Spell hit at 16% on boss fights allow for a 1% chance for your spells to miss. Spell crit is what brings the boomkins abilities to life. A crit procs nature’s grace making your next spell 0.5 seconds faster. We also have a bonus to Crit damage from our talents.
Spell damage is always a solid option due to the fact you had 1 point of damage from each spell damage added. Haste makes the cool down and cast times shorter. With our main damage spell being 3 seconds even .1 seconds off every cast will increase our damage. Moonkins have mana issues and intellect allows for a higher mana pool.
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bobodingo
Sup yall! My name is Bobodingo and I've been playing wow since its release. I'm an avid player trying to make some good, quality content and share my ideas with the rest of the WoW community. I'm always down to have a conversation and bounce ideas off each other!