- Author: Nevermore
- Date: October 26, 2021
- Updated: October 27, 2021
- Expansion: WotLK Classic
In this section we will be covering information on various spells and abilities that are in an Elemental Shaman’s arsenal for Wrath of the Lich King. We’ll then be covering a detailed rotation for both single-target encounters and Area-of-Effect (AoE) encounters.
Single Target Rotation
Alright, so now that we have gone through the detailed description of how your abilities work and can be synergised we will talk about rotations. Here is where the spam part of your gameplay comes into play.
You should always start by placing your totems before engaging the target, immediately proceeding to apply Flame Shock to the target followed by Elemental Mastery and Lava Burst. With the help of the spell haste you gain and the potential Bloodlust/Heroism buff, depending on the encounter (it is usually used in the beginning of the fight in order to catch the trinket procs) you can start spamming Chain Lightning and Lightning Bolt. It is heavily implied throughout the guide that both Chain Lightning and Lava Burst should always be used on cooldown, but beware the fact that you will have to maintain Flame Shock on the target.
You will rinse and repeat this spam up until the point in which you are low on mana, but just to be careful you can use Thunderstorm on cooldown in order to maintain your mana. However, Thunderstorm is an ability that has the potential to cause a wipe due to the fact that it can launch adds in various directions to which your raid might not desire them. A simple fix for this issue that can also incorporate the damage of the ability instead of just being used as a filler mana regen spell is the Glyph of Thunderstorm. This glyph allows you to gain another 2% mana regeneration from the spell and also removes the troublesome knockback effect.
The rotation of the class is pretty straightforward and many might call it a no brainer but without the proper haste and critical strike chance, your damaging spells will not accomplish the same amount of “explosive” power as the other casters, so make sure to tweak your gear accordingly and explain to your beloved allies that you are a class which requires a bit more “grind” than the others.
Area of Effect Rotation
Firstly, we have in our kit Chain Lightning, a spell that with proper haste has high the potential to be spammed. Alongside Chain Lightning, we can make use of Fire Nova, a highly damaging AoE fire spell which will hit all the enemies in the range of your fire totem. Just be sure to place your totem near your targets before you cast it so you do not accidentally create an “oof” moment!
Lastly, we can make use of our fire totems, having two main tools at our disposal, the first one being the Magma Totem which will hit all our enemies in a 8-yard radius, effectively ticking 10 times, and the second one being the Fire Elemental Totem. It summons forth an extremely powerful Fire Elemental that will make quick work of your stacked enemies.
Isn’t the Elemental Weapons talent worthless because u only increase the spell damage of the enchantment proc and not overall spell power?
At 70 the enchant gives 96 spell power. Thats what gets increased by 30%. So will be around 125 Im guessing
No, flame tongue increases spell power for ele as well.
The wording is kind of odd, but Flametongue Weapon has two components. The first is “Fire Damage” which is the damage it deals per swing, and the second is “Spell Damage” which is the boost to your Spell Power. This is specifically Spell Damage as it does not give any boost to Healing.
Elemental Weapons only benefits the Spell Damage portion, not the Fire Damage portion, making it a boost for Elemental casts.