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Balance Druids have an incredibly simple stat priority, similar to other casters: focus on your hit cap, then followed by haste being slightly better than crit as far as secondary stats go. However, there’s one thing about Balance Druids that makes them unique: haste rating and crit rating have a “soft cap” for us, that we don’t want to go over!
Stat Priority
- Hit rating
- Cap: 263 rating / 237 if there’s a Draenei in your party
- Haste rating (till soft cap)
- Spell power
- Crit rating
- Intellect
- Spirit
Stat Explanations
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i have 46.63% crit chance without any buff is it hard cap ?
Uhh, how TF are you putting haste above crit in prio, wtf?
This seems like a terrible guide, do you have sims? I don’t see how pre raid you would ever prio haste above crit, no way you’re hitting a 45% crit rating even raid buffed.
You would be in fact correct about hitting the 45% with raid buffs, however, haste comes over crit cap as it is easier to obtain the soft cap of 20% with raid buffs. Increasing the cast speed of your spells allowing for more Starfire and wraths will be a more significant DPS increase over the course of a fight than prioing crit cap. It is also tough to hit the crit cap in phase 1 as options are limited without giving up too much SP or other important stats. You will be very close to the soft crit cap with the build I have in the guide and you shouldn’t notice any large difference if you had the extra little %.
this is such a bad comment. more Starfire and wraths will be a more significant DPS increase over the course of a fight than prioing crit cap
More starfire doesn’t mean more DPS because if you crit you enter Eclipse which means you can do more dps with less spells and with less mana.
crit is more important than haste
If you prio crit, you only come out with a very minor increase and a large loss in haste. In later phase the prio will change but as of right now, I stand firm in my belief that you should hit the haste cap before crit cap as achieving the crit camp takes more stats away then prioing haste.
Your crit cap seems to be too high. It only needs to be 75% with the 40% Starfire proc (after that it looses it’s value, as spell dmg becomes #1 priority). So that’s about 28% spell crit on your stat screen: 28% stats + 4% Nature’s Majesty + 3% Impr. Faerie Fire = 35% + 40% Lunar Eclipse = Total 75% Starfire crit.
Having said the above, crit > haste, simply because of Nature’s Grace talent, as it turns crit into haste (much better haste gain than any stats you can try to stack). Ultimately a crit spell does more dmg than non crit, which stacks even better with spell power.
So in summary:
1) Hit cap
2) Crit cap (total 75% on Starfire with all stats + talents)
3) Haste for gcd soft cap (to make 1.5 global cooldown into 1s)
4) SPELL POWER all the way after that and enjoy your awesomeness.
You’re soo wrong it’s not even funny bro, please learn how to boom.. ty.
You are dumb, more haste means more casts inside of eclipse. Also prioing only crit during naxx means you have literally no haste at all.
I’ve played WOTLK for many years. I have tried with both, haste>crit and crit>haste. I did much more DPS with haste>crit than crit>haste.
i followed the haste prio and i’m pumping plenty of dps, fucking fun as hell casting like a mad man!
That’s what I like to hear! It really is so much fun to cast a million spells a minute!
Agreed. I prio Haste over Crit. Another boomkin in raid, is main spec balance, and they are trying to figure out, with a better gear score, how I’m pulling 1k more DPS than they are, when I’m using this as an off spec, and have lower gear score. At the moment, haste>crit 100%