- Author: Passion
- Date: August 5, 2022
- Updated: August 5, 2022
- Expansion: WotLK Classic
Now that the Beta build has also been pushed to the PTR, and most of the testing is done, it seems we can expect patches quite a bit faster. Upcoming patches should undoubtedly handle the many issues and concerns players have had over these last few weeks.
This newest build contains some important fixes, like Arms Warrior now being playable and Haste properly applying to most spells. A very important new addition is “story capper quests” in Northrend, i.e. the final quests in a zones storyline, now give Emblems of Heroism or other so far unspecified rewards. The reasoning for this being that story based Phasing had a tendency to separate players from their friends in the open world, if they were on different parts of a zones story. To fix this they are simply incentivizing finishing a zone fully by providing relevant rewards at the end, even if you’re already max level.
Beta Test Release Build 44930
August 3, 2022
Testing Updates
- Talent Preview Mode is now active. It can be turned on in the Game Menu → Interface → Features menu.
- The Eye of Acherus, Mind Control, and similar possession interactions now use the proper action bar.
- Northrend story capper quests now have items/Emblems of Heroism to reward players for completing storylines in each zone.
- Developers’ notes: Wrath Classic adds phasing, a way to make the world to change around players during key storyline moments and feel more alive by making your actions have impact on your surroundings. Phasing can, however, place players in situations where two grouped friends in different phases, due to being on different steps of key quest chains. We’re testing adding Emblems of Heroism and other bonus rewards to quests that put players into different phases, providing a reason to finish off zone storylines and make it more likely that you’ll end up in the same phase as most other players you might group up with. This is not meant to be a permanent, farmable supplement or replacement for Heroic dungeons or similar content. We likely added a few quests such as repeatable or daily quests that we did not intend to, and we’re going to review the affected quests and make adjustments in future beta builds.
- This build includes functionality for Battleground, PvP, Raid, and Dungeon weekly/daily quests, available from Archmage NPCs in Dalaran.
- This build includes functionality for Battleground, PvP, Raid, and Dungeon weekly/daily quests, available from Archmage NPCs in Dalaran.
- This build includes functionality for random Battleground rewards with daily wins. Please note: these are not final reward values.
- Level 60 Onyxia should be available once again.
Fixes
- Alterac Valley NPCs should now be the correct levels for all brackets. Also resolved some issues where Drek’thar and Vanndar could sometimes fail to spawn.
- Gathering profession nodes should no longer be able to fail.
- Spell and melee haste ratings are now providing the full intended benefits.
- Items with Mana Regeneration now correctly applying the proper amount of regen as intended.
- The tank icon on the LFG tool is no longer distorted.
- The LFG tool now has options to list world PvP activities.
- Fixed an issue preventing all dungeon portals from being accessed in Eastern Kingdoms.
- Fixed a LUA error when attempting to copy a character to the Beta realms.
- Players should no longer need an additional 1% Hit above the intended 8% to hit-cap against Raid-level enemies.
- Creatures now begin landing crushing blows at 4 levels above the player level of their target, rather than 3, as intended.
- Classes
- Shadowmeld now properly drops combat.
- Death Knight
- Raise Ally now works properly.
- Hunter
- Ammo is no longer consumed when using Arcane Shot and Explosive Shot while Lock and Load is active.
- Spore Cloud from Sporebats no longer stacks with other armor debuffing abilities like Faerie Fire.
- Volley now correctly ticks a full 6 times when used near maximum range, as intended.
- Paladin
- Paladins can no longer incorrectly cast certain abilities while Forbearance is active.
- Sacred Cleansing gives the proper spell resistance bonus.
- Shaman
- Characters are no longer knocked out of stealth when healed by Healing Stream Totem
- Warlock
- Demon Armor and Fel Armor will no longer provide extra bonuses from the talent, Demonic Aegis, when the player changes specializations or activates dual specialization.
- Summoning a Felguard will no longer generate an error message.
- Warrior
- Taste for Blood will now properly allow the usage of Overpower.
- Critical Block correctly gives the chance to critically block.
- Dungeons and Raids
- In the Culling of Stratholme, it is no longer possible to kill Mal’Ganis at the start of the instance, which would prevent players from completing the dungeon.
- Naxxramas
- Fixed an issue where the doors to the Four Horsemen encounter would sometimes not open after a group wipes.
- Extra enemies should no longer attack alongside Instructor Razuvious when engaging him in combat.
- Fixed an issue with Heigan The Unclean where his slime waves would not properly spawn during the dance.
- Sapphiron’s Frost Aura should no longer affect players in Iceblock.
- Professions
- Engineering Enchants now properly override one another.
- Glyphs can now be linked inside of chat channels.