- Author: Oxykitten
- Date: July 29, 2023
- Updated: July 31, 2023
- Expansion: WotLK Classic
Knowing which stats provide value to your class is an important part of understanding the class you play. It also allows you to make gearing decisions independently of gear lists, which is useful to assess whether an item you’ve received is an upgrade (even if it may not be best in slot!).
However, keep in mind that stat priorities do not mean that you should completely stack one stat over another; all the listed stats provide some value to Ferals, so an optimal set will provide a balance of these stats for the most overall value. For example, while 1 Strength may provide more value than 1 Critical Strike Rating, 2 Critical Strike Rating will provide more value than 1 Strength. Therefore, it is important not only to know which stats are the most valuable, but how each stat objectively compares to the others.
The relative value of each stat can be determined through the use of simulation tools. These tools take the optimal DPS rotation and simulate thousands of encounters to compare how much DPS is added by each stat. The values presented here as stat weights show the calculated DPS increase of one stat — i.e. 1 Strength = 1.85 DPS in a full BiS set-up. The most up-to-date simulation tool for Feral DPS is developed by Nerdegghead and is freely available on the Druid Classic Discord — the information presented here is derived from this.
Note that these values change based on your rotation, gear, buffs and debuffs, number of targets, duration of encounter, and other factors affecting your DPS. These particular values are calculated for a 3 minute, single target encounter in Phase 3 BiS gear and full raid buffs + target debuffs.
Stat Priority & Value
2.35 DPS | 1 Armor penetration rating not exceeding 1400 rating (or 649 rating with Mjolnirrunestone) |
2.19 DPS | 1 Hit rating not exceeding 263 rating / 8% (or 230 rating / 7% with HeroicPresence) |
2.19 DPS | 1 Expertise rating not exceeding 132 rating / 6.5% |
1.91 DPS | 1 Agility not exceeding 80.8% critical strike chance |
1.85 DPS | 1 Strength |
1.50 DPS | 1 Critical Strike Rating not exceeding 80.8% critical strike chance |
1.42 DPS | 1 Haste rating |
0.93 DPS | 1 Feral attack power |
0.78 DPS | 1 Attack power |
0.00 DPS | Stamina (adds survivability only) |
Stat Explanation
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thank a lot for detailed and well developed guide
Wtf is 1400 armor pen? Game has much lower values
Should post the in-game percentage instead, like under Hit Rating it says I have armor pen rating 25, which is 1.79% enemy armor reduced
The in-game percentage is not fully representative of how Armor Penetration works and is kind of dishonest unfortunately.
1400 armor pen is 100% armor pen
Roughly 15 Armor Penetration is = to 1% reduction in boss armor
1400 Armor Penetration is the hard cap, meaning you will not gain anything past this point.
Reaching that is effectively impossible currently, but in later Phases there is a lot more Armor Penetration on gear, allowing you to potentially hit 1400, even if it is only temporarily.