- Author: Nevermore
- Date: September 1, 2022
- Updated: September 1, 2022
- Expansion: WotLK Classic
Player versus Player requires a bit of a different mindset compared to the PvE content. It necessitates fast thinking, fast reactions, and adaptability to each situation. This guide will go over all of your useful spells and cover how to use them as effectisvely as possible.
Abilities Overview
In the sections below we will go through each ability and explain how to properly use it.
Click a section to expand it!
Strategy & Spell Priority
When it comes to possible strategies and the spell priorities that you will want to employ, we will first take into consideration the fact that every matchup is entirely different and it requires a different approach. Depending on whether you are fighting a caster or a melee physical damage dealer, your approach to combat will drastically change. There is, however, one general tactic that you will want to employ in most PvP situations, and that is kiting your enemy! Since we are quite squishy in melee combat, we want to maintain range at all times and make sure that our enemies do not corner us.
The term “kiting” refers to the action of damaging your enemy while running away from him at the same time. The purpose of this action is to maintain distance at all times while rendering your enemy vulnerable and incapable of taking any actions against you. Kiting allows you to damage your enemy without taking return damage — but only if done properly.
We will now showcase different strategies and spell priorities that you can use depending on what type of encounter you find yourself in.
General Spell Priority
- Offensive: (Instant Cast Sequence) Rapid Fire– > Serpent Sting -> Chimera Shot -> Silencing Shot -> Aimed Shot -> Arcane Shot ->Readiness (Repeat Instant Cast Sequence For Burst) Steady Shot (Use from a safe distance while waiting for your instant-cast abilties) -> Repeat (Instant Cast Sequence) -> Kite
- Defensive: Frost Trap & Snake Trap (If a melee class comes too close to you) -> Disengage (Use to regain distance between you and your target) -> Wing Clip (If your enemy uses a gap-close and you do not have any traps available) -> Deterrence (When your enemy is about to burst you down) -> Feign Death ( Use it to force your enemies to drop their target, effectively forcing them to target you again) -> Scatter Shot (Use it to crowd control your target if they come to close to you)
Caster Fights
As a Marksmanship Hunter, you can dominate any spell caster or healer in the expansion. Your total dominance over casters comes from two simple things: the fact that most of your kit is made out of instant cast abilities, and the fact that you simply can simply outrange them and strike first.
Your kit is also filled with a large variety of utility and crowd control spells that allow you to completely outplay any type of caster. Not only that your kit is filled with crowd control abilities but you also have the capacity of dealing extreme amounts of damage in a short period of time. When fighting casters, the most important things to pay attention to are the range difference (between you and your foe) and the environment around you. Few casters in the game have the same range as you have, and knowing how to abuse this is the difference between a swift win and a hard and tedious battle.
When fighting casters, using your environment to its full potential is extremely important. You will have to constantly employ a technique called “LoS”. LoS stands for “Line-of-Sight”, a term used to describe a player using the environment around him (rocks, platforms, walls, and pillars) to constantly get out of sight when another player is trying to cast a spell towards them. By doing this efficiently, you can cancel any spell targeted towards you and rain down hell on any caster with your instant cast abilities!
Your spell priority against casters will look like this:
Kite as much as possible, even while performing the rotation!
- Rapid Fire -> Serpent Sting -> Chimera Shot -> Silencing Shot -> Aimed Shot -> Arcane Shot ->Readiness -> Chimera Shot -> Silencing Shot -> Aimed Shot -> Arcane Shot -> Scatter Shot (if they come close) -> Disengage-> Freezing Arrow -> Steady Shot (only if your target is still alive and you are in safe casting distance)
- If you are facing healers, you should replace Serpent Sting with Viper Sting!
Melee Fights
As a Marksmanship Hunter, melee fights are a bit tougher to win, especially if you are not familiar with kiting. A lot of melee classes have access to gap-closing abilities, however, we are fortunate that our spec possesses a large variety of crowd control effects that can be used right after our melee opponent uses their gap-closing abilities.
The most important thing in any fight against a melee class is to successfully keep your distance. You can achieve this by crowd controlling your target, using abilities such as Scatter Shot, Concussive Shot, Wing Clip, Frost Trap, and Freezing Arrow. However, crowd control abilities might not be enough, meaning that you will have to employ abilities such as Disengage to keep your distance, Feign Death to force them to target you again, and Deterrence to survive their attempts to burst you down.
Your main goal is to burst your enemy down as fast as possible while surviving the onslaught they are preparing for you. If a melee combatant manages to come close to you and use their burst, you will most likely die a painful death in a few moments, as Marksmanship Hunters are not very resilient.
Make sure to keep your pet alive, as a melee class will often choose to kill your pet first while LoS-ing you before actually engaging you!
Kite as much as possible, even while performing the rotation!
Your spell priority against casters will look like this:
- Rapid Fire -> Serpent Sting -> Chimera Shot -> Aimed Shot -> Arcane Shot ->Concussive Shot(As soon as the “Dazed” effect caused by Chimera Shot expires) -> Silencing Shot (Keep this ability when fighting a paladin or druid until they attempt to cast an ability/Use it instantly against any other melee class) -> Never sit still to cast Steady Shot! -> Scatter Shot (As soon as your enemy is in medium range)
- If you are stuck in melee range with your opponent -> Deterrence (In case they attempt to burst you down) -> Frost Trap & Snake Trap -> Wing Clip -> Mongoose Bite & Raptor Strike (Macro) -> Disengage
Battlegrounds
Your role as a Marksmanship Hunter in battlegrounds is to simply cause terror from afar, eliminating any target that attempts to come close to your allies. You will generally want to do so by maintaining a safe distance and bursting vulnerable targets. You should generally stay with your group and not wander around aimlessly, as you will be an easy target on your own.
Alternatively, you can choose to be aggressive and burst down their caster line while making sure that no dangerous melee opponent makes his way toward you. Since your kit is made in a specific way to harass cloth and leather targets, you should try to select those targets first! Do not attempt to play the role of the lone hunter unless you mastered the ability to kite. Your kit is made in such a way that it allows you to quickly dispatch your enemies, however, you are prone to dying quickly when outnumbered.
You can team up with the caster line in order to burst down dangerous targets, however, keep in mind that you have the longest range and you should use it to its full extent!
Arenas
As a Marksmanship Hunter, arenas are a lot tougher than the open world and battlegrounds. The main reason for this is the enclosed space you will find yourself in. Arenas can severely limit your kiting option if you are not extremely prepared, thus, every rampart and every pillar is crucial to your success!
As a Marksmanship Hunter, you can choose to pair up with either a strong damage dealer that typically falls under the “Burst-class” archetype, or you can pair up with a strong healer that will cover up for your lack of self-sustain. Your mentality will shift depending on your partner, with double DPS compositions requiring a very aggressive playstyle and Healer & DPS compositions requiring a much more methodical playstyle.
When pairing up with a DPS, your main objective is to burst down your target as fast as possible while crowd controlling their ally. Usually, this tactic is best accomplished when paired up with a class with high burst capabilities that also has some form of healing, essentially a hybrid. If you fail to burst down your target with your combo, you may find yourself in a situation in which the opposite team will simply outlast your efforts and end up killing you.
When pairing up with a Healer, your main objective is to slowly deplete your opponent’s resources, constantly damaging them and wearing them down with your Viper Sting and Aimed Shot. Your main objective is to set up a potential kill and outlast the opponent team. Simply put, trust your healer and make sure to protect him or her with your traps and crowd control abilities while creating an opportunity to finish off an enemy!
You will want to make use of both macros and addons to improve the quality of life of your gameplay, making sure that you keep track of what abilities your enemies have at their disposal and which abilities they have on cooldown. One of the most important aspects of the arena is to maintain calm and collected at all times and make sure that you do not end up panicking and randomly using your abilities!
Macros
Macros will help you fight your foes more efficiently; you will want to utilize macros in order to trigger multiple spells at the same time or to improve your overall quality of life.
Cooldown Macro
#showtooltip
/cast Rapid Fire
/use [combat] 13
/use [combat] 14
/use [combat] Potion of Speed
/use [combat] 10
/startattack
Silencing Shot Macro
This macro will help you bind Silencing Shot to all of your abilities, allowing you to use it at the same time you are using the ability you bound it to as it is not affected by GCD. Keep in mind however that you will want to keep Silencing Shot for specific moments against targets such as casters, making this type of macro situational. You can choose to create an entire alternative action bar with abilities that have this macro for fights against melee classes while maintaining your main action bar without these bound abilities.
#showtooltip Chimera Shot
/Cast Chimera Shot
/Cast Silencing Shot
Start Attack Macro
The start attack macro assures you that your character will attack your target with basic attacks, no matter what spell you will utilize. You will genuinely want to make startattack macros for the majority of your spells.
#showtooltip Chimera Shot
/Cast Chimera Shot
/startattack
Feign Death Macro
You will want this macro to make sure that you cancel any action that you are currently doing in order to perform Feign Death properly
#showtooltip Feign Death
/stopcasting
/cast Feign Death
Aspect Change Macro
You will want this macro to quickly switch your aspect. You can customize this macro with any of your aspects!
#showtooltip [stance1] Aspect of the Dragonhawk
/cast [stance2] Aspect of the Dragonhawk
/cast [stance1] Aspect of the Cheetah
Mouseover Macro
You can effectively use any spell in your arsenal with a mouseover macro, it is quite useful when you need to quickly cast a spell without actively switching targets. Fewer buttons to press always makes it easier, right?
#showtooltip Hunter's Mark
/cast [@mouseover,exists] Hunter's Mark
Close Combat Macro
This macro will allow you to use both Mongoose Bite and Raptor Strike at the same time with the use of a single button, as both abilities can be used in fast succession, effectively casting them in almost the same GCD.
#Showtooltip Mongoose Bite
/Cast Mongoose Bite
/Cast Raptor Strike
Pet Macros
Roar of Sacrifice Macro
This macro will help you easily cast Roar of Sacrifice on yourself.
#showtooltip Roar of Sacrifice
/cast [@Player] Roar of Sacrifice
Kill Command Macro
Cast all of your pet’s abilities in one macro, making pet control a small bit easier.
#showtooltip Kill Command
/petattack
/cast Kill Command
/cast Dash
/cast Rabid
/cast Bite
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