- Author: Pride
- Date: April 14, 2022
- Updated: April 14, 2022
- Expansion: WotLK Classic
It stands to reason that WotLK Classic will follow a similar phase progression system as Classic & TBC Classic did, with each phase broadly representing a major Wrath of the Lich King patch. Based on the patch history of the game, as well as general item level progression, we can expect WotLK Classic phases to look something like the following table.
Phase # | Raids | Dungeons | Vault of Archavon | PvP Content | Misc |
---|---|---|---|---|---|
1 | Naxxramas Eye of Eternity (Malygos) Obsidian Sanctum (Sartharion) | All leveling dungeons | Archavon | Season 5 Wintergrasp Strand of the Ancients | – |
2 | Ulduar | – | Emalon | Season 6 | Argent Tournament |
3 | Trial of the Crusader Onyxia’s Lair | Trial of the Champion | Koralon | Season 7 Isle of Conquest | New Argent Tournament quests |
4 | Icecrown Citadel Ruby Sanctum (?) | Forge of Souls Pit of Saron Halls of Reflection | Toravon | Season 8 | – |
Looking at this table however, it is clear that Blizzard will likely face some issues with this content cycle. For one, there’s only 4 phases here, compared to Classic’s 6 and TBC Classic’s 5. Assuming Blizzzard wants to stick to a 2 year per expansion lifecycle, this would mean that they would have to stretch phase to last 6 months — which would put off a lot of players.
Alternatively, they might opt for a similar content release timeline to the original WotLK, wherein the first 3 phases / patches were released during the game’s first year, leaving us with 11 months of Icecrown Citadel — which was only offset by the release of Ruby Sanctum, 7 months after ICC’s release, possibly coming on its own in a possible Phase 5 featuring no other content. This means that the previous phases are spaced out better, at 4 months each, but many players where underwhelmed by Ruby Sanctum as a raid, as it featured only one boss, and Blizzard may not want to repeat this mistake.
Furthermore, Blizzard originally got away with re-releasing Naxxramas as a launch raid for WotLK with the excuse that very few players had managed to clear it — indeed, only 138 guilds managed to clear Naxxramas before the original release of The Burning Crusade. This is not the case in Classic however — many of us cleared Naxxramas weekly for 7 months straight, prior to the release of TBC Classic. Something which will make having to clear it weekly for several months, yet again, very painful, and likely drive many to quit the game upon hitting level 80, at least possibly until the release of Ulduar.
Blizzard could of course mitigate this issue somewhat, either by including Ulduar as a launch / phase 1 raid, or by making phase 1 shorter than other phases. Both of these solutions will only exacerbate the 11 month Icecrown Citadel problem mentioned above however, so it will be interesting to see how they go about solving this issue.
Besides that, WotLK also poses a lot of smaller but interesting questions that Blizzard will be called to answer:
- Patch 3.3, or phase 4 in this table, originally brought the Looking for Dungeon tool. Many players absolutely hate this tool, believing it was the beginning of the end for WoW. Will Blizzard bring it back in phase 4, will we get it from the start, or will Blizzard scrap it in favour of the improved LFG tool they introduced in TBC Classic?
- WotLK saw raids being split into 4 different modes: 10-man, 10-man heroic, 25-man and 25-man heroic. This has caused a lot of issues over the game’s history and Blizzard has had to consolidate modes in the past. How many of these modes will players be able to do weekly?
- Gladiator titles, awarded to the highest rated PvP players, became exclusive to the 3v3 and 5v5 modes starting with season 7. Will Blizzard replicate this change by making it occur in phase 3, will they make it right at the start, or will they perhaps elect to allow 2v2 modes to continue giving the Gladiator title?
- There were several changes to professions over WotLK’s duration, the most notable of which being a major buff to the Jewelcrafter-exclusive Dragon’s Eye gems during patch 3.2 (phase 3), allowing them to keep up with the new epic gems introduced during the same patch. If Blizzard continues the tradition of releasing items in their final patch state, this will result in Jewelcrafting being better than other professions by a landslide for the first 2 phases, which does not match how things were back in original WotLK. Will they release professions in their finalized states, or will they change them over time again?
It will be very interesting to see how Blizzard handles content phases in WotLK Classic & how they choose to answer some of these questions. Their answers can have very large impacts on how the game ends up playing out, potentially making the game significantly different to what people are familiar with after experiencing it through WotLK private servers, which historically have been extremely popular.
What are your thoughts on this topic? How would you answer some of these concerns if you were Blizzard? Let us know in the comments below!
I would probably just cut it into smaller pieces. Something like
P1 Naxx+Eye+Obsidian
P2 Ulduar
P3 Onyxia + the whole Torunament Setup Phase
P4 Trials
P5 ICC
P6 Ruby
I would just question Ruby Sanctum being the only content for a phase, particularly at the end of the xpac.
Wrath was the most popular expansion to date. It’s one of the only expansions that still has a thriving private server community and those guys have been in ICC phase for like 10 years. Personally id do a P1= 4mo, P2= 7mo, P3= 5mo, P4= 8mo kind of schedule. Honestly, at that point, they don’t need to even release Cata at that point just start SoM Wrath and could go on for another 2 years. Cata will have lackluster results and will be the last Classic release most likely. just rotate SoM for Vanilla and Wrath mostly with a fresh TBC every once in a long while and you’re good.
That or they could go with the Wrath+ Idea they put in thoes servays
I know a lot of WotK Classic players that are hoping they do a Classic MoP. I’d be down for that.
quality of life in classic warcraft, implementation LFR, this is no brainer and why dont we have group speak in game
1 more
naxx was very easy and the finish time on boss’s, got to be 25% faster, throw more at the raids and dungeons, not affixes. there not random enough, too simple for voice command the group, Random adds, roaming boss or two. Think spine and killing bloods! and random world boss’s, let them roam. never in the same place and at least gear to make whole world of warcraft moving to call their friends. Make every day special!