- Author: Passion
- Date: January 6, 2023
- Updated: January 7, 2023
- Expansion: WotLK Classic
The Assembly of Iron consists of the three generals of the iron armies of Ulduar. Stormcaller Brundir represents the Iron Dwarves. Runemaster Molgeim represents the Iron Vrykul. Steelbreaker represents the Iron Giants.
This guide will offer a detailed, step-by-step tutorial on how to deal with this powerful trio’s overwhelming presence, leaving the iron armies without leadership.
Role Summaries
Three Bosses Alive
- Focus on killing Steelbreaker first
- Make sure chain-lightning is interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
Two Bosses Alive
- Focus on killing Runemaster Molgeim
- Spellsteal or Purge Shield of Runes
- Move out of rune-of-death immediately
- Make sure lightning-whirl and chain-lightning are interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
One Boss Alive
- Spread to minimize damage by lightning-tendrils
- Move away from the path lightning-tendrils will take
- Kite the boss if targeted by lightning-tendrils
- Make sure lightning-whirl and chain-lightning are interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
- Try to stay in rune-of-power as much as you can
- Prioritize leaving rune-of-death over staying in rune-of-power
- Step away from Steelbreaker if you are low health
- Try to stay in range of all tanks
- Be ready for heavy tank damage while Steelbreaker is alive
- Make sure to dispel fusion-punch as soon as possible
- Keep up with AoE healing, if you fall behind you might struggle to recover
- The Steelbreaker tank should be ready to use defensives as needed
- Make sure the Brundir tank interrupts chain-lightning and lightning-whirl, or calls out when they can’t
- Move out of Overload‘s 30-yard range
- Drag bosses out of any rune as quickly as possible
- Position the boss so that DPS can stand in rune-of-power while DPSing the boss
Three Bosses Alive
- Call Fusion-Punch to make sure Healers keep up
- Call rune-of-power positions
- Call out when Overload starts casting
Two Bosses Alive
- Call out casts of Shield of Runes for dispels
- Call rune-of-power and rune-of-death positions, preferably by name for rune-of-death
- Call out when Overload starts casting
One Boss Alive
- Call for lightning-whirl and chain-lightning interrupts
- Call out when Overload starts casting
- Call out lightning-tendril targets by name
Three Bosses Alive
- Focus on killing Steelbreaker first
- Make sure Chain Lightning is interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
Two Bosses Alive
- Focus on killing Stormcaller Brundir
- Move out of Rune of Death immediately
- Make sure Lightning Whirl and Chain Lightning are interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
One Boss Alive
- Spellsteal or Purge Shield of Runes
- Move out of Rune of Death immediately
- Move away from rune-of-summoning
- Try to move in the same directions
- Crowd-control or kill the lightning elementals
- Try to stay in Rune of Power as much as you can
- Prioritize leaving Rune of Death over staying in Rune of Power
- Step away from Steelbreaker if you are low health
- Ranged DPS should make sure Lightning Elementals in Phase 3 are either killed or slowed
- Try to stay in range of all tanks
- Be ready for heavy tank damage while Steelbreaker is alive
- Make sure to dispel Fusion Punch as soon as possible
- Keep up with AoE healing, if you fall behind you might struggle to recover
- The Steelbreaker tank should be ready to use defensives as needed
- Make sure the Brundir tank interrupts Chain Lightning and Lightning Whirl, or calls out when they can’t
- Move out of Overload‘s 30-yard range
- Drag bosses out of any rune as quickly as possible
- Position the boss so that DPS can stand in Rune of Power while DPSing the boss
Three Bosses Alive
- Call Fusion Punch to make sure Healers keep up
- Call Rune of Power positions
- Call out when Overload starts casting
Two Bosses Alive
- Call Rune of Power and Rune of Death positions, preferably by name for Rune of Death
- Call out when Overload starts casting
- Remind people to be loosely spread for static-disruption to minimize damage taken
One Boss Alive
- Call out rune-of-summoning locations
- Call for DPS or crowd control on Lightning Elementals
- Call out casts of Shield of Runes for dispels
- Call Rune of Power and Rune of Death positions, preferably by name for Rune of Death
Three Bosses Alive
- Focus on killing Stormcaller Brundir first
- Make sure Chain Lightning is interrupted by anyone able, typically tanks
- Move out of Overload‘s 30-yard range
Two Bosses Alive
- Focus on killing Runemaster Molgeim
- Spellsteal or Purge Shield of Runes
- Move out of Rune of Death immediately
- Avoid stacking to minimize damage from static-disruption
One Boss Alive
- Avoid stacking to minimize damage from static-disruption
- Do what you can to stay alive, there is a lot of damage everywhere
- I cannot stress this enough, do not die unnecessarily
- Your raid leader and officers will yell at you
- I cannot stress this enough, do not die unnecessarily
- Save any combat resurrections for tanks, do not waste them
- Try to stay in Rune of Power as much as you can
- Prioritize leaving Rune of Death over staying in Rune of Power
- Maintain communication with tanks for defensive use, fusion-punch hits hard and is only going to hit harder as you go
- Make sure to dispel fusion-punch from the tank as soon as possible
- Everyone in melee range of Steelbreaker will be constantly taking damage, keep on top of this damage at all times to avoid being overwhelmed
- The Steelbreaker tank should be ready to use defensives as needed, make sure to maintain communication with your healers for defensives like Pain Suppression
- Make sure the Brundir tank interrupts Chain Lightning and Lightning Whirl, or calls out when they can’t
- Move out of Overload‘s 30-yard range
- Drag bosses out of any rune as quickly as possible
- Position the boss so that DPS can stand in Rune of Power while DPSing the boss
- Utilize as much of overwhelming-power‘s duration as possible
- Make sure to move out before Meltdown!
Three Bosses Alive
- Call fusion-punch to make sure Healers are keeping up
- Call rune-of-power positions
- Call out when overload starts casting
Two Bosses Alive
- Call out casts of shield-of-runes for dispels
- Call rune-of-power and rune-of-death positions, preferably by name for rune-of-death
- Remind people to be loosely spread for static-disruption to minimize damage taken
One Boss Alive
- Call for a tank swap when overwhelming-power is timing out
- Make sure the tank remembers to move out
- Remind people to be loosely spread for static-disruption to minimize damage taken
Abilities
Shared
stormcaller-brundir
runemaster-molgeim
steelbreaker
Raid Composition & Preparation
Hard Mode
Hard Mode for this fight is activated by killing Steelbreaker last, allowing him to reach 2 stacks of Supercharge. Once hard mode is active, tanks will periodically die from meltdown, drastically increasing Steelbreaker’s damage dealt, as well as healing him significantly.
Winning this encounter on hard mode adds the following additional loot to the drop table:
- archivum-data-disc
- This is the beginning of a quest chain eventually unlocking the Algalon the Observer fight and rewarding a choice of one of the following:
- belt-of-the-crystal-tree
- loop-of-the-agile
- perilous-bite
- the-masticator
- watchful-eye-of-fate
The Pull
Once this encounter has been started, the gate behind you will be closed. Make sure that all raid members are inside the room before initiating this fight.
The three bosses will need to be separated. Brundir will need to be 30 yards away from the raid to avoid overload hitting players unnecessarily. Molgeim should ideally be tanked close to the current kill target so that his rune-of-power can benefit your raid. Groups running two tanks will tank Molgeim together with Brundir, while groups running three tanks will want to tank all bosses separately.
The Fight
The order you kill bosses will drastically impact the difficulty of the fight. For the easiest fight, groups will want to kill Steelbreaker first, Molgeim second, and Brundir last. Groups interested in hard mode for the improved loot will need to kill Steelbreaker last. The middle ground is killing Molgeim last, giving the group the Archivum Data Disc but no other hard mode loot.
Normal Mode (Stormcaller Brundir Last)
Medium Mode (Runemaster Molgeim Last)
Hard Mode (Steelbreaker Last)
Here are some of the main things that can typically go wrong in this fight:
- Bosses get buffed by rune-of-power, adding significant unnecessary damage
- Steelbreaker kills the tank with fusion-punch
- Brundir is not interrupted and is allowed to freely cast
- Players fail to move out of rune-of-death
- Your raid runs out of tanks on hard mode
Achievements
- but-im-on-your-side-10
- Defeat the Assembly of Iron while under the effect of Iron Boot Flask. This is simple: just drink an Iron Boot Flask before starting the encounter. These can be purchased for 10 Relic of Ulduar in Stormpeaks.
- cant-do-that-while-stunned-10
- Complete the encounter without anyone being damaged by Stormcaller Brundir’s Chain Lightning or Lightning Whirl abilities. This requires players to successfully interrupt every cast of these spells until Brundir is dead.
- i-choose-you-runemaster-molgeim-10
- i-choose-you-stormcaller-brundir-10
- i-choose-you-steelbreaker-10
- These three achievements are each awarded for killing a specific council member last. Because of this you will only be able to receive one of these each week, and you will eventually have to beat this encounter on both normal mode and hard mode to get all three.
Congratulations on defeating the Iron Assembly, crippling the Iron Armies of Ulduar, and getting access to Brann Bronzebeard in the next room!
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