A marvel of Dark Iron engineering, the Omnotron Defense System has been repurposed to stop anyone that would intrude on the Blackwing Descent laboratories.
(You can reference the Omnotron Defense System Loot list if you want to see all of the boss drops.)
Role Summaries
Magmatron
- Always be mindful of the timer of Flamethrower. Before Flamethrower goes out, spread out from nearby players.
Toxitron
- Be ready to kite an Ooze that is fixated on you. Use movement abilities such as
Blink to get out of dodge quickly and avoid getting hit by it.
- If you are not actively kiting an ooze, try to stand in Chemical Bomb to deal additional damage.
Electron
- Immediately spread 8 yards from other players whenever Electron is active, even if it he is shielded.
Arcanotron
- Interrupt Arcanotron whenever possible.
- Stand in the Power Generator to deal additional damage & regenerate mana.
Abilities
Magmatron
Toxitron
Electron
Arcanotron
Raid Composition & Preparation
The Fight
In this fight, there are four “Trons” – Arcanotron, Electron, Magmatron, and Toxitron – all sharing a single health pool. You’ll be taking on two out of the four Trons at once, determined randomly. In total there are six total combinations of Trons that you’ll be taking on at any given time, leading to lots of challenging situations.
At the start, only one Tron is up and running, kicking off with 100 Energy that slowly ticks down. When it hits 50 Energy the Tron applies a shield that signifies the raid should stop attacking it. Each Tron’s shield functions differently, but in all of their cases you’re going to want to immediately stop attacking it or bad things happen. Simultaneously, another previously inactive Tron jumps into action, indicated by a bright beam of light shining through it. Once a Tron’s Energy hits zero, it takes a break, stops attacking, and becomes inactive.
This pattern keeps going with two golems active at a time until either you kill them or they kill you.
Dealing with Magmatron
Magmatron’s signature mechanic is Flamethrower in which he will target a random raid member and create a line of fire between himself and that player. The affected player must quickly move and direct it away from the raid.
On top of this mechanic Magmatron deals heavy raid damage, so be sure to use any tools at your disposal to help lighten the load on the healers. Defensive cooldowns such as Anti-Magic Shell and Healthstones should be used here.
Heroic Ability: Encasing Shadows. The player targeted with Flamethrower will also suffer from a debuff that renders them unable to move, so the raid will need to move away from them.
Dealing with Toxitron
Toxitron summons three oozes with his ability Poison Protocol. The oozes fixate at random players who must kite them until they are killed. If a fixated player makes contact with an ooze, the ooze explodes and deals massive AoE damage to any nearby targets. All DPS, but especially ranged DPS should make an effort to quickly kill all the oozes as soon as possible. Oozes that are fixated on healers and melee DPS should take priority as they are mostly useless while kiting an ooze versus a ranged DPS who can still sprinkle some damage in on the move.
Be on the lookout for Chemical Clouds (green gas) on the ground and move out of them. The active Tron should be moved inside it by the tank, but players should avoid standing in them at all costs.
Heroic Ability: Grip of Death. When spawning his Chemical Clouds, Toxitron simultaneously teleports the entire raid into the center of them. Simply spread out as quick as possible and use any movement as well as defensive cooldowns at your disposal to mitigate the damage done.
Dealing with Electron
Both of Electron’s primary mechanics involve spreading out, so be sure to stay 8 yards apart from your allies throughout the entirety of Electron’s lifespan. Both of his abilities: Electrical Discharge and Lightning Conductor will be effectively nullified if you and your raid stay 8 yards away from another. The difficulty in Electron comes in combination with other Tron’s whose abilities require movement, such as kiting Toxitron’s oozes or dodging Magmatron’s Flamethrower. The key is to always prioritize the other Tron’s mechanics, but quickly return to an 8 yard spread immediately after.
Heroic Ability: Shadow Infusion. Lightning Conductor will not only deal damage to players near the affected target, but the entire raid regardless of their distance away. The damage intensifies the further you are from the player, so the entire raid should quickly stack on top of whoever is affected by Shadow Infusion. This will lead to massive raid damage as the entire raid will be forced to soak damage from Electrical Discharge and Lightning Conductor since they will be unable to stay 8 yards apart from one another. Rotate defensive and healing cooldowns to live through this.
Dealing with Arcanotron
The raid must make an effort to interrupt all of Arcanotron’s Arcane Annihilator casts. This is quite easy when Arcanotron is above 50 energy and the entire raid is focusing him, but redundancies should be in place for when Arcanotron is shielded. A Shaman can solo interrupt all of his casts if you have one, and if not, a combination of other ranged kicks will need to be employed.
Arcanotron leaves swirly blue circles on the ground that boost your damage and regenerate mana if you stand in them, so you should do so whenever possible. It should be noted that the Tron’s also gain a damage amp if they are standing in the Power Generators so tanks should be sure to move their Tron’s out of the blue swirly’s as fast as possible. Ideally the tank positions the active Tron just outside of the Power Generator, so melee can make use of the damage amp while continuing to attack the boss.
Heroic Ability: Overcharged Power Generator. Power Generators increases damage by another 50% (so 100% total), but will grow in size until it eventually explodes, dealing fatal damage to anyone within 17 yards. Players should still take advantage of the damage amp by standing in it for a time, but will need to run very far away before it eventually explodes.