- Author: Nevermore
- Date: October 16, 2021
- Updated: October 17, 2021
- Expansion: WotLK Classic
When it comes to player-versus-player combat in World of Warcraft, we cannot zero in on a specific rotation for either single targets or AoE encounters since unlike most cases of PvE combat, PvP is ever changing and does not follow a specific pattern.
Player versus Player requires a bit of a different mindset compared to PvE content. It requires fast thinking, fast reactions and the ability to adapt to each situation. Due to the fact that the encounters are not scripted like in PvE scenarios, you can expect anything from your enemy but this does not mean they can’t also be predictable to a certain degree, depending on their current situation and yours.
We have listed two different talent builds which change your gameplay quite a bit in the talent section, so we will start with the first build.
First Build
In the first build you will want to always have Sacred Shield up, which offers you a 500 damage shield that procs when you are hit by an enemy and keeps itself up every time you are hit by an enemy. The awesome part of this shield is that it increases the amount healed by Flash of Light. This synergises extremely well because of The Art of War, a talent that that has a possibility to proc each time you land a critical strike from your melee attacks and abilities.
Considering this, we can effectively spam Flash of Light on ourselves each time we have a proc of The Art of War, making the Retribution Paladin an extremely resilient opponent.
With the first build we will also want to keep up Righteous Fury due to the 6% damage reduction and use Divine Sacrifice with the added talents to further reduce the damage received while also reducing the damage your group will incur in case of an arena or battleground.
It is worth mentioning that you can create a macro in order to remove the effect of Divine Sacrifice and only keep the effect of Divine Guardian.
Such a macro would look like this:Â
#showtooltip
/cast Divine Sacrifice
/cancelaura Divine Sacrifice
In order to make it work, you simply have to tap the macro twice and voila, damage reduction for 6 seconds without any threat to your own health pool.
Whenever you are stunned you can use Hand of Freedom to remove said stun due to our talents, but be careful because it does not work on incapacitating effects, so be sure not to waste it.
The Retribution Paladin mainly uses a two-handed weapon, but in order to be more efficient and gain an incredible amount of survivability you will want to use a shield and a spell power weapon in order to benefit from the holy damage of your seal and increase the healing capacity of Flash of Light. After a certain amount of time and after your target uses most of its offensive cooldowns, you will want to switch back to a two-handed weapon.
The rotation itself is pretty self explanatory. You will want to slow your target as much as possible with Judgement of Justice while having Seal of Vengeance up in the beginning. Remember to keep your Sacred Shield up. When your target has five stacks of Blood Corruption from your seal you can switch to Seal of Righteousness to get the most out of the debuff placed by the previous seal.
Depending on the situation you will want to either burst down your target or survive its initial damage in order to burst it down a bit later. You can achieve this by either starting with a hard stun from Hammer of Justice followed up with Avenging Wrath and your abilities or by slowly burning your target down with a one-handed weapon and a shield while spamming Flash of Light and Judgement on the target. In the latter situation you can use Divine Protection paired up with Divine Sacrifice in order to mitigate the opponent’s burst entirely.
Second Build
The second build works similar to the first one but it has more offensive capabilities while sacrificing the defensive capabilities of Righteous Fury and Divine Sacrifice. You will want to use the same tactics that are presented in the first build, benefiting from increased damage from your Seals of the Pure talent but lacking in defensive talents with the only added defensive benefit of having more points spent into Divinity. The second build aims more to burst down targets fast while paying the price of reduced survivability.
Both builds are very viable, offering a versatile choice when it comes to the Retribution Paladin in PvP scenarios and it depends more on the player’s gameplay style regarding which suits them better.
Arena Team Setups
When it comes to teams for the Arena you will want to try the following combinations:
2 vs 2 team:
- Discipline Priest/Resto Shaman
- Unholy Death Knight
- Arms Warrior
- Marksmanship Hunter
3 vs 3 team:
- Hunter/Paladin/Priest
- Death Knight/Paladin/Priest
- Death Knight/Paladin/Resto Druid
- Warlock/Priest/Paladin
- Arms Warrior/Paladin/Priest
- Boomkin/Paladin/Resto Shaman
- Rogue/Paladin/Priest
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With the coming of the WotLK classic Beta, we have tested the Divine Sacrifice macro, and we are happy to announce that it is fully functional!
I am very happy to post this information. May your journey be full of blessings.
i want to know, why switch to Seal of Righteousness rather then just keeping seal of corruption/vengeance? as far as i can see Seal of Corruption/Vengeance just reapply the dot not interrupting it? am i wrong or is there something i am not seeing?
I assume it would be for the upfront damage that Seal of Righteousness does instead of adding a DOT after all 5 stacks of Seal of Corruption/Vengeance have been applied.
Your guess is entirely correct! Once you manage to stack all 5 stacks of Seal of Corruption/Vengeance, you can pressure your opponent further with the raw damage of Seal of Righteousness. Do keep in mind to switch back to Seal of Corruption/Vengeance if the DoT is about to expire.
but the damage from the seal of corruption/vengeance per hit should be around the same if not above seal of righteousness when the target has 5 stack of the dot
but seal of corruption also deals an upfront damage, it deals the 6.6% weapon damage + another 6.6% for each the stacks of the seal, ending in around 33% weapon damage as holy, and from what i could just quickly test on a single mob, the damge is around or above the seal of righteousness
also Seal of Righteousness can’t crit, while seal of corruption/vengeance can, which procs the vengeance buff meaning if you are lucky you can get 2 stacks of vengeance from 1 hit(vengeance being the +3% damage increase you get from the talent, not vengeance from the seal of vengeance)