- Author: pan0phobik
- Date: August 30, 2019
- Updated: December 9, 2020
- Expansion: WoW Classic
This is a Fire Resistance Gear Guide for World of Warcraft Classic players. I have done my best to compile and package information from various guides into an easy-to-read, singular one-stop-shop guide for any of your Classic Fire Resistance needs. My goal is for you to not have to need much information outside of what’s in this guide to find what you need for FR in Classic. I consider this a work in progress with a lot of details to keep track of so please don’t hesitate to let me know if I’ve gotten anything wrong and in regards to the guide in general, I am always open to constructive criticism.
Introduction
I’d like to preface that it is a widely held belief that most players outside of Tanks don’t need to stress much about Fire Resistance beyond getting your Onyxia Cloak and Fire Resistance potions. I feel that’s worth noting out the gate but if you aren’t a tank and still want information on fire resistance gear then this is still the guide for you.
How do Resistances work?
So I’m going to give a very generalized breakdown of how resistances work because I’m far from a theorycrafting expert. If you want a complete 100% technical breakdown of these mechanics, you are in the wrong spot and google can yield lots of what you are looking for. I’m just trying to amalgamate all these different chunks of info that I’ve found into something approachable by all skill levels of players.
Also this guide is assuming you are level 60. Resistance gear is valued differently as your character levels up. 100FR gear at level 20 has roughly the same affect as 300FR gear at level 60 for example. ANYWAY…
You have two chances to resist a spell.
- The first is based on your character level. If you are significantly lower level than your target, you have a higher chance of your spell being flat-out resisted or missed (no effect whatsoever). If you are a significantly higher level than the person targeting you, there is a high chance of the spell being resisted.
The effect is exponentially stronger as the level disparity grows. For example: Equal level mob = 4% chance to miss. 1 level above you = 5%, 2 levels = 5%, 3 levels = 17%, 4 levels = 28%, and for each additional level after that it’s an additional 11%
(For PVP folks it’s 4%, 5%, 6%, 13%, 20%, and 7% for each additional level)
Despite how this PVP math works out, I feel it’s worth noting that in general this isn’t much of an issue with PVP. A level 10 mage can typically land sheep on a level 60 player without missing much.
- The second chance is based on what all of you beautiful people are here for: FIRE RESISTANCE
Generally, it’s believed that 4 resistance = 1%
So up to the 30% mark (since that is the limit), it follows basic math:
10 resistance = 2.5% chance to resist
100 resistance = 25% chance to resist
125 resistance = 30.125% chance to resist
Note: 125 resistance does not mean you have as much resistance as you’ll ever need. Monsters/players have an inherent 5%/level (this is a generally believed value) level-based resistance. So if we are dealing with a boss, they will have 3 more levels than you if they are max level which adds around 15% inherent resistance, mitigating your 125 resistance gear down to a 15% chance to resist.
Now on to the actual ‘resist’ part in action
When you receive damage from a spell you can receive either 0% (fully resisted), 25%, 50%, 75%, or 100% of it. Nothing in between
Let’s say you have 125 FR gear on and you are fighting a Fire Elemental Boss that fires 2,000 fireballs at you.
You are NOT going to receive a flat 30.125% reduction in damamage from every one of those 2,000 fireballs at you.
What WILL happen is, throughout the course of receiving those 2,000 fireballs, you will get a mix of these 0%, 25%, 50%, 75% or 100% fireball damage hits that will AVERAGE out to 30% damage resisted roughly.
To reiterate: Once all 2,000 fireballs have been cast at you, the total damage of those 2,000 fireballs will have been lessened by 30% on average as you receive this aforementioned mix of 0/25/50/75/100% hits
Cloth Gear
Crafted Engineering
Wizardweave Set
- Wizardweave Leggings +16
- Wizardweave Robe +18
- Wizardweave Turban +18
Total FR: 52
Materials for Wizardweave
Flarecore Set
- Flarecore Gloves +16
- Flarecore Leggings +16
- Flarecore Mantle +24
- Flarecore Robe +15
- Flarecore Wraps +7
Total FR: 78
Core Materials for Flarecore
- Bolt of Runecloth
- Rune Thread
- Illusion Dust
- Fiery Core
- Lava Core
- Mooncloth
- Essence of Fire
- Ironweb Spider Silk
- Enchanted Leather
Non-Crafted
Scarlet Monastery
- Balnazzar
- Fire Striders +15
Scholomance
- Vectus
- Skullsmoke Pants +10
Blackrock Depths
- Ambassador Flamelash
- Circle of Flame +15
- Lord Incendius
- Incendic Bracers +14
- Flameweave Cuffs +10
- Random Drop
Upper Blackrock Spire
- Warchief Rend Blackhand
Farming Goals
- Runecloth
- High level humanoids
- Felcloth
- Azshara: Legashi Mobs in Legashi Encampment in Northern Azshara (52, 19)(65, 16)
- Felwood: Jadefire/Satyr Mobs (level 53) at Jadefire Run, Northern Felwood (43, 20)
- Blasted Lands: Felguard Mobs in Southern Blasted Lands near the Dark Portal
- Dire Maul: Most demons drop Fel Cloth
Leather Gear
Crafted Non-set
Molten Helm +29
Corehound Set
- Corehound Belt +12
- Corehound Boots +24
Total FR: 36
Core Materials
Non-crafted
Dire Maul
- Lethtendris
- Felhide Cap +8
Sunken Temple
- Multiple Bosses
- Bloodfire Talons +10
Stratholme
- Maleki The Pallid
Blackrock Depths
- Pyromancer Loregrain
- Lord Incendius
- Hurley Blackbreath
- Coal Miner Boots +10
Molten Core
- Multiple Bosses
Random World Drop
- Cow King’s Hide +10
Farming Goals
- Rugged Leather
- High Level Beast Monsters
- Ironweb Spider Silk
- High Level Spider Monsters
- Essence of Earth
- High Level Earth Elementals
- Essence of Fire
- High Level Fire Elementals
- Core Leather
- Skinning Corehounds in Molten Core
- Fiery Core
- Molten Core Trash Mobs
- Lava Core
- Molten Core Trash Mobs
Mail Gear
Crafted Non-set
Blacksmithing
Leatherworking
Black Dragonscale Set
- Black Dragonscale Leggings +13
- Black Dragonscale Breastplate +12
- Black Dragonscale Boots +24
- Black Dragonscale Shoulders +6
Total FR: 55
Core Materials
Non-crafted
Blackrock Depths
- Lord Incendius
- Ambassador Flamelash
- Molten Fists +10
- Pyromancer Loregrain
Upper Blackrock Spire
- Goraluk Anvilcrack
- Flame Walkers +18
Molten Core
- Ragnaros
Farming Goals
- Rugged Leather
- High Level Beast Monsters
- Enchanted Leather
- Rugged Leather from high level beasts
- Lesser Eternal Essence from disenchanting high level items
- Black Dragonscale
- Skinning Elite Dragonkin in Burning Steppes, UBRS, and Blackwing Lair
- Fiery Core
- Molten Core Trash Mobs
- Lava Core
- Molten Core Trash Mobs
Farming Goals: Level 50+ Skinnable Mobs, Skinning Elite Dragon mobs in Burning Steppes, UBRS, and Blackwing Lair
Plate Gear
Thorium Set
- Thorium Helm +10
- Thorium Armor +8
- Thorium Bracers +5
- Thorium Belt +6
- Thorium Leggings +10
- Thorium Boots +7
Total FR: 46
Runic Plate Set
- Runic Plate Helm +13
- Runic Plate Leggings +14
- Runic Plate Shoulders +10
- Runic Plate Boots +10
Total FR: 47
Materials
Dark Iron Set
- Dark Iron Boots +28
- Dark Iron Bracers +18
- Dark Iron Gauntlets +28
- Dark Iron Helm +35
- Dark Iron Leggings +30
- Dark Iron Plate +19
Total FR: 158
Materials
Non-crafted
Stratholme
- Maleki The Pallid
Molten Core
- Multiple Boss Drop
- Executus Majordomo
Random World Drop
- Hydralick Armor +10
Blackrock Depths
- Lord Incendius
Quest Reward
- Winterspring
Weapons
- Blacksmithing
- Axes
- Swords
- Two-handed Mace
- Finkle’s Lava Dredger +15 – Majordomo Executus – MC
- Blanchard’s Stout +5 – Random World drop BoE Blue
- Polearm
- Smoldering Claw +10 – Sunken Temple Multiple Bosses
- Two-handed Sword
- Chromatic Sword +7 – Scale Belly – Rare Mob in STV
- Staff
- Elemental Mage Staff +20 – Random World Drop
- Kindling Stave +10 – Pyromancer Loregrain – BRD
- Amberseal Keeper +5 – Lord Kazzak – World Boss
- Dagger
- Alcor’s Sunrazor +10 – Random World Drop
- Wand
- Crimson Shocker +10 – Multiple MC Bosses
- Torch of Austen +10 – Random World Drop
- Flaming Incinerator – Zul’Farrak Boss
- Shield
- Skullflame Shield +10 – Random Epic World Drop
- Draconian Deflector +10 – Drakkisath – UBRS
- Off-hand
- Magmus Stone +15 – Magmus – BRD
- Skull of Burning Shadows +15 – Maleki The Pallid – Scholomance
- Magebane Scion +10 – Eastern Plaguelands Quest Reward: Hidden Treasures
- Father Flame +10 – Rookery in UBRS
Rings
Quest: A Hero’s Reward in Azshara. It rewards Tidal Loop and Ocean’s Breeze.
- Molten Core
- Baron Geddon
- Upper Blackrock Spire
- “Seal of Ascension”
- Stratholme
- “Ramstein”
- Elemental Circle +10
- “Ramstein”
- Onyxia
- “Head of Onyxia”
Trinkets
Quest: Jail Break! in BRD. It rewards Ward of the Elements
Onyxia Head Turn-in: Rewards Onyxia Blood Talisman
Enchanting
Engineering
Random World Drop BoE
- Blazing Emblem +15
Onyxia Scale Cloak
The Onyxia Scale Cloak is one of the most go-to items in Vanilla WoW. To learn the recipe you have to have leatherworking at level 300 and turn in Onyxia’s head. You will learn the recipe automatically upon turn-in. It offers +16 Fire Resistance as well as the Shadow Flame protection you will need in BWL.
Ingredients
- 1x Scale of Onyxia
- Cindercloth Cloak (Made by Tailoring)
- 1x Rune Thread
Enchants
- Enchant Cloak – Greater Fire Resistance +15
- Chromatic Mantle of The Dawn +5
- Argent Dawn Reputation Reward – Exalted
- Flame Mantle of The Dawn +5
- Argent Dawn Reputation Reward – Revered
- Lesser Arcanum of Resilience +20
- Burning Steppes Quest: Libram of Resilience
Consumables
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There are some great leather str, agi, +10 FR shoulders that drop off of Magister Kalendris in Dire Maul West. Atlasloot says 20% drop but after 20 attempts I have not seen them yet