- Author: Furious
- Date: July 28, 2024
- Updated: August 1, 2024
- Expansion: WoW Classic
Welcome to our WoW Classic leveling guide for the paladin class! Noble paladins are known for using their devotion to the light to repel evil they encounter across Azeroth. They can do this in a number of ways, allowing them to serve as a healer, tank, or a damage-dealer. Armed with plenty of useful buffs and crowd control, a paladin is one the Alliance’s core classes.
Most level 60 paladins are typically relegated to healing, although a few do occasionally pass as a tank. In even rarer situations, you can find a Retribution Paladin in a raiding environment, although they are often viewed as a poor DPS class. While Retribution is weaker than a pure damage class like a mage, it can still handle its own and is phenomenal for leveling with.
Leveling a paladin is unlike many other classes, so you’ll want to understand how you can make the most of a limited toolkit. We’ll go over helpful tips for leveling a paladin, including how you can allocate your talents, priorities for stats, an effective rotation, and general advice that will make the whole process easier. Don’t let anyone discourage you from playing a paladin if you enjoy it. You can certainly deal respectable damage and can be quite useful if you know what to do!
Pros
- Fantastic survivability and utility.
- Can serve as a backup healer in a pinch.
- Fully capable of soloing, but also a great addition to any group with the use of blessings for party members.
- Laidback rotation allowing you to relax.
- Free mount at level 40 and discounted epic mount at level 60.
Cons
- Fairly low base damage.
- Not many abilities to use.
- Can quickly run out of mana if spamming Judgement without proper blessing.
- Can be confusing to know what seals, auras, and blessings to use. Also difficult to keep track of them all.
- Big responsibility in any raiding role, required to keeping blessings on party members at all times.
- One of the slowest classes to level.
General Leveling Tips
Paladins certainly aren’t well known for being a quick class to level, but they are very sturdy. This makes them excellent for soloing and tackling stronger enemies like elites, even if it does take them longer than most to kill. The gradual pace of a paladin is perfect for allowing you to slow down and appreciate Azeroth in all of its beauty. One thing you’ll definitely notice is each time you gain a stronger spell or piece of equipment. When damage is naturally hard to come by, each little bit helps make the difference and makes leveling quicker.
Here are some useful tips for leveling your paladin:
- Consider running dungeons every 5 levels or so. Weapon upgrades are huge for paladins, and you need specific ones if you want to use Seal of Command. Dungeons are often the best source for better weapons and they’ll also give you a nice break from the leveling grind.
- Retribution paladins have no consistent area-of-effect damage, which means fighting multiple enemies at once is fairly silly. You won’t be able to damage more than one at a time, while still receiving damage from both. Try to fight one-on-one as much as possible.
- You should also aim to fight enemies that are only equal in level to you. Higher level enemies naturally cause you to deal less damage, but they also grant reduced experience. Lower level creatures are weaker, but they also give less experience.
- This is easier to do if you carefully decide what zones you want to level in. Not all zones are optimally designed for leveling, nor are they all feasible for the Alliance. Make sure to pick zones suited for your faction and around your level.
- Make sure to constantly have a stack of relevant food and water. Starting at level 5, every 10 levels you can pick up stronger food and water. You’ll inevitably spend some time eating and drinking, so make sure this time is minimized by using up-to-date refreshments.
- You’re already going to be doing a lot of running for quests, so kill any monsters you see along the way. You can’t reach level 60 from questing alone (unless you always have rested experience), so you’ll need to kill monsters at some point to make up the difference. When you’re already passing them by is a great time to conveniently pick up some experience.
- Paladins certainly don’t need to group up, but doing so is a very smart choice. You are an extremely sturdy class, but you don’t deal a ton of damage. Paladins are a support class, meaning they’re great in combination with other classes. With your auras, blessings, and any heals you manage to send out, other players will love having you in a group, which also makes leveling faster for you!
Paladin Specific Gameplay Advice
- When it comes to deciding on what blessing to choose, you’ll actually want to use Blessing of Wisdom. This will allow you to freely cast Judgement, giving you the biggest benefit from your seals. While Blessing of Might does add more damage, you’ll be able to cast significantly more before needing to drink when using Blessing of Wisdom.
- The seal you use largely depends on what weapon you have. More specifically, what the weapon speed is. If it is 3.5 or slower (3.6, 3.7, etc), then you should use Seal of Command. Otherwise Seal of the Crusader will deal more damage.
- Your aura will shift depending on how many enemies you are fighting. Once you have Sanctity Aura, it becomes your best single target option. The defensive bonus from Devotion Aura makes it the better option when fighting multiple enemies.
- Don’t be afraid to use your lengthy cooldowns when in a pinch. As a paladin, you have several. Lay on Hands will fully heal you or an ally at the cost of all your mana, but does have an hour long cooldown. Divine Shield is your own personal bubble, while Blessing of Protection is a secondary bubble that you can also use on yourself.
- Feel free to use Hammer of Justice on cooldown. At max rank it stuns for 6 seconds and has a 60 second cooldown, meaning you can effectively keep enemies stunned 10% of the time. This will help mitigate the damage you take, letting you spend longer without sitting to eat. You can do the same with Repentance once you learn it, but it only works on humanoids.
- Make sure to use all of your abilities as soon as you can. This will create natural gaps where you are doing nothing but auto attacking, which will allow you to benefit from Blessing of Wisdom’s mana regeneration.
- You can heal easily in any spec 40+ with Blessing of Light and down ranked Holy Light.
- Judgement is not on the global cooldown (GCD).
Stat Priority
- Strength
- Your best stat is going to be Strength. This directly boosts the numbers of your auto attacks, which is one of your biggest sources of damage.
- Increases Attack Power with melee weapons. Paladins gain 2 melee Attack Power per point of Strength.
- Strength does not improve the chance to block but it increases the amount of damage that can be blocked with a shield.
- Agility
- Another solid stat choice is Agility. This also gives you Attack Power, but at a 1:1 ratio. However, Agility also provides a small Critical hit chance and Dodge chance, making it a great stat for damage and defense.
- Increases Attack Power with melee weapons. Paladins gain 1 Attack Power for each point of Agility.
- Increases chance to score a critical hit with a weapon. You gain 1% Critical chance increased for each 20 points of Agility.
- Increases chance to Dodge attacks. For every 20 points in Agility you will gain 1% chance to Dodge.
- Stamina
- Because paladins need to fight in melee range, you’ll want some Stamina to allow you to soak up enemy attacks. If you’re having a hard time staying alive, then you might want some more Stamina.
- Increases health points by 10 per point.
- Intellect
- Intellect is also fairly useful for a paladin because it will let you cast Judgement with less strain to your mana pool. With Blessing of Wisdom this is less of a problem, but Intellect can help ensure that.
- Increases mana points by 15 per point and the rate at which weapon skills improve.
- Spirit
- Spirit is also helpful, but just not as good as any of the other stats here. You’ll be able to use Spirit regen in between Judgement casts, but Spirit isn’t often a convenient stat to acquire because you’ll generally sacrifice Strength or Agility.
- Increases health & mana regeneration rates.
Rotation
Despite the sheer number of auras, seals, and blessings a paladin has, there are only a few you really want to use for leveling. You’ll always want to use Blessing of Wisdom, but your aura depends on the situation and your seal will change based on your weapon speed.
When fighting just one enemy, Sanctity Aura is your best choice for max damage. For multiple targets, Devotion Aura is likely a safer choice. If you have a weapon attack speed of 3.5 or slower, you’ll use Seal of Command. Otherwise, use Seal of the Crusader.
Open every fight with your seal, then use Judgement. After that you’ll simply auto attack until Judgement is ready again. Because you’re using Blessing of Wisdom, you shouldn’t have too much issue using Judgement whenever it is available. If your seal ever expires, you’ll simply reapply it. Once an enemy is at 20% health or lower, you can start using Hammer of Wrath. The rest of the time will be filled with auto attacks.
To simplify:
- Single Target: Blessing of Wisdom > Sanctity Aura > Seal of Command/Seal of the Crusader > Hammer of Wrath > Judgement > Auto Attack
- Multiple Targets: Same as single target but using Devotion Aura.
Why is a Swing Timer Important?
Before you get started leveling it is of vital importance that you download and setup a swing timer.
A swing timer addon measures the time between your weapon swings. It is useful to know this information so you can use abilities and move freely without clipping into your natural auto attack cycle and consequently losing damage.
While the bar is loading to full it means you can move freely, you are not wasting any damage. As it starts to fill back up this signals that your auto attack cooldown has almost reset and you should position yourself to swing again.
What Seal Should I Use?
Seal of Command = Best with slow 2H weapon
- 3.5 weapon speed or slower
- Best seal to use pre-level 32 if you have the weapon to support it.
- This will proc 7 times per minute (PPM).
- This PPM is how the ability is balanced.
- You can’t increase the PPM but you can increase the damage per proc with a slow 2H weapon.
- You can also twist seals using Seal of Command.
Seal of Righteousness = Best with fast weapon
- 3.4 weapon speed or faster
- Best seal to use with a weapon that is 3.4 speed or faster.
- Best seal to use when you are single target killing with Reckoning. Each Reck stack benefits from Seal of Righteousness as opposed to SoC.
- If you can sustain through the mana cost judge this Seal on Cooldown as it offers instant damage.
Seal of the Crusader = Judge during long fights
- Fights lasting 30 sec+
- Judge Seal of the Crusader before Seal of Righteousness or Seal of the Crusader on long fights where you will be able to extract full value from the holy damage bonus.
Tips for Saving Mana
A paladin without mana is a sad paladin indeed. Here are a couple of tips that can save you a lot of mana while leveling:
- Don’t overlap your seals too much. You don’t need to refresh your seal if it still has 10 sec or more before expiring. The best case scenario would be to refresh it as soon as it expires, but since we’re not machines, try refreshing it in the last 5 sec as much as possible.
- You also do not need to heal yourself to 100% health at all time. If your resources are full, you’re not pushing your limits enough and you are missing out on exp/hour. It’s a skill that takes a little bit of practice to master, but eventually you will gauge how much health you are comfortable with. If you’re low on health and need to heal, heal up to 75-80% and keep going. Unless you over-pull, you’ll do just fine with your mail/plate armor and your emergency buttons.
Reckoning Build
Reckoning is a tier 5 talent in the Protection tree that when fully ranked (5/5) gives you a 100% chance to gain an extra attack after being critically hit.
This effect stacks up to 4 times and doesn’t go away until used. Thus the term “Reck bomb” was coined, where pallys stack up max stacks and save them until an opportune time to deal massive damage to a player or NPC.
This talent is amazing because we can control when we get crit with 100% certainty by sitting down mid combat. By using a /sit macro all physical attacks made against you (not spells) are guaranteed critical hits.
Reckoning Rotation
Levels 1-32:
- If weapon is faster than 3.5 sec, use Seal of Righteousness.
- If weapon is 3.5 sec or slower, use Seal of the Crusader.
- Use Blessing of Wisdom unless mana is not an issue.
- For single targets, use Sanctity Aura.
- If fighting 2 or more mobs, use Retribution Aura.
Levels 32-60 Multi-Target:
- Start with 1H + shield equipped.
- Use Blessing of Sanctuary.
- Retribution Aura should be active.
- Cast Seal of Light and pull multiple mobs (as many as you can handle).
- Once mobs are gathered, attack one and sit down immediately with your /sit macro. Keep spamming this macro until you are at 4 stacks.
- Turn around, Judgement, and reapply Seal of Light, then turn back around and attack, dumping all Reckoning stacks with a fresh seal applied.
- Rinse and repeat!
Levels 32-60 Single Target:
- Start with 2H equipped.
- Use Blessing of Wisdom.
- Retribution Aura or Devotion Aura based on the attack speed of mob.
- Cast Seal of Righteousness and melee the mob once.
- Spam your sit macro until you get 3-4 Reckoning stacks.
- You will then unleash your Reckoning stacks when appropriate followed by a Judgement and Seal of Righteousness.
- Using Hammer of Justice single target is inefficient since it will prevent you from being hit for its duration.
- Judging every CD isn’t as efficient as you will be tight on globals.
Levels 32-60 Full Retribution Build:
- Start with 2H equipped.
- Use Blessing of Wisdom unless mana is not an issue.
- For single targets, use Sanctity Aura.
- If fighting 2 or more mobs, use Retribution Aura.
- Use Consecration only when Vengeance procs. Use it at any point in the rotation but don’t clip your auto attacks.
Reckoning Talent Builds
AoE Grinding Spots (Level 32-60)
- Lvl 29-33: Nightbane Vilefangs – Roland’s Doom in Duskwood – Mobs are lvls 29-32
- Lvl 32-36: Syndicate – Northfold Manor – Arathi Highlands – Mobs are lvls 31-33
- Lvl 31-36: Torn Fin Murlocs – Western Strand – Hillsbrad Foothills – Mobs are lvls 30-32
- Lvl 33-37: Syndicate Humans – Corrahn’s Dagger – Alterac Mountains – Mobs are lvls 32-34
- Lvl 32-38: Hammerfall Peons – Go’Shek Farm – Arathi Highlands – Mobs are lvls 33-34
- Lvl 35-39: Bloodfen Raptors – Witch Hill in Dustwallow Marsh – Mobs are lvls 35-37
- Lvl 35-40: Mirefin Murlocs – Dreadmurk Shore in Dustwallow Marsh – Mobs are lvls 35-37
- Lvl 39-41: Longtooth Runners – Sardor Isle in Feralas – Mobs are 40-41
- Lvl 39-44: Deathstrike Tarantulas – East of Stonard, Swamp of Sorrows – Mobs are lvls 40-41
- Lvl 40-45: Wastewander Humans – Waterspring Field in Tanaris – Mobs are lvls 40-43
- Lvl 40-46: Marsh Murlocs – Misty Reed Strand in Swamp of Sorrows – Mobs are lvls 41-43
- Lvl 42-46: Skullsplitter Trolls – Ruins of Zul’Mamwe in Stranglethorn Vale – Mobs are lvls 40-44
- Lvl 43-46: Fire Rocs & Hyenas – Abyssal Sands in Tanaris – Mobs are lvls 43-45
- Lvl 43-51: Southsea Pirates – Lost Rigger Cove in Tanaris – Mobs are lvls 44-45
- Lvl 45-51: Deep Borer Worms in Maraudon Dungeon in Desolace – Mobs are 46-47
- Lvl 46-51: Jade Oozes in Skull Rock in Hinterlands – Mobs are lvls 47-48
- Lvl 48-52: Ravasaur Raptors – The Marshlands in Un’Goro Crater – Mobs are lvls 48-50
- Lvl 51-56: Ghouls & Skeles – Sorrow Hill in Western Plaguelands – Mobs are lvls 50-52
- Lvl 52-56: Arena Spectators – Blackrock Depths Dungeon in Searing Gorge ( – Mobs are lvls 52-54
- Lvl 52-58: Zombies & Skeles – Dalson’s Tears in Western Plaguelands – Mobs are lvls 52-54
- Lvl 53-58: Ghouls & Skeles – Ruins of Andorhal in Western Plaguelands – Mobs are lvls 53-56
- Lvl 53-59: Deadwood Furlbogs – Felpaw Village in Felwood – Mobs are lvls 53-55
- Lvl 53-60: Whip Lashers in Dire Maul East Runs in Feralas – Mobs are lvl 54
Talent Path
Your best choice of leveling is going to be the Retribution spec. Although Retribution Paladins don’t have many offensive abilities, they have great survivability when playing alone. Because of the weapon you receive from your class quest, Seal of Command is not useful to you until you find a stronger and slower weapon. You’ll instead want to use Seal of the Crusader until at least level 30, at which point you should then consider taking Seal of Command if you’ve found a replacement. There is an alternative Protection oriented build you could start using at this point that takes advantage of the Reckoning talent, but it requires you to be engaged and focused, completely disrupting the Retribution Paladin playstyle.
Abilities to Train
- Level 1-20 – Train every ability that is offered to you.
- Level 24 – Blessing of Wisdom rank 2, Hammer of Justice rank 2, Holy Light rank 4, Blessing of Protection rank 2
- Level 30 – Devotion Aura rank 4, Holy Light rank 5, Lay on Hands rank 2
- Level 34 – Blessing of Wisdom rank 3, Divine Shield rank 1
- Level 40 – Hammer of Justice rank 3, Devotion Aura rank 5, Holy Light rank 6, Blessing of Protection rank 3
- Level 44 – Hammer of Wrath rank 1, Blessing of Wisdom rank 4
- Level 50 – Devotion Aura rank 6, Lay on Hands rank 3, Divine Shield rank 2, Holy Light rank 7
- Level 54 – Hammer of Justice rank 4, Blessing of Wisdom rank 5, Holy Light rank 8, Hammer of Wrath rank 2
- Level 60 – Holy Light rank 9, Hammer of Wrath rank 3, Blessing of Wisdom rank 6, Devotion Aura rank 7
Class Quests
- Redemption: At level 12, you’ll unlock the ability to start a class quest for the Redemption spell. It is extremely simple, but will require you to run around a bit and will cost 10 Linen Cloth to complete. Redemption is important because it allows you to resurrect fallen allies. Only priests can also resurrect without a cooldown for the Alliance, making you quite handy in a group setting.
- Verigan’s Fist: At level 20, you should do whatever you can to complete the class quest line that rewards the weapon Verigan’s Fist and Sense Undead. This will require you to traverse across multiple zones and head into a few dungeons to pick up items. This is absolutely worth the hassle because it rewards you with Verigan’s Fist, an insanely powerful weapon that you may not replace until your mid-high 30s. It does have a quick attack speed though, meaning you’ll only want to use Seal of the Crusader with it.
Equipment
- At level 40 you can wear plate, but pick stats over armor type. Paladins can use every armor type in the game. You should use this to your advantage because paladins also benefit from just about every stat. You should aim for plate armor if it is convenient because it will make you tankier, but stats should still come first. Don’t go crazy and run around in strictly cloth armor though, because this will get you killed very quickly.
- Prioritize weapon damage range and speed instead of DPS. Unlike other melee classes, damage range is the most important weapon stat for a paladin. This is because Seal of Command uses 70% of your weapon damage, a figure calculated from damage range. To use Seal of Command effectively, you’ll need a weapon speed of at least 3.5 or slower to ensure you receive 7 procs per minute.
- Weapon upgrades are always a huge damage boost. Much of your damage as a Retribution Paladin comes from auto attacking. This means that anytime you find a new weapon to use, you’ll definitely notice an increase in power. Consider running dungeons often to try and find blue weapons to make leveling easier.
Alliance Sword Progression
- Gladius – 3.8 DPS – Lvl 4 – White Weapon Sold by Vendors in Ironforge, Stormwind, STV, Darnassus
- Brushwood Blade – 5.3 DPS – Lvl 7 – Quest Reward “Druid of the Claw” Teldrassil
- Cutlass – 6.8 DPS – Lvl 10 – White Weapon Sold by Vendors in Ironforge, Stormwind, STV, Darnassus
- Briarsteel Shortsword – 7.2 DPS – Lvl 12 – Quest Reward “The Fragments Within” Darkshore
- Daryl’s Shortsword – 8.7 DPS – Lvl 14 – Quest Reward “A Hunter’s Challenge” Loch Modan
- Scimitar – 8.7 DPS – Lvl 14 – White Weapon Sold by Vendors in Ironforge, Stormwind, STV, Darnassus
- Solid Shortblade – 9.2 DPS – Lvl 15 – Quest Reward “Red Silk Bandanas” Westfall
- Buzz Saw – 10.4 DPS – Lvl 16 – 10% Drop off Sneed’s Shredder in The Deadmines
- Thief’s Blade – 11.2 DPS – Lvl 17 – 40% Drop off Mr. Smite in The Deadmines
- Butcher’s Slicer – 11.6 DPS – Lvl 18 – 45% Drop off Razorclaw the Butcher in Shadowfang Keep
- Longsword – 12.2 DPS – Lvl 21 – White Weapon Sold by Vendors in Ironforge, Stormwind, STV, Darnassus
- Lucine Longsword – 12.8 DPS – Lvl 22 – Dungeon Quest Reward “What Comes Around..” Stockades
- Darkwater Talwar – 13.4 DPS – Lvl 21 – 40% Drop off Lady Sarevess in Blackfathom Deeps
- Cruel Barb – 15.5 DPS – Lvl 19 – 20% Drop off Edwin Van Cleef in The Deadmines
- Broadsword – 17.6 DPS – Lvl 31 – White Weapon Sold by Vendors in Ironforge, Stormwind, STV, Darnassus
- Electrocutioner’s Leg – 22.1 DPS – Lvl 29 – 33% Drop off Electrocutioner 6000 in Gnomeregan
- Dwarf Captain’s Sword – 26.6 DPS – Lvl 39 – Quest Reward “An Ambassador of Evil” Badlands
- Zorbin’s Mega Slicer – 28.7 DPS – Lvl 45 – Quest Reward “Zapped Giants” Feralas
- Sang’thraze the Deflector – 29.1 DPS – Lvl 44 – 10% Drop off Antu’Sul Zul Farrak
- Sword of Serenity – 30.0 DPS – Lvl 34 – Dungeon Quest Reward “In the Name of the Light” Scarlet Monastery
- Vanquisher’s Sword – 30.0 DPS – Lvl 37 – Dungeon Quest Reward “Bring the Light” Razorfen Downs
- Linken’s Sword of Mastery – 33.3 DPS – Lvl 47 – Quest Reward “It’s Dangerous to Go Alone” Un’goro Crater
- Jang’thraze the Protector – 33.4 DPS – Lvl 45 – 10% Drop off Chief Ukorz Sandscalp in Zul Farrak
- Tidecrest Blade – 34.0 DPS – Lvl 55 – Quest Reward “The Remains of Trey Lightforge” Felwood
- Valiant Shortsword – 34.5 DPS – Lvl 51 – Quest Reward “Mission Accomplished” Western Plaguelands
- Thrash Blade – 35.2 DPS – Lvl 45 – Dungeon Quest “Corruption of Earth and Seed” Maraudon
- Blade of Reckoning – 35.8 DPS – Lvl 53 – Dungeon Quest Reward “Jail Break!” Blackrock Depths
- Enchanted Azsharite Felbane Sword – 35.8 DPS – Lvl 55 – Quest Reward “Azsharite Weaponry” STV
- Lord General’s Sword – 36.9 DPS – Lvl 51 – 20% Drop off General Angerforge Blackrock Depths
Horde Sword Progression
- Gladius – 3.8 DPS – Lvl 4 – White Weapon Sold by Vendors in Orgrimmar, Undercity, Thunderbluff
- Cutlass – 6.8 DPS – Lvl 10 – White Weapon Sold by Vendors in Orgrimmar, Undercity, Thunderbluff
- Scimitar – 8.7 DPS – Lvl 14 – White Weapon Sold by Vendors in Orgrimmar, Undercity, Thunderbluff
- Cursed Felblade – 9.0 DPS – Lvl 13 – 20% Drop off Taragaman the Hungerer in RFC
- Elegant Shortsword – 10.0 DPS – Lvl 14 – Quest Reward “Serena Bloodfeather” The Barrens
- Claystone Shortsword – 10.5 DPS – Lvl 15 – Quest Reward “Arachnophobia” Stonetalon Mountains
- Butcher’s Slicer – 11.6 DPS – Lvl 18 – 45% Drop off Razorclaw the Butcher in Shadowfang Keep
- Talonstrike – 12.2 DPS – Lvl 14 – Quest Reward “Assault on Fenris Isle” Silverpine Forest
- Longsword – 12.2 DPS – Lvl 21 – White Weapon Sold by Vendors in Orgrimmar, Undercity, Thunderbluff
- Slatemetal Cutlass – 12.3 DPS – Lvl 20 – Quest Reward from “Torek’s Assault” Ashenvale
- Phytoblade – 12.9 DPS – Lvl 26 – Quest reward “Blisters on the Land” in Wetlands
- Darkwater Talwar – 13.4 DPS – Lvl 21 – 40% Drop off Lady Sarevess in Blackfathom Deeps
- Wingblade – 15.7 DPS – Lvl 14 – Dungeon Quest “Leaders of the Fang” Wailing Caverns
- Broadsword – 17.6 DPS – Lvl 31 – White Weapon Sold by Vendors in Orgrimmar, Undercity, Thunderbluff
- Outlaw Saber – 18.9 DPS – Lvl 23 – Quest Reward “Baron Aquanis” Ashenvale
- Sword of the Hammerfall – 23.0 DPS – Lvl 30 – Quest Reward “The Real Threat” Arathi Highlands
- Zorbin’s Mega Slicer – 28.7 DPS – Lvl 45 – Quest Reward “Zapped Giants” Feralas
- Sang’thraze the Deflector – 29.1 DPS – Lvl 44 – 10% Drop off Antu’Sul Zul Farrak
- Sword of Omen – 29.7 DPS – Lvl 33 – Dungeon Quest Reward “Into The Scarlet Monastery” SM
- Vanquisher’s Sword – 30.0 DPS – Lvl 37 – Dungeon Quest Reward “Bring the Light” Razorfen Downs
- Linken’s Sword of Mastery – 33.3 DPS – Lvl 47 – Quest Reward “It’s Dangerous to Go Alone” Un’goro Crater
- Jang’thraze the Protector – 33.4 DPS – Lvl 45 – 10% Drop off Chief Ukorz Sandscalp in Zul Farrak
- Tidecrest Blade – 34.0 DPS – Lvl 55 – Quest Reward “The Remains of Trey Lightforge” Felwood
- Valiant Shortsword – 34.5 DPS – Lvl 51 – Quest Reward “Mission Accomplished” Western Plaguelands
- Thrash Blade – 35.2 DPS – Lvl 45 – Dungeon Quest “Corruption of Earth and Seed” Maraudon
- Blade of Reckoning – 35.8 DPS – Lvl 53 – Dungeon Quest Reward “Jail Break!” Blackrock Depths
- Enchanted Azsharite Felbane Sword – 35.8 DPS – Lvl 55 – Quest Reward “Azsharite Weaponry” STV
- Lord General’s Sword – 36.9 DPS – Lvl 51 – 20% Drop off General Angerforge Blackrock Depths
Professions
If you haven’t thought about taking up professions while you’re leveling, then now is a good time to pick some. Professions will extend the time you take to reach max level, but often times the time investment is well worth it. You can use professions to make gold, which is essential if you want to buy mounts. Considering movement speed directly translates to leveling speed, professions can indirectly help you level by funding your mount. They’re also fantastic for making armor and consumables that make combat much smoother.
Paladins benefit most from these professions while leveling:
- Mining – A solid profession to pick up for any class is mining. You can use this just to gather ore to sell, but you can also keep it to make armor with blacksmithing or bombs in engineering. As you’ll find many nodes naturally while questing, mining requires very little effort for you to level.
- Engineering – If you’re already planning on taking mining, engineering is a great pairing. Not only is engineering one of the best endgame professions, but it is also quite useful for leveling. Bombs become more important, crowd control gadgets are more effective, and all your cool toys can actually be used in the open world.
- Herbalism – A great alternative is herbalism. You’ll also find plenty of herbs while you quest, so this is another low effort profession. You can sell the herbs on the auction house, or better yet, save them for potions and elixirs.
- Alchemy – One of the best leveling professions is alchemy. You can make plenty of fantastic potions and concoctions that help you deal more damage while also being tougher to kill.
Useful Macros
- Seal of Command – This macro simply ensures that your auto attack begins without you needing to right click on an enemy. This will also ensure your attacks begin even if you’re out of mana.
/cast Seal of Command
/Startattack
- Seal of the Crusader – Just like the Seal of Command macro, this macro uses your seal while also starting your auto attack.
/cast Seal of the Crusader
/Startattack
- Bubble Toggle – This macro is excellent and a must-have for any paladin. With one press, this macro allows you to use your invincibility bubble to clear any debuffs and impairments. If you press it again, it will remove the bubble without you needing to right click the buff on your buff bar.
/cast Divine Shield
/unbuff Divine Shield