- Author: Oxykitten
- Date: July 29, 2023
- Updated: July 29, 2023
- Expansion: WotLK Classic
Knowing which stats provide value to your class is an important part of understanding the class you play. It also allows you to make gearing decisions independently of gear lists, which is useful to assess whether an item you’ve received is an upgrade (even if it may not be best in slot!).
However, keep in mind that stat priorities do not mean that you should completely stack one stat over another; all the listed stats provide some value to Ferals, so an optimal set will provide a balance of these stats for the most overall value. For example, while 1 Stamina may provide more value than 1 Agility, 2 Agility will provide more value than 1 Stamina. Therefore, it is important not only to know which stats are the most valuable, but how each stat objectively compares to the others.
To compare the relative value of stats to one another, we use simulation tools which calculate how different stats change your risk of death during an encounter. There are other metrics that can be used for tanking, but the Classic/WotLK community tends to stick to this as tank deaths tend to be disastrous, and damage intake profiles in Classic expansions are not always consistent.
Of course, this simulation will only evaluate defensive stats. Separate simulations for threat generation can assess the value of offensive stats, and then we make arbitrary judgements on our survivability to threat balance. Because threat generation is relatively trivial and not heavily affected by gearing in WotLK, I prioritise survivability heavily and rate offensive stats separately.
Stat Priority
The tables below show the stat priorities for defensive and offensive stats, respectively. You should generally prioritise all defensive stats over offensive stats.
Because the exact contribution to survivability can be quite variable, I have compared the different defensive stats with “simplified equivalency points,” which approximate the relative value of each stat to each other to make comparing items easier. For example, 1 Stamina is three times more valuable than 1 Dodge rating, and 1.5 times more valuable than 1 Agility.
The actual values calculated from survival simulations are quite close; if you want to be exact, simulating your own character and gear set will always be more accurate.
Simplified equivalency points (normalised to Defense rating) | Defensive stat priority |
3 | Stamina |
2 | Agility |
2 | Armor (on armor pieces) |
1 | Dodge rating |
1 | Defense rating |
0.3 | Bonus armor (on rings, weapons, buffs) |
Approximate equivalency points (normalised to Attack power) | Offensive stat priority |
6.4 | Expertise rating (before soft cap of 132 rating) |
3.2 | Hit rating (before cap of 263 rating / 230 rating with heroicpresence) |
3.2 | Expertise rating (after soft cap, before hard cap of 377 rating) |
2.4 | Strength |
2.3 | Haste rating |
2.2 | Armor penetration |
1.5 | Critical strike rating |
1.2 | Feral attack power |
1.0 | Attack power |
Stat Explanation
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Hey! Thanks for pointing that out. We tend to focus more on the gear guides and can miss some details on the other pages which don’t need updating every phase. I’ll make sure to edit that out and change any outdated info!
All updated now 🙂