Once the human Malory, now Maloriak was fused with a dragonspawn in a cruel experiment courtesy of Nefarian. Maloriak may not be quite as bright as he once was, but he makes up for that with his madness.
(You can reference the Maloriak Loot list if you want to see all of the boss drops.)
Add Abilities
Maloriak Base Abilities
Red Vial
Blue Vial
Green Vial
Black Vial (Heroic Only)
Phase 2
Raid Composition & Preparation
Strategy
Phase 1
Maloriaks abilities shift depending on what vials are in the cauldron. The vials thrown are consistent, with the first two being either Red or Blue, and the third being Green.
Maloriak will consistently cast Arcane Storms, which needs to be interrupted immediately. Never let a cast of this go through!
A large focus in this fight is add management. During the Red and Blue Phases, Maloriak will channel Release Aberrations. This can be interrupted, and if it finishes casting it will summon 3 Aberrations. Maloriak can only summon a maximum of 18 Aberrations during the fight, and if there are any left in his reserve by the time he reaches 25% health, he will summon all of them at once.
To deal with this, you want to occasionally let Maloriak finish a cast of Release Aberrations. This allows you to stagger the rate the adds spawn and more easily handle them. The adds should always be tanked away from Maloriak, and outside of the Green Phase and Debilitating Slime, players should not worry about killing them.
During the Red Phase, Maloriak will use Scorching Blast. Players will need to stack on the target to split the damage. A random player will also be debuffed with Consuming Flames, and this player wants to not stack for Scorching Blast, as they will die to it.
During the Blue Phase, Maloriak will freeze random players. These players will need to be broken out, preferably by ranged DPS players. Players will also need to move out of Ring of Frost.
During the Green Phase, any Aberrations will be vulnerable to damage. This makes this the perfect time to clear the adds. Ideally by this point the tank will have as many adds as they can handle, likely at most 9 adds.
Once Maloriak reaches 25% health, he will enter Phase 2.
Phase 2
When Phase 2 begins, Maloriak will summon whatever adds he has left in his reserve. It is vital to enter Phase 2 having killed all 18 Aberrations. He will also summon two Prime Subjects. These adds hit nearly as hard as the boss does, and cannot be taunted. As they also have Growth Catalyst, it is vital that they are kept away from Maloriak. The goal now is to burn Maloriak down, not to kill the adds.
Maloriak will also cast Magma Jets. To avoid this players will need to stay spread and run away from the boss whenever he begins channeling. Maloriak will also cast Acid Nova, which needs to be healed through. Finally, Maloriak summons a frozen sphere that will float around the room, dealing massive damage and knocking players back if hit. Avoid it at all costs.
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