- Author: Nevermore
- Date: September 17, 2022
- Updated: September 22, 2022
- Expansion: WotLK Classic
In this section we will be covering what is deemed to be an effective Stat Priority list for a PvP Discipline Priest in Wrath of the Lich King, and will further explain each stat in more detail.
Stat Priority
- Hit Rating
- Cap: 6% (157 Hit Rating)
- Resilience
- Cap: 1400 Resilience
- Spell Penetration
- Cap: Soft Cap (75) / Hard Cap (130)
- Spell Power
- Spirit
- Haste
- MP5
Stat Explanation
Hit Rating increases the chance for you to land your offensive and crowd control spells. However, it does not impact your ability to either shield or heal yourself and your allies. The cap for PvP is 6% Hit Chance, with Hit Rating giving you 1% for each 26.23 Hit Rating you acquire.
There are two ways you can go about Hit Chance and Hit Rating as a Discipline Priest. The first and the most obvious one is to achieve the cap to make sure that spells such as Psychic Scream and Devouring Plague hit your target. The second choice is to completely ignore it and fully focus on your other stats, accepting the risk of missing some of your offensive abilities.
If you are brave and confident enough in your abilities, pick the second option. If not, stick to the first!
For Player-versus-Player content, Resilience is the most important stat that you can acquire: it protects you from critical strikes and reduces the overall damage you receive.
As a Discipline Priest, we are constantly facing the threat of our enemies teaming up and attempting to kill us by simply outnumbering us. Even in situations where we are not outnumbered, we still face the possibility of swift death by fearsome enemies who prove themselves to be proficient killers. Rest assured that Resilience will dampen their efforts by a considerable amount!
In the first phase of the expansion, you will generally want to roll with 700 to 800 Resilience. As the time passes, you will want to stay comfortable by having about 1000-1100 Resilience, up to the point where you reach a peak of 1400 Resilience.
Spell Penetration allows you to bypass your enemy’s resistances. It is beneficial against Mages, Druids, Paladins, and anyone benefiting from a Druid, Paladin, or Shaman buff.
The soft cap for Spell Penetration is 75, while the hard cap is around 130. You can choose to only reach the soft cap at first — however, once you reach a higher arena rating, you will want to get to the hard cap!
Spell Power increases the potency of your abilities. You will gain Spell Power from your gems, equipment, and enchantments, in addition to the various consumables and buffs found throughout the game. On your own, without any buff or active effect, the maximum Spell Power that you can attain at the end of the expansion is 3000. Still, you can benefit even further from the various effects that considerably increase your Spell Power, beyond what you can achieve on your own!
The more Spell Power you acquire, the stronger your healing and offensive spells will become! The more, the merrier.
Spirit is a vital stat for a Discipline Priest, granting you both health and mana regeneration outside of combat. As a Discipline Priest, we can benefit from mana regeneration even during combat due to our precious Meditation talent. Without this talent, Spirit would be completely useless for us, but with it, it becomes a vital stat! Furthermore, consider how much we are spamming our abilities and how prone we are to end up out of mana, exquisitely fast.
In the first phases of the expansion, we will be hanging around 400-500 Spirit, with the later phases of the expansion granting us around 700-800.
Haste is very beneficial to Discipline Priests. It allows us to cast our abilities faster and reduce the channeling time of our abilities (Penance, for example), making them more efficient! First of all, we will benefit from the talents that considerably increase our spell Haste. Secondly, we can pick some off-pieces that will enhance our Haste rating.
You will gain 1% Spell Haste for every 32.79Â Haste rating you acquire!
MP5 (“Mana per 5 seconds”) is a stat that enhances our mana regeneration, allowing us to regain a small amount of our mana even while in combat!
The mana regeneration granted by MP5 can be further enhanced by our Meditation. You will gain a small amount of MP5 from your rings and other off-pieces, however, you will never end up with a large amount of MP5. That doesn’t mean that it’s not useful!
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