- Author: Passion
- Date: August 31, 2022
- Updated: September 1, 2022
- Expansion: WotLK Classic
Welcome to our WotLK Classic leveling guide for Death Knights! Masters of death, fortified by blood and frost, these former champions of the Lich King are the first new class added to World of Warcraft. Death Knights are a hero class, meaning they start at a higher level, in this case level 55. Able to tank or DPS in any of their 3 talent trees, they are a welcome and very powerful class in WotLK Classic.
Death Knights are incredibly fast to level, offering a lot of tools, high damage, and some of the most powerful sustainability out of any class. All three of their talent trees are well suited for leveling, having their own niches and strengths.
Blood Death Knights have incredible self-sustain, rarely leaving a fight with less health than they entered it. More suited to tanking, Blood Death Knights tend to kill enemies the slowest of the three talent trees while leveling.
Unholy Death Knights have very high damage and a focus on debuffs, but while leveling they tend to have lower burst damage, instead focusing on sustained damage.
Frost Death Knights prioritize their burst instead, dealing a lot of damage up front but lacking the sustained damage of Unholy and survivability of Blood.
None of the choices are wrong and each individual player may find themselves preferring one specific playstyle, so this guide will attempt to cover all three, going over helpful tips, where to spend your talent points, what to look for when gearing, effective use of your abilities, and other general advice to make the leveling process as smooth and easy as possible!
Pros
- Start at level 55 instead of level 1
- Fantastic survivability and utility
- Able to adapt to many situations
- Capable of soloing the vast majority of quests
- Rotation is very adaptable
Cons
- Starting at level 55 can lead some players to be overwhelmed by abilities early
- Death Knights are very popular in the early days of the expansion, potentially flooding zones and making it harder to find a group
- Limited mobility
General Leveling Tips
As a Death Knight you get free weapon enchants through Runeforging, make sure you always put a new one on your weapon because they are big boosts. Lower-level Death Knights will be limited in their choices, and will typically want to use Cinderglacier or Razorice until they learn Fallen Crusader, which will be the main Rune for all Death Knights.
Death Knights have a lot of tools for a lot of situations but are especially good at dealing with casters. Use Mind Freeze, Strangulate, and Death Grip liberally to avoid ever getting hit by spells.
Your Diseases deal more damage than you may think, and can easily help you passively kill enemies if you spread them with Pestilence and burst them with Bloodboil.
Don’t be afraid to use your cooldowns whenever, you have a lot of them, so even if you use them regularly you’ll most likely have something up when you need it.
Press Horn of Winter whenever you can. It keeps an important buff on you as well as giving you free Runic Power every time you cast it!
Death Knights are able to use Cloth, Leather, Mail, and Plate Armor. This is a key part of survivability as a leveling Death Knight and you will often need to choose between higher damage Leather options and higher survivability Mail or Plate options. This is always going to end up being a personal choice, only you know how your leveling feels, so only you can decide if you need more survivability or if you’re comfortable enough to get damage instead. In general, you will always want to avoid wearing Cloth gear, as it does not provide the stats you need.
Stat Priority
- Strength – This is always going to be your favorite stat. Each point of Strength gives you 2 attack power.
- Attack Power – Increases your damage dealt with most of your abilities.
- Critical Strike Rating – Increases your chance to deal critical damage.
- Haste Rating – Increases the speed of all your attacks, allowing you to do more damage faster!
- Hit Rating – Increases your chance to hit with all attacks. This is a great extra stat, but while leveling you will rarely find enough of it to make it worthwhile.
- Agility – Increases your critical strike chance by a small amount.
- Stamina – Increases your maximum health! This is a fantastic stat that is already on most gear, so it is usually not something you aim at, instead something that comes naturally.
Rotation
The rotations of the three specs differ surprisingly little, using a lot of the same fillers and area-of-effect spells while swapping their main spenders. Blood uses Heart Strike, Frost uses Obliterate and Unholy uses Scourge Strike.
No matter what spec you are, your main goal will be to keep your diseases, Frost Fever, and Blood Plague up on all targets by using Plague Strike, Icy Touch, and Pestilence.
Death Knights have access to three Presence spells, Blood Presence, Unholy Presence, and Frost Presence. While it may seem like your Presence of choice would be based on your spec, that isn’t quite the case.
Blood Presence increases your damage dealt by 15% as well as healing you for 4% of the direct damage you deal. This should be your main presence for leveling, giving the most damage as well as a constant source of self-healing to keep you going for longer.
Unholy Presence increases your movement and attack speed by 15% and reduces your Global Cooldown by 0.5-seconds. While this sound fantastic, the attack speed amounts to less damage than Blood Presence, and your damage is much more limited by Runes and Runic Power than the Global Cooldown.
Frost Presence increases your Stamina by 8%, reduces the damage you take by 8%, and increases the amount of armor given by your gear by 60%. This is your main tank stance and is rarely used for any solo content.
Unholy
- Keep Frost Fever up with Icy Touch (Unlocked at level 55)
- Keep Blood Plague up with Plague Strike (Unlocked at level 55)
- Cast Death Coil (Unlocked at level 55) if you are close to maximum Runic Power
- Use Pestilence (Unlocked at level 56) against 2 or more targets to spread your diseases
- Keep Desolation active by using Blood Strike (Unlocked at level 55)
- Use Death and Decay (Unlocked at level 60) against 3 or more targets
- Use Scourge Strike (Unlocked at level 55) to spend Unholy Runes
- Use Blood Boil (Unlocked at level 58) to spend Blood Runes against 3 or more targets
- Use Blood Strike (Unlocked at level 55) to spend Blood Runes against 2 or fewer targets
- Use Icy Touch (Unlocked at level 55) to spend Frost Runes
- Use Death Coil (Unlocked at level 55) to spend Runic Power
Frost
- Keep Frost Fever up with Icy Touch (Unlocked at level 55)
- Keep Blood Plague up with Plague Strike (Unlocked at level 55)
- Cast Frost Strike (Unlocked at level 55) if you are close to maximum Runic Power
- Use Pestilence (Unlocked at level 56) against 2 or more targets to spread your diseases
- Use Death and Decay (Unlocked at level 60) against 3 or more targets
- Use Howling Blast (Unlocked at level 60) when Rime procs
- Use Howling Blast (Unlocked at level 60) to spend Frost and Unholy Runes against 2 or more targets
- Use Blood Boil (Unlocked at level 58) to spend Blood Runes against 3 or more targets
- Use Obliterate (Unlocked at level 61) to spend Frost and Unholy Runes
- Use Blood Strike (Unlocked at level 55) to spend Blood Runes against 2 or fewer targets
- Use Frost Strike (Unlocked at level 55) to spend Runic Power
Blood
- Keep Frost Fever up with Icy Touch (Unlocked at level 55)
- Keep Blood Plague up with Plague Strike (Unlocked at level 55)
- Use Rune Strike (Unlocked at level 67) when available
- Cast Death Coil (Unlocked at level 55) if you are close to maximum Runic Power
- Use Pestilence (Unlocked at level 56) against 2 or more targets to spread your diseases
- Use Death and Decay (Unlocked at level 60) against 3 or more targets
- Use Death Strike (Unlocked at level 56) to spend Frost and Unholy Runes
- Use Blood Boil (Unlocked at level 58) to spend Blood Runes against 3 or more targets
- Use Heart Strike (Unlocked at level 55) to spend Blood Runes against 2 or fewer targets
- Use Death Coil (Unlocked at level 55) to spend Runic Power
Talent Path
All three trees have a lot of great talents and a lot of more generic filler talents, primarily because Death Knights have almost 50 talent points to spend as soon as they are finished with their starting zone. Even so, there are a lot of great talents that uniquely define each spec.
Unholy
These are the key points in the Unholy talent tree:
- Master of Ghouls at level 35, turning your Ghoul into a permanent pet.
- Desecration at level 38, placing a large patch of desecrated ground down, slowing all enemies within it.
- Bone Shield at level 45, giving the player a temporary shield, reducing their damage taken and increasing their damage dealt.
- Scourge Strike at level 50, your bread-and-butter Rune spender.
- Ebon Plaguebringer at level 54, making your Crypt Fever increase enemy magic damage taken by 13%.
- Summon Gargoyle at level 60, a temporary pet that deals massive damage for 30-seconds.
- Ghoul Frenzy at level 63, giving your Ghoul a temporary Haste bonus and healing it.
Frost
These are the key points in the Frost talent tree:
- Killing Machine at level 33, occasionally guaranteeing critical hits on your Frost spells.
- Rime at level 38, occasionally causing your next Howling Blast to reset its cooldown and cost no Runes.
- Improved Icy Talons at level 41, giving your party and raid members 20% Melee Haste.
- Unbreakable Armor at level 45, giving 20% increased Strength and 25% increased Armor for 20-seconds.
- Hungering Cold at level 49, freezing all enemies around the player for up to 10-seconds.
- Frost Strike at level 50, the bread-and-butter Runic Power spender for Frost.
- Howling Blast at level 60, a powerful AoE spell unique to Frost.
Blood
These are the key points in the Blood talent tree:
- Rune Tap at level 20, allowing you to convert Blood Runes directly into Health.
- Abomination’s Strength at level 35, increasing the Attack Power of all party and raid members by 10%.
- Bloody Vengeance at level 37, giving the Death Knight a stacking damage bonus.
- Unholy Frenzy at level 40, increasing the Physical damage done by a friendly player by 20% for 30-seconds at the cost of Health.
- Bloodworms at level 41, spawning Bloodworms occasionally on melee hits, attacking enemies and healing you.
- Sudden Doom at level 47, occasionally firing a free Death Coil when you use Heart Strike.
- Heart Strike at level 50, the bread-and-butter Blood Rune spender for Blood.
- Vampiric Blood at level 54, giving the Death Knight a temporary boost to max Health and healing done.
- Dancing Rune Weapon at level 60, summoning a weapon for 12-seconds that mimics your attacks.
Glyphs
Glyphs aren’t always going to be the easiest to get a hold of while leveling, but if you happen to swing by an auction house you might find some cheap and useful glyphs to use.
Here are some of the Major Glyphs worth considering:
All specs
- Glyph of Dark Death – Increases the damage and healing of Death Coil.
- Glyph of Death and Decay – Increases the damage of Death and Decay.
- Glyph of Death Grip – Resets the cooldown of Death Grip whenever you kill an enemy that gives experience. This is incredible value while leveling and makes up for our lack of mobility.
- Glyph of Death Strike – Increases the damage of Death Strike based on your Runic Power.
- Glyph of Disease – Pestilence refreshes your diseases. This is great for area-of-effect, saving you a lot of runes that can be spent on more direct damage.
- Glyph of Icy Touch – Increases the damage of Frost Fever.
- Glyph of Plague Strike – Increases the damage of Plague Strike.
Unholy
- Glyph of the Ghoul – Gives your Ghoul a larger portion of your Strength and Stamina, directly buffing it.
- Glyph of Scourge Strike – Scourge Strike extends the duration of your diseases by 3-seconds a hit, up to a maximum of 9-seconds.
- Glyph of Bone Shield – Adds an extra charge to Bone Shield, giving it more uptime.
Blood
- Glyph of Dancing Rune Weapon – Increases the duration of Dancing Rune Weapon by 5-seconds.
- Glyph of Rune Strike – Increases the critical strike chance of Rune Strike by 10%.
- Glyph of Heart Strike – Heart Strike slows enemies by 50% for 10-seconds, reliably keeping all enemies you fight slowed permanently.
- Glyph of Rune Tap – Increases the healing of Rune Tap, and heals your party on use.
Frost
- Glyph of Obliterate – Increases the damage of Obliterate by 25%.
- Glyph of Howling Blast – Howling Blast now applies Frost Fever.
- Glyph of Frost Strike – Reduces the Runic Power cost of Frost Strike by 8.
Here are some of the Minor Glyphs worth considering:
- Glyph of Pestilence – Increases the range of Pestilence.
- Glyph of Raise Dead – Removes the reagent cost of Raise Dead.
- Glyph of Blood Tap – Blood Tap no longer deals damage to the player.
- Glyph of Death’s Embrace – Death Coil refunds 20 Runic Power if used to heal an Undead.
Notable Abilities To Train
- Death Grip at level 55
- Death Coil at level 55, 62, 68, 76, 80
- Blood Presence at level 55
- Blood Strike at level 55, 59, 64, 69, 74, 80
- Plague Strike at level 55, 60, 65, 70, 75, 80
- Icy Touch at level 55, 61, 67, 73, 78
- Death Strike at level 56, 63, 70, 75, 80
- Raise Dead at level 56
- Pestilence at level 56
- Mind Freeze at level 57
- Frost Presence at level 57
- Chains of Ice at level 58
- Blood Boil at level 58, 66, 72, 78
- Strangulate at level 59
- Death and Decay at level 60, 67, 73, 80
- Icebound Fortitude at level 62
- Blood Tap at level 64
- Horn of Winter at level 65, 75
- Dark Command at level 65
- Death Pact at level 66
- Anti-Magic Shell at level 68
- Unholy Presence at level 70
- Raise Ally at level 72
- Empower Rune Weapon at level 75
Notable Frost Ability Ranks
- Frost Strike at level 55, 60, 65, 70, 75, 80
- Howling Blast at level 55, 70, 75, 80
- Obliterate at level 61, 67, 73, 79
Notable Blood Ability Ranks
- Heart Strike at level 55, 59, 64, 69, 74, 80
- Rune Strike at level 67
Notable Unholy Ability Ranks
- Scourge Strike at level 55, 67, 73, 79
Class Quests
The entire starting zone for Death Knights consists of quests exclusive to the class. This zone will introduce you to the class, slowly giving you abilities, talent points, and gear upgrades as you progress, culminating in your choice between Greataxe or Greatsword and sending you off to your faction capital to begin your journey into Outlands.
Equipment
Death Knights are able to use Axes, Swords, Maces, and Polearms. You should always try to use whichever weapon is the best for you, but swapping weapon types will typically require you to level the appropriate weapon skill as well.
Prioritize higher DPS weapons. Death Knights scale in a variety of ways, and because of this typically you can simply equip whatever weapon has the highest DPS for you, as long as it doesn’t sacrifice a massive amount of other stats.
Weapon upgrades will be the biggest damage increase while leveling. This goes for almost every class and Death Knights are no exception.
Death Knights are able to use all armor types and ideally will always want to wear Plate, but sometimes Leather or Mail items will provide better stats at the cost of survivability. While leveling you won’t always be able to wear optimal gear, so make do with what you have.
Professions
Professions can be hard to keep up while you level, but in Wrath of the Lich King, they give a lot of benefits. Something like Blacksmithing is very difficult to keep up while you level, but gathering Professions like Mining and Herbalism are incredibly easy to keep up as you go, and even if you don’t want to craft things yourself, you can sell the materials on the auction house to supplement other aspects of leveling.
While every profession gives some kind of stat boost, most of them give them towards max skill. Gathering professions instead give skills early that constantly scale as you level.
- Mining gives Toughness, a passive boost to your Stamina, starting with 3 Stamina at 75 Mining, and ending at 60 Stamina at 450 Mining.
- Skinning gives Master of Anatomy, a passive boost to your Critical Strike Rating, starting with 3 Critical Strike Rating at 75 Skinning, and ending at 40 Critical Strike Rating at 450 Skinning.
- Herbalism gives Lifeblood, an instant cast heal-over-time on a 3-minute cooldown. This scales with both Herbalism and your maximum health.
If you instead want to craft things while you level, Alchemy and Engineering are fantastic alternatives.
- Engineering allows you to craft grenades and bombs alongside a bunch of fun or niche utility items such as target dummies and fireworks.
- Alchemy allows you to craft your own potions, flasks, and elixirs which can all be invaluable for improving your leveling experience and speed.
Useful Macros
There aren’t many useful macros while leveling, but one important one that I recommend always having is a stopcasting interrupt macro to make sure nothing gets in the way of your interrupts.
#showtooltip
/stopcasting
/cast Mind Freeze
When levelling DK, I go
https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight?t=C111006677755544ffddehhhhhnkkeeqqoootttooywww8EEEEEIB000116666688888ffC88&g=p-450
Very effective for solo levelling and dungeons, either as a DPS or a Tank (even in Tank I often am top DPS, DK is far above the other classes before 80)
At 80, I go Frost for DPS https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight?t=B0001177766666aaa88888ffdddiiikllmmmutttsssxyyyEEEEEIC111004477799999eeeA1&g=pa7-450, and this spec for farming dungeons as a Tank because you will have to AOE a lot https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight?t=A222226644444899999aaaccceeeiiigggmmpuss5xwwwC1112255544B2222200066666C222A5&g=4h6-450, and finally when I am going into raids I use a more classic tree for tanking https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight?t=A222226644444899999aaaccceeeiiigggmmpuss5xwwwB2222200066666B88888ffhhh55kC2&g=4hi-450
When endgame (with Shadowmourne), I take again the Unholy path for DPS https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight?t=C111007774499999888eeeffhhhhhngooooouttt5yxxxwwwEEEEEI5B000116666688888ff&g=c9o-450
Unholy is by far the most efficient for levelling if your goal is to reach level 80 quickly
You don’t need Desecration, mobs won’t live long enough to call for help with two diseases (and maybe a Death Coil)
You don’t need Reaping, it’s a bonus but there are more important talents to take
You don’t need Bone Shield, it will go off too quickly and you lose an important Rune in the process ! It’s only usefull in dungeons where you are not tanking
Same loss of a Rune with Ghoul Frenzy. You don’t need to heal your Ghoul because you can summon one whenever you want, if you really need the Ghoul healed you can Death Coil
I personally go this way https://www.warcrafttavern.com/wotlk/tools/talent-calculator/deathknight#?t=C111007774499999ddeeehhhhhffn55qqoootttooywww5EEEEEI888gxxxA001116644444&g=co-542
More damage with Plague and Scourge strikes, a bit of damage over time on your Death Coil (very good on fleeing targets) and the Improved Unholy Presence allows us to run quicker when clearing places without a mount, which overall reduces the time we need to reach level 80
I would love to see more of this from your perspective.
it felt like the guide was about to really get into the meat of how DK operates when, after a single (genius) macro, it just ends.
I hope to find more from you and perhaps a continuation in the near future! Good job!
ps. The biggest issue with DK I had was indeed the overwhelming toss to the wolves with abilities and class mechanics, even though I played since vanilla thru the end of WLK. things like trying to understand which strike attacks or diseases work together or are actually practical in general, to other things like being thrown dozens of talent points so fast I didn’t even know what half did after I got to about 60 in Hellfire Peninsula.
I digress. Right now I’m trying to figure out if Heart Strike is to be used when vs. 2+ mobs or a complete replacement for Blood Strike ala “Backstab” for dagger rogues basically replaces Sinister Strike (due to lower dagger damage, albeit still used occasionally to finish off a mob leveling, etc perhaps).