Electrocutioner 6000 – Gnomeregan 10-Player Raid Guide (Season of Discovery)

electrocutioner 6000
  • Author: lettara
  • Date: February 16, 2024
  • Updated: February 16, 2024
  • Expansion: WoW Classic

The Electrocutioner 6000, a giant metallic menace in the heart of Gnomeregan, uses electrical and magnetic energy to damage and confuse its attackers. You’ll need to be ready to handle complex mechanics in this shockingly difficult encounter!

This guide will offer a detailed, step-by-step tutorial on how to deal with the Electrocutioner 6000 encounter in the revamped 10-player Gnomeregan raid.

TL;DR

  • Run out of the raid if you are affected by Magnetic Pulse.
  • Ensure that a designated “soaker” is standing far away from the raid at all times to soak Static Arc.
  • Ensure that at least 3 players without the Static Arc debuff are the 3 closest players to the soaker.
  • If you have the Static Arc debuff, do not be one of the 4 furthest players from the boss.

Abilities

Targets the furthest raid member and casts a chain lightning at them, dealing heavy nature damage and chaining to 3 nearby allies. Since Electrocutioner will always target the furthest raid member, this mechanic is easily manipulable and should always go on a target that was predetermined.

After being hit by this ability or its chains, players will be left with a debuff that increases damage taken by subsequent Static Arc‘s by 500% for 20 seconds.

Targets a random raid member (including the tank) and places a pulsating AoE effect around them. Players affected by Magnetic Pulse should quickly move away from other raid members, but take caution not to move too far away or you may become a Static Arc target.

If a tank is targeted by Magnetic Pulse, do not panic. Melee can still safely DPS the boss by standing at the maximum melee range without getting hit by the tank’s Magnetic Pulse.

Electrocutioner will periodically explode, knocking back all players and dealing moderate damage. This cannot be avoided and must simply be healed through. Since Discombobulation Protocol tends to line up with Static Arc, healers should take special care to keep the raid as healthy as possible at all times.

Raid Composition & Preparation

role icon 0000 tank Only one tank is required.
role icon 0003 healer Two to three healers are recommended. Even if all mechanics are dealt with properly, you can expect heavy unavoidable raid damage from Static Arc, Magnetic Pulse and Discombobulation Protocol.
role icon 0001 melee A balanced DPS composition is ideal for this encounter. Ideally you will bring at least 2 ranged DPS to deal with Static Arc properly, but if you are lacking in that department you can have healers handle it just fine.

The Pull

Electrocutioner 6000 patrols around a large circular arena and is surrounded by adds. Methodically clear the area of adds, being careful not to accidentally pull the boss. You’ll want to excavate a large area as this fight requires a lot of movement.

The Fight

electrocutioner fight

Success in this encounter lies heavily in the management of Static Arc. As Static Arc consistently targets the furthest player, establish a rotation of 2-3 ranged DPS and/or healers to absorb each one by having them run far away. After hitting the intended player, Static Arc then bounces to the three raid members closest to the initial target, giving all 4 of them the Static Arc debuff for the next 20 seconds. It is imperative that those 4 players are not a target of Static Arc or its bounces for the next 20 seconds, which can be accomplished by having a different set of 4 players take their place; another ranged player takes the place of the first soaker, and three raid members without the debuff move closer to that soaker. To easily achieve this and avoid confusion, we recommend splitting into two groups: those without the Static Arc debuff and those with the debuff. When gaining the debuff, simply join the other group. When your debuff expires, move back. View the picture above for a visual demonstration on how to pull this off.

The Magnetic Pulse debuff randomly selects a player, causing them to emit nature damage to nearby allies. Handle this by having the affected player move away from the raid, but caution them not to venture too far, or they may becoming the target for Static Arc. This not only puts the Magnetic Pulse player at risk as they will be taking damage from two sources, but could also cause a raid wipe, as the Static Arc bounces may bounce to the group of players that currently have the Static Arc debuff.

If you find yourself in a raid that is lacking assignments and communication, you can stay alive by remembering these simple rules:

  • Do you have the Static Arc debuff? Get very close to the boss.
  • Do you not have the Static Arc debuff? Stay a healthy distance from the boss: either max melee range if you are melee, or a few yards away if you are ranged.
  • If you are affected by Magnetic Pulse, move away from other players, but be careful not to be the furthest player from the boss, or you may mess up the Static Arc rotation, potentially wiping the raid.

 

About the Author

lettara

World of Warcraft veteran of 18 years. Ex world first raider and rank 1 healer. Slayer of dragons. Lover of cats.
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