- Author: Furious
- Date: July 30, 2019
- Updated: October 12, 2020
- Expansion: WoW Classic
Druids are easily the most versatile, yet least role focused class in World of Warcraft (WoW). The argument for versatility could be made for the Shaman as well, but the Shaman tends to have a role and stick with it, unless they respec, where as a Druid is far more fluid with respect to their role in a group, especially at lower levels. For a Druid Twink of level 19, focusing on a group role is almost detrimental, as the class’s adaptability is its main strength in PvP, where you will often spend a lot of your time running around with a flag and helping out where you can and how you can.
The Druid has a wide variety of very cool abilities and spells at their disposal. Not the least of which is their ability to shape change into Bear Form which is one of the best Crowd Control (CC) escapes in the entire game, as it even allows you to get out of being Polymorphed by Mages. The extra health and durability doesn’t hurt, either. Entangling Roots is another great spell that gives you the chance to CC an opponent very efficiently. They also possess a bevy of both healing and damaging spells of different types that really round out their unique ability set.
More than almost any other class in WoW, the Druid, especially at this level, is one that is the best at being a team player. If you like working in groups and supporting others, this is definitely the class your want to Twink.
Contents
- Races: Which races are available for those wanting to build a Twink Druid?
- Professions: What are the best professions to choose for a Twink of level 19?
- Spells and Abilities: What abilities does a Druid possess at level 19 and what is the best manner to employ them?
- Talents: What is the best talent build for a level 19 Twink Druid?
- Gear: What is the Best in Slot (BiS) gear for a level 19 Twink Druid and where can it be acquired?
- Enchantments: Which enchantments are the best for your gear?
- Buffs: Which Elixirs, Potions, Scrolls, Food and other consumables are the best to have on hand as a level 19 Twink Druid?
Races
Like the Paladin, the Druid has only two options for playable races in WoW. Unlike the Paladin however, a Druid may play as either Alliance or Horde. This is probably going to be the easiest choice you’re going to make for this character and will largely be influenced by which faction your Main/Alt is on. Though, if you are good with the AH in Booty Bay, you might be able to make a cross faction relationship work.
What follows is a description of the races available to the Druid, Night Elf and Tauren, and the racial traits they offer that are useful to that class.
Alliance
- Night Elf: Quickness and Nature Resistance are great for a bit of added, diverse protection and are useful to all classes, especially those that are going to run into a variety of situations like the Druid will. While Shadowmeld might seem redundant, remember that at level 19 you don’t have access to your cat form, so no stealth for you…unless you play as a Night Elf.
Horde
- Tauren: Like the Night Elf, Tauren have Nature Resistance and it’s still as good in this entry as it was in theirs. War Stomp is a great ability that will keep pursuers off your back while you are running flags, or just trying to escape a situation. The real thing to write home about for the Tauren though, is Endurance. 5% might not seem like a lot of health, but rest assured, it is. It really is.
That’s pretty much all there is to it. Most would say that the obvious choice is Tauren, just because of the added health, but there are a lot of things to factor in to this decision. Not the least of which is whether you’re going to enjoy looking at a cow, or a floppy eared elf more every time you play. So choose carefully.
Professions
In modern WoW, professions offer stat bonuses at higher levels, but in Classic WoW, you still have to work for a living and get no such bonuses. Because of this, there is only ever one absolute necessity for any character attempting to Twink: Engineering. There are a plethora of extremely useful gadgets and gear that can be crafted with this Profession and all are useful in PvP to some degree or another.
Your second choice of Profession is an important one too, but you will have a lot more options for it, especially as a Druid. Take your time and review these options, so that you can make the most complimentary choice for your play style and build.
- Engineering: As stated, Engineering is an absolute must have profession for any Twink. Between the minor CC effect of several of the bombs that can be crafted and the cool assortment of head slot items that will help you as you work your way to that Lucky Fishing Hat, there’s a lot of fun stuff here. There’s even one item that gives a Druid Twink in particular a distinct psychological advantage. See Mages will likely avoid Polymorphing you, because a Druid can easily escape that spell through Shape Shifting, but…if you have crafted a Minor Recombobulator, you can free the party member that they do Polymorph instead. The 5 minute cooldown leaves a lot to be desired, but the first time you pull this off, you will drive the enemy mage completely insane. Worth it.
Oh and also, you can make fireworks. Weeee!
- Enchanting: This is a good choice, especially if you aren’t as secure with funding your Twink as you might like. You can disenchant any greens that you can’t use and sell the materials on the AH. Better yet, you can trade them to an Enchanter and make a new friend who can maybe help you with getting those higher level enchantments for your BiS gear. Finally, you can enchant your own Pre BiS gear to give yourself an edge while leveling.
- Alchemy: The ability to brew your own potions can be invaluable, especially if you are being supplied the ingredients to craft said potions. These potions and other consumables, only available to Alchemists and their customers, will be discussed in the Buffs chapter later on.
Other Professions
Of the remaining professions, only a handful are really useful to a Twink Druid. Herbalism, Mining, and Skinning should probably be avoided, unless you are hoping to compliment your Engineering with Mining and take some pressure off of your benefactor character. Tailoring and Blacksmithing are both useless to a Druid of any level or inclination. So that leaves only Leatherworking as a viable remaining option and it’s not a bad choice, as you can craft your own Pre BiS armor as well as some of your actual BiS armor.
Secondary Skills
The Well Fed buff is the one and only benefit to cooking your own food, as if you just want food to restore health, you can just buy it. In fact, the easiest way to acquire this buff is to simply just buy cooked food from the AH. If, however, you are would prefer to cook your own food, then go look for the Recipe: Curiously Tasty Omelet. At level 19, it offers the best Well Fed bonus and is available for purchase from Kendor Kabonka in Stormwind and Nerrist at the Grom’ gol Outpost.
The Druid is neither a main Healer, nor are they hurting for abilities with which to heal themselves or others. So it’s easy to think that First Aid might not be that important to them and you might even be right, but everyone runs out of Mana sometimes, right? So why not be prepared for when you do? Within this line of thinking, picking up Expert First Aid – Under Wraps, Manual: Heavy Silk Bandage and Manual: Mageweave Bandage is not a bad idea at all. With them, you will be able to max out your First Aid to 225. At 225, you can make and use Mageweave Bandages, which give you a solid, quick, heal that uses no Mana. You can also use but not craft the Heavy Runecloth Bandage, which the same thing, only a lot better. If your Main or Alt can’t make them either, you can always by them off of the AH.
Lucky Fishing Hat and Nat Pagle’s Extreme Anglin’ Boots. These are what make fishing so important to almost any Twink. Get your fishing as high as you can, as quickly as possible, so that you don’t spend weeks trying to get those stupid Angler Fish. Make sure to purchase the Strong Fishing Pole and Bright Baubles from just about any fishing or trade vendor, or the AH and use your engineering to make an Aquadynamic Fish Attractor to give you an edge over others fishing in and around Booty Bay.
Spells and Abilities
The Druids abilities break down into three categories, basically: First, Balance spells, which are largely direct damage spells, but are also sometimes utility spells. Feral combat is second, which are largely physical melee attacks that can only be delivered in an animal form. Finally there are restoration spells which in some way heal the caster or a target.
Each category has a multitude of spells that can be employed. What follows is a list of all of the spells available to a level 19 Druid and the best way to use it.
Balance
- Wrath: This is your most basic magical attack. It does light damage, but is quick to cast, with no cooldown.
- Moonfire: A good, instant DoT that does solid damage.
- Thorns: Great spell to cast on your Tank or Off-Tank, especially if that’s you. Let your foes whittle their own health down as they crash upon the wall of wooden pokiness!
- Entangling Roots: Probably one of your most important spells that gives you a CC edge at this level. Root your enemies in place and here the lamentation of their healers. Incredibly effective against Tanks and characters that do melee damage predominantly (Paladin, Rogue, Warrior) and less effective against those that focus on range (Mage, Hunter, Warlock).
- Teleport: Moonglade: This is an extremely useful spell, as it offers basically a second hearth to get you swiftly out of trouble.
- Faerie Fire: This is a fantastic spell to throw down on enemy rogues. It decreases the target’s armor significantly and stops caster from going stealth, or turning invisible.
- Hibernate: Another great CC spell, though it’s only effective against two enemy types. Still, putting a Dragonkin to sleep is pretty bad ass.
- Nature’s Grasp: This spell gives an amazing edge when supporting a tank. If enemies decide to target you, activate when they do and they have a 1 in 3 chance of entangling themselves. If beefed up with talents, this jumps to more than 2 in 3.
Feral Combat
- Bear Form: You can turn into a bear. Which is pretty awesome, but the added bonus of this is that you can break out of just about any form of CC there is, including Polymorph, which is something that no other class can do, even with cool racial abilities. If you couple this with the Minor Recombobulator, you will (as previously stated) drive enemy Mages out of their minds.
- Demoralizing Roar: Make the bad guys (or maybe just the other guys) suck more. This is a good thing. The best part is that you don’t even have to be tanking or even in a fight. Use it when running away and imagine your Bear Form Druid teasing your pursuers about how slow they are. It’s fun.
- Maul: You hit harder, which is always good. Though the Rage cost is kinda steep.
- Enrage: You’ll want to use this to start a fight, as it can give a huge burst of damage, or just ability use and allows a healer to mitigate any damage you suffer early.
- Bash: Yet another fantastic CC ability from the Druid. It’s super short term, but interrupts casting and is only done from Bear Form. You might not always have a use for it, but when you do, you do.
- Aquatic Form: You can turn into a sea lion. Which is neat! Right, so there isn’t a lot of use for this in PvP, but it is mentioned because of a very situational advantage it can offer. if you are in a BG and find yourself near a body of water, while trying to avoid an enemy party, you can jump in and move faster, while also being protected from Polymorph. Again, night going to happen every day, but is worth noting.
- Swipe: You’re a swiper! Go swiping! This one let’s you hit multiple enemies at once. Great for when supporting a Main Tank.
Restoration
- Healing Touch: A pretty straight forward healing spell. Casting time is a touch long, so not one you want to try and cast on the fly, but it’s a very mana efficient spell.
- Mark of the Wild: Everybody loves this spell. Everybody wants this spell. Will you give it to them? Of course you will…because if you don’t they will pester you about it. Also, make sure you always have it on, because there’s really just not any reason not to.
- Rejuvenation: Great little instant cast heal that you can cast on the fly. Often good to pop out right before, or after shape changing.
- Regrowth: Your most powerful healing spell. It is a total Mana Hog, but if you need a lot of healing in 2 seconds, this is where you get it. Use wisely.
Playing a Druid in PvP effectively, especially at this level, is all about keeping your options open and looking for ways to help. Keep an eye on all of your allies’ health when you can and if someone is being forgotten by the main healer, top them off. If the tank looks like their being overwhelmed, maybe get in there and mix it up. If enemies are taking a pounding, but don’t go down, offer some caster DPS to the fray. The point is, your job is to do whatever everyone else can’t do.
Also to entangle people, that’s really your whole job.
Talents
One of the absolute best things about playing a level 19 Twink Druid is that your talent selection is dead simple and straight forward. You’re not going to be as good at doing anything as any of the other classes really, especially at this level, but you can do two things they can’t. The first is to totally turn into a bear and get out of any CC effect. Druids pretty much have the market cornered on that junk. The second is entangling enemies and keeping them rooted in place.
The point is, you max out all of the talents that enhance or duplicate Entangling Roots.
That means: Nature’s Grasp, Improved Nature’s Grasp and Improved Entangling Roots. Then put the last two point into Natural Shape shifter, so that that other thing that only you can do is even cooler and easier to do.
That’s it, really. Now, you don’t have to take the advice of a guide written specifically to help you play this specific kind of Twink, but it’s strongly advised that you do. Especially if you want to have friends in the Battle Grounds. Which you do, you really, really do. That being said, if you simply must do it your own way, check out the Druid Talent Calculator and tempt fate.
BiS Gear
For the Druid, the BiS gear that you are going to need is sometimes very difficult to acquire. Most of the items are World Drops, but they are also greens with specific suffix requirements. It may take some time to actually get the item with the bonuses you need, so make sure to check the AH often, to search for the item in question. Otherwise, you could literally be farming for months and still not get the item with the Eagle suffix that is BiS for a Druid. Good luck, sincerely.
- Head
- What: Lucky Fishing Hat
- Where: Rare Fish – Keefer’s Angelfish
- Neck
- What: Sentinel’s Medallion(Alliance)/Scout’s Medallion (Horde)
- Where: Sold By – Illiyana Moonblaze/Kelm Hargunth (Requires Honored with WSG)
- Shoulders
- What: Talbar Mantle
- Where: Glowing Shard (starts quest) From Mutanus the Devourer In Wailing Caverns
- Cloak
- What: Engineer’s Cloak
- Where: Quest – Gerenzo Wrenchwhistle
- Chest
- What: Blackened Defias Armor
- Where: Edwin Van Cleef, Deadmines 20%
- Bracers
- What: Wrangler’s Wristbands (of Stamina)
- Where: World Drop – Swiftmane 1.724%
- Gloves
- What: Scouting Gloves (of the Eagle)
- Where: World Drop – Swiftmane 1.724%
- Belt
- What: Deviate Scale Belt
- Where: Leatherworking
- Legs
- What: Scouting Trousers (of the Eagle)
- Where: Thunderstomp 1.613 %
- Boots
- What: Nat Pagle’s Extreme Anglin’ Boots
- Where: Quest: Rare Fish – Brownell’s Blue Striped Racer
- Ring One
- What: Blood Ring
- Where: Thunderstomp 1.613 %
- Ring Two
- What: Seal of Wrynn(A) / Seal of Sylvanas(H)
- Where: Quest – An Audience with the King / Arugal Must Die
- Trinket One
- Trinket Two
- What: Arena Grand Master
- Where: Arena Grandmaster
- Main Hand
- What: Face Smasher
- Where: Fel Steed 0.12%
- Off-Hand
- What: Eerie Stable Lantern*/ Furbolg Medicine Pouch
- Where: Fel Steed 8% Drop Rate / Gorn One Eye (Requires honored with Timbermaw Hold)
- Two Handed
- What: Twisted Chanter’s Staff
- Where: Leech Widow, Wetlands(A)/ Pridewing Patriarch, Stonetalon Mountains 0.0045%
* This item, while not necessarily the BiS for this slot, is much easier to acquire than the actual BiS item and is almost as good.
Enchantments
Enchantments are as important to a Twink Druid as they are to any other kind of Twink. So you’re going to want to make sure you’ve got all of the best ones to round out your character. In that vein, here is a list of all of the enchantments that you’ll want for each possible slot item.
Be warned, getting some of these will be completely impossible or ridiculously expensive without your Main/Alt being a high level enchanter themselves, or having a friend that can give you the enchantment. So if you don’t have either of those, bring a lot of clink.
- Head: Lesser Arcanum of Constitution
- Shoulders: Fortitude of the Scourge, Resilience of the Scourge
- Cloak: Formula: Enchant Cloak – Greater Resistance/Formula: Enchant Cloak – Superior Defense
- Chest: Enchant Chest – Greater Stats
- Bracers: Enchant Bracer – Superior Stamina
- Gloves: Formula: Enchant Gloves – Healing Power, Formula: Enchant Gloves – Superior Agility
- Legs: Lesser Arcanum of Constitution
- Boots: Enchant Boots – Minor Speed
- Weapons: Formula: Enchant Weapon – Mighty Intellect
Buffs
It might seem a bit redundant to have a plethora of extra goobers and doo dads in the repertoire of character with an already incredibly versatile and diverse ability set. That’s the point though. Not all of these consumables are going to be useful all the time and not all of them are going to be useful all the time to you. Sometimes it’s best to aid any ally with a cool potion or scroll at your disposal. You might have all of the mana, or health you need, but your team might not. Maybe think of offering these to a ally between battles to make a new friend.
Elixirs
- Elixir of Giant Growth: This one is just fun. Use it in the middle of a long fight to throw off your opponents and freak them out for a second. Just make sure you let your team know you’re doing it, so they don’t get startled too. Oh and there’s also some Strength with it, so there’s that, too.
- Elixir of Minor Fortitude: Everyone can use an extra 70 HP, even you.
- Strong Troll’s Blood Potion: Try using this in a group situation instead of healing yourself overmuch. It’ll give you a bigger mana pool with which to aid your allies.
- Elixir of Defense: You might be better off offering this to the Warrior, or Paladin, but they might also have brought their own. It’s not like having more armor ever hurt anyone.
Important! Remember that there can only be one Battle and one Guardian Elixir active at a time. Fortunately, the Elixir of Giants Growth is the only BE that is useful to you right now. The rest though are all Guardian, so choose wisely.
Potions
- Healing Potion: Heroes throughout the history of Azeroth, as well as many other worlds and universes, have all benefited from this staple of adventure. You will too.
- Lesser Mana Potion: You might need this, you might not. The Healer and the Mage will need it. So if they do, give it to them.
- Minor Rejuvenation Potion: This one might be uniquely suited to a versatile caster. Maybe keep this one for yourself.
- Minor Magic Resistance Potion: This one might be the best suited for you the Druid. There is often a lot of differently colored light zapping around in a Battle Ground and being the one dancing around that BG to support your whole team, you will often get caught in a crossfire. Also, sometimes people go ‘Oh, hey there’s a Druid, let’s kill them.’ and you need some more protection. So here it is.
- Swiftness Potion: You may want to have this one on hand a lot, especially if you don’t plan to increase in the level rankings to get your Twink to the level 29 bracket. Snatch a flag, pop one and run like heck. Maybe to a body of water where you can turn into a seal and clap your way to victory.
- Rage Potion: Not just for the Warrior anymore! Drink deep in Bear Form and let Nature’s Hate flow through you!
Scrolls
- Scroll of Agility: Use if you’d like to do a bit more melee crit damage.
- Scroll of Protection II: Don’t use with the Elixir of Defense, but if you don’t have one of those, it’s pretty great.
- Scroll of Stamina: More health and durability is always a good thing. This might be your best choice of scrolls, in fact.
- Scroll of Strength: This is a great one if you plan on being in Bear Form doing melee damage for a long period of time.
- Scroll of Intellect: Great if you don’t have a Mage in the party, or if they’re busy and you want a bit more punch for your spells.
- Scroll of Spirit II: Again, not as good as Divine Spirit, but if you don’t have a Paladin in your party and are doing a lot of healing, this is fantastic.
Team Buffs
You’re going to benefit from any class buff, really. So make sure you get the one that fits what you are doing. Arcane Intellect if you’re doing a lot of caster damage, or healing and Power Word: Fortitude for everything else. Also, make sure you always have Mark of the Wild active. Always.
Other Consumables
- Minor Wizard Oil: Extra spell power never hurt any caster ever. So get this, because it stacks with whatever weapon enchant you have.
- Rumsey Rum Black Label: ‘What shall we do with the Drunken Druid? What shall we do with the Drunken Druid? What shall we do with the Drunken Druid, ear-ly in the morn-ing?’ Give him more Stamina, that’s what. Cause, ya know. Bear.
- Curiously Tasty Omelet: Maybe eat this before getting three sheets to the murloc and you won’t have a hangover? It’s easy to get, as stated, and has the best Well Fed buff at this level.
That is everything you’ll need to know to be the most supportive, team-playing, back having Druid you can be. Now go and use your skills to dance around roles the way a Warrior dances around stances. Help your friends where you can and root your enemies every chance you get. Have fun!
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