’s much more of a battle of endurance rather than a race against time!

 

About the Author

Nevermore

Hey there folks, I am Nevermore and have been deeply passionate about WoW for more than a decade. Whether we talk about the hidden mysteries of Azeroth or the otherworldly Outland, my journey brought me here to share the things that I have experienced with you all.
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