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Besides your gear and talents, there are 3 additional ways you as a player can increase your character’s power: gems, enchants, and consumables, which make your character significantly more powerful when combined correctly. Many guilds and raid groups may not invite you at all if you don’t have the correct gems, enchants, and consumables especially when you’re playing a non-meta spec, but worry not! This guide will help you avoid that problem.
Gems
Enchants
Consumables
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A correction here, potion of speed is better than wild magic unless you are using mirror of truth.
Is this true? All haste does for BM is speed up auto attack though.
Correct, it is the same for MM and a particular survival build that takes IAOTH.
critting obviously becomes even less important if you go 2/5 into mortal shots in favour of trap weaving.
This may be subject to change during P3 when your serpent sting is also able to crit however, bigger deal for MM as they can keep that crit rolling through chimera shot refresh
Forgive me if I’m misunderstanding something, but why would a hunter choose potion of wild magic at all? I thought hunters didn’t benefit from spellpower in wotlk.
That is because traditionally CRIT > HASTE by a large margin, however we are not at that point yet according to simulation tools, so you are correct at saying speed pots are better than potions of wild magic atm, esp when we are using trap weaving build with only 2/5 mortal shots.
Tier 9 brings a set bonus that makes your serpent sting also able to crit which is why Marksman will use it, and Survival will likely use it as well once they have higher amounts of gear and use an IAOTH build, when it comes to BM I am not sure – but am expecting 500 haste to remain better than 200 CRIT for single target using a trapweave build, but this may not be the case with later itemlevels of gear, you would have to sim it to be sure.
And you are correct in saying that spellpower doesn’t do anything – but thats not what the pot is utilised for it is purely for the crit.
Often neglected is that Wild Magic increases your Critical rating by 200, not just your Spell Power.