Noth the Plaguebringer Strategy Guide – Naxxramas (25)

wotlk classic naxxramas noth the plaguebringer featured image

Noth the Plaguebringer is the first boss in the Plague Quarter of Naxxramas. Once a prominent researcher in Dalaran, he joined the scourge to seek real power and continue his research unhindered, perfecting a lot of the processes that would be key to Naxxramas and the future of the scourge.

“Behold, Noth the Plaguebringer. Responsible for the creation of the process that distills the souls of the living and places them within the cold cage of undeath, Noth was observed to be refining this process even now.” -Commander Eligor Dawnbringer

This guide will offer a detailed, step-by-step tutorial on how to deal with Noth the Plaguebringer’s array of debilitating curses and spells.

Role Summaries

Phase 1

  • Be careful with threat when Noth the Plaguebringer Blinks, let your tanks get a hit in!
  • If you can decurse or dispel you should be doing it to guarantee debuffs are gone as soon as possible.

Phase 2

  • Consider your positioning, ranged classes should always be 25-yards away from Plagued Champions.

Phase 1

Phase 2

  • All tanks should focus on grabbing adds as fast as possible, stacking them together for quick area-of-effect clears.

Abilities

Phase 1

This Phase consists of three main mechanics, Curse of the Plaguebringer which needs to be decursed immediately, Blink, which requires the tank to re-establish threat on Noth the Plaguebringer as soon as possible, and Cripple which should be Mass Dispelled. Phase 1 lasts for 110-seconds, and then loops back again after another 70-seconds.

Noth the Plaguebringer

The main mechanic of the Noth the Plaguebringer fight, Curse of the Plaguebringer effects 10 players at random. After 10-seconds they will explode, casting Wrath of the Plaguebringer for every curse still up, dealing 5550 to 6450 Shadow damage immediately followed by 3150 to 3850 Shadow damage every 2-seconds for 10-seconds. This is a massive amount of damage across your entire raid. Avoiding this is done by simply decursing all 10 targets within 10-seconds, meaning you will need at least 2 decursers to pull this off.

Roughly every 25-seconds, Noth the Plaguebringer will Blink a short distance, resetting threat for everyone. Tanks need to be ready to immediately get threat back and re-stabilize the fight.

Every time Noth the Plaguebringer uses Blink he will also Cripple everyone before teleporting. This magic debuff increases the time between attacks by 100% as well as reduces their movement speed and Strength by 50% for 15-seconds. This should be dispelled immediately, preferably with a proactive cast of Mass Dispel to quickly get rid of 10 of these debuffs as quickly as possible. If you don’t dispel these effectively your group will lose massive amounts of physical damage.

Phase 2

During Phase 2 Noth the Plaguebringer will teleport to the balcony and stay there for 70 seconds, summoning Plagued Champions and Plagued Warriors to attack the raid instead.

The Plagued Champions will cast Shadow Shock and Mortal Strike, while the Plagued Warriors will use Cleave.

Plagued Champions will cast Shadow Shock, hitting everyone within 25-yards of them for a small chunk of Shadow damage. This by itself isn’t hard to manage, but all of the Plagued Champions will be casting this together, which can quickly overwhelm the raid. To handle this, kill the Plagued Champions quickly and use area-of-effect healing.

Plagued Champions will occasionally hit the tank with Mortal Strike, reducing the effectiveness of healing on them by 50% for 5-seconds. During this time spells like PW:S will be very valuable instead of directly healing.

Plagued Warriors will Cleave, hitting their current target and the player closest to them. This isn’t a lot of damage, but squishier classes should avoid being too close to the tanks.

Raid Composition & Preparation

This fight has no specific class or spec requirements but you will need several decursing classes, such as Mages or Druids.

You will need between 3-6 healers for this fight. This fight shouldn’t be too healing intensive, but you will want at least one Druid or Shaman healer to focus on decursing.

There are no strict requirements for DPS classes or specs here, you simply want a combination of good raid buffs and debuffs, as well as the best players you can muster. Bringing Balance Druids and Mages will help a lot with decursing.

You will want at least 2 tanks for this fight: 1 main-tank to deal with Noth the Plaguebringer, and 1 or 2 off-tanks collecting and managing the adds.

The Pull

There is nothing special to consider when pulling Noth the Plaguebringer, simply do a pull timer and go in together.

The Fight

noth phase 1 positioning

Phase 1

During Phase 1 Noth the Plaguebringer will regularly Blink away from the tank, resetting threat and applying Cripple to the raid. The tank will need to immediately grab him again and establish threat, while a Priest should Mass Dispel the raid to clear Cripple. This forms the main loop of Phase 1 and will happen a lot. Every 30-seconds Noth the Plaguebringer will summon 3 Plagued Warriors, these should be grabbed by an off-tank and pulled onto Noth the Plaguebringer, but the DPS should be focusing on Noth the Plaguebringer for Phase 1, the Plagued Warriors can be dealt with later.

The other important aspect of Phase 1 is Curse of the Plaguebringer, which needs to be decursed immediately. If this is left for 10-seconds it will explode and almost certainly wipe the raid.

Here are some of the main things that can typically go wrong in this phase:

  • Curse of the Plaguebringer is not dispelled and the raid wipes
  • DPS are overzealous after Blink and the tank doesn’t have time to establish threat, causing DPS to over aggro and die
  • The Plagued Warriors aren’t picked up and end up cleaving down healers

Phase 2

noth phase 2 positioning

After 110-seconds Noth the Plaguebringer will teleport onto his balcony, summoning adds from all the bone piles scattered around the room. The tanks should gather all the adds while ranged DPS and Healers stay at maximum range to avoid Shadow Shock damage. AoE these down and after 70-seconds, Noth the Plaguebringer will teleport back down and start Phase 1 again, even if you still have skeletons left.

Plagued Champions and Plagued Warriors

Here are some of the main things that can typically go wrong in this phase:

  • Ranged classes stay too close to the Plagued Champions and the area-of-effect damage overwhelms the healers
  • The tanks do not manage to pick up the adds before they aggro elsewhere and cause chaos
  • The adds don’t die before the Phase ends, meaning your raid has to deal with both Noth the Plaguebringer and the Plagued Champions

Congratulations on defeating Noth the Plaguebringer! Proceed through the iconic Naxxramas gauntlet and towards Heigan the Unclean for your dancing lessons.

 

About the Author

Passion

I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.
Subscribe
Notify of
guest

0 Comments
Most Voted
Newest Oldest
Inline Feedbacks
View all comments
Scroll to Top