Cataclysm streamlined the talent system quite a bit, whittling it down to 41 points total. You must spend 31 points in your main specialization’s tree before spending the remaining 10. For us that’ll be going all the way down the Feral Combat tree. There’s also the addition of the Glyph system, with Prime Glyphs offering large changes to playstyle or number output and Major Glyphs offering more utility-focused enhancements to our spells.
Talent Builds
This is going to be a fairly bulletproof talent build as we’ve taken essentially every increase to damage output in Feral Combat that there is. The remaining points went into Heart of the Wild in Restoration for the raw attack power boost, and Master Shapeshifter for a great amount of value for a single point. The points in Brutal Impact and Infected Wounds are really the only negotiable parts in the build, but there’s really not too many places that these points could serve us better.
I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.