Paladin Runes & Locations – Season of Discovery (SoD)

Paladin Runes & Locations – Season of Discovery (SoD)
  • Author: Luxrah
  • Date: October 5, 2024
  • Updated: December 19, 2024
  • Expansion: WoW Classic

Rune Engraving is a new system for Season of Discovery. It allows each class to tailor their gameplay experience by unlocking new unique abilities! In this guide you’ll find all of the runes that are currently available for Paladins in Phase 6 of SoD as well as some new skill books and class items.

Paladin Epic Class Discoveries

Phase 5 added a new class quest for Paladins that rewards an epic class item, the two-in-one sword Truthbearer/Truthbearer. To find out how to get your hands on this powerful new Paladin weapon, check out our Truthbearer Guide.

Paladin Skill Books

In addition to runes, there are also skill books in the game that will teach you new spells. Here are the skill books that are available for Paladins in Season of Discovery. Like the runes listed below, these skill books can now all be purchased from the Rune Broker in each race’s starting zone for 1 copper.

Skill Book
Spell
Discovery

Paladin Runes

One important thing to note when collecting Paladin runes is that most of them are learned through librams, which are equipped in your character’s relic slot. You will need to open your character window and activate them from there in order to learn the rune. Each libram has its own requirements that must be met before it can be activated.

Paladin Runes From Rune Brokers

All runes can now be purchased from Rune Brokers in starting zones and major cities for 1 copper a piece. Each of these vendors is simply named “Rune Broker” and can be easily spotted by their purple glow, lurking very close to where new characters enter the game. You can see all of their locations in our guide below.

Horn of Lordaeron, Divine Steed, and Avenging Wrath are not currently available from Rune Brokers for Paladins.

Slot
Rune
Item
Spell
Spell
Spell
Head
Rune of Fanaticism
Head
Head
Rune of Wrath
Back
Rune of Righteous Vengeance
Back
Rune of Shield of Righteousness
Back
Rune of Shock and Awe
Chest
Chest
Rune of Divine Storm
Chest
Cloak
Wrist
Rune of Hammer of the Righteous
Wrist
Wrist
Rune of Grace
Wrist
Hands
Hands
Hands
Waist
Waist
Rune of Piety
Waist
Rune of Light’s Embrace
Legs
Legs
Legs
Legs
Legs
Feet
Rune of the Guardian
Feet
Rune of Sacred Shields
Feet
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger

Paladin Rune Discoveries

Here are all of the Paladin runes that can be acquired in Season of Discovery. Our guides can walk you through the process of discovering them in the game if you choose to forgo the easy path of purchasing them from a Rune Broker.

Slot
Rune
Phase
Discovery
Head
3
Head
3
Head
3
Back
4
Back
4
Back
4
Chest
1
Chest
1
Chest
1
Cloak
1
Wrist
3
Wrist
3
Wrist
3
Wrist
3
Hands
1
Hands
1
Hands
1
Waist
2
Waist
2
Waist
2
Legs
1
Legs
1
Legs
1
Legs
1
Legs
1
Feet
2
Feet
2
Feet
2
Finger
4
Finger
4
Finger
5
Finger
4
Finger
4
Finger
5
Finger
4
Finger
4

Starting Locations & Level Requirements

The table below can help you plan your route or simply see if you’ve acquired all of the runes in your current zone. Levels with a single asterisk (*) are runes that have a specific level requirement while those with a double asterisk (**) are our recommendations based on the level of enemies in the area or other factors such as abilities that will make the process easier.

Rune
Starting Locations
Level
Wow Alliance Crest Dun Morogh, Elwynn Forest
4*
Wow Alliance Crest Loch Modan, Westfall
4*
Wow Alliance Crest Dun Morogh, Elwynn Forest
6**
Wow Alliance Crest Dun Morogh, Elwynn Forest
8*
Wow Alliance Crest Loch Modan, Westfall
8*
Wow Alliance Crest Ironforge, Stormwind City
10**
Wow Alliance Crest Stormwind City
10**
Wow Alliance Crest Darnassus, Ironforge, Stormwind City
10**
The Barrens
10**
Duskwood
24*
Redridge Mountains
25**
Wow Alliance Crest Darkshore
25*
Ashenvale, Duskwood, Feralas, The Hinterlands
25**
Desolace
28**
Alterac Mountains
30*
Desolace
30*
Arathi Highlands
34*
Felwood
40*
Deadwind Pass
40**
Feralas
40**
Desolace
40**
The Hinterlands
43**
Wow Alliance Crest Stormwind City
44*
Ashara, Feralas, Searing Gorge, & The Hinterlands
45*
Felwood
50**
Western Plaguelands
50*
Eastern Plaguelands
50*
Continued from Righteous Vengeance
50*
* – Required level, such as unable to accept quest or spell requires a certain level to train
** – Recommended level, based upon NPCs needed to kill, zone, etc
.

Phase 2 Paladin Runes

Malleable Protection Rune

Malleable Protection is a Paladin Rune for the Belt slot. Here’s how to get it:

  • Kill humanoids in Arathi Highlands to loot a Tarnished Prayer Bead I.
  • Kill Boulderfist Ogres in Arathi Highlands to loot a Tarnished Prayer Bead II.
    • Purify this item by casting Divine Shield at or below 10% Health.
  • Kill Witherbark Trolls in Arathi Highlands to loot a Tarnished Prayer Bead III.
  • Bring the three purified Divine Prayer Beads to Brother Atticus in the graveyard at Stromgarde Keep to get your rune.

Guarded by the Light Rune

Guarded by the Light is a Paladin Rune for the Boots slot. Here’s how to get it:

  • Loot a skeleton near the south wall of the Ruins of Alterac in Alterac Mountains (39.6, 60.9) to get a Dormant Holy Rune.
  • Use Divine Intervention on a party member and then have them resurrect you to get the rune.

Infusion of Light Rune

Infusion of Light is a Paladin Rune for the Belt slot. Here’s how to get it:

  • Speak with the Dalaran Agent at Ariden’s Camp in the northeast of Deadwind Pass (52, 36) to get Ariden’s Sigil.
  • Equip Ariden’s Sigil and look for locations where you get the Dark Presence buff:
    • Arathi Highlands (60, 40)
    • Badlands (58, 54)
    • Deadwind Pass (43, 29)
    • Desolace (65, 25)
    • Duskwood (23, 47)
    • Swamp of Sorrows (69, 28)
    • The Barrens (52, 36)
  • In each of the above locations, use Ariden’s Sigil to summon a Dark Rider, a level 41 elite, and kill it to loot a relic.
  • When you have all seven relics, return to the Dalaran Agent to trade them in for your rune.

Sacred Shield Rune

Sacred Shield is a Paladin Rune for the Boots slot. Here’s how to get it:

Sheath of Light Rune

Sheath of Light is a Paladin Rune for the Belt slot. Here’s how to get it:

The Art of War Rune

The Art of War is a Paladin Rune for the Boots slot. Here’s how to get it:

  • Pick up the quest Highway Robbery from an Extinguished Campfire near the Kodo Graveyard in Desolace (47, 54).
  • Speak with Bibbly F’utzbuckle at the northern crossroads in Desolace (63, 39) to progress the quest to On the Lam.
  • Speak with Tokal inside the inn at Booty Bay in Stranglethorn Vale (27, 77) to pick up the quest Cherry for Your Thoughts?.
  • Buy a Cherry Grog from the nearby vendor, Nixxrax Fillamug, and bring it to Tokal to get the quest No Honor Among Thieves.
  • Use the boat on the southern shore of Arathi Highlands near the bridge (53, 91) to travel to the east coast.
  • Speak to Illari Duskfeather and either agree with her (Alliance only) or fight her to get Illari’s Key.
  • Use the key to open the nearby Jewel-Encrusted Box to loot the rune.

Phase 1 Paladin Runes

Aegis Rune

Aegis is a Paladin Rune for the Chest slot. Here’s how to get it:

  • Cast Purify on a Wounded Adventurer in either of these locations:
    • Dun Morogh: near the entrance to Gnomeregan (26, 44)
    • Elwynn Forest: in the back of the spider area of Jasperlode Mine (62, 48)

Aura Mastery Rune

Aura Mastery is a Paladin Rune for the Pants slot. Here’s how to get it:

Avenger’s Shield Rune

Avenger’s Shield is a Paladin Rune for the Pants slot. Here’s how to get it:

  • Locate Dro’zem the Blasphemous, a level 23 elite, at the camp in the southeast corner of Redridge Mountains (77, 70).
  • Kill him to loot the rune.

Beacon of Light Rune

Beacon of Light is a Paladin Rune for the Gloves slot. Here’s how to get it:

  • Hand in Waylaid Supplies crates until you reach Friendly reputation with Azeroth Commerce Authority.
  • Purchase the rune from a Supply Officer. Supply Officers can be found near the Auction House in each major city.

Crusader Strike Rune

Crusader Strike is a Paladin Rune for the Gloves slot. Here’s how to get it:

Dwarf:

Human:

Divine Light Rune

Divine Light is a Paladin Rune for the Cloak slot. Here’s how to get it:

  • Talk to Brother Romulus in the Cathedral of Light in Stormwind City.
  • Take the stairs to your left to enter the catacombs and pick up a Charred Note from a shelf.
  • Talk to Ada Gelhardt on the island in the river between Westfall, Darkshore, and Elwynn Forest.
  • Defeat her, then talk to her again to get the rune.

Divine Storm Rune

Divine Storm is a Paladin Rune for the Chest slot. Here’s how to get it:

Hallowed Ground Rune

Hallowed Ground is a Paladin Rune for the Chest slot. Here’s how to get it:

Loch Modan:

Westfall:

Hand of Reckoning Rune

Hand of Reckoning is a Paladin Rune for the Gloves slot. Here’s how to get it:

Loch Modan:

  • Enter either of the caves in Stonesplinter Valley in southern Loch Modan and follow the stream of water to the back.
  • Open a Sunken Reliquary at the bottom of the pool (37, 91) to loot a Libram of Justice.
  • Equip the Libram of Justice and kill enemies while they are stunned by your Hammer of Justice.
  • When you’ve done this 10 times, you will become Inspired and can use the Libram of Justice to get the rune.

Westfall:

Hand of Sacrifice Rune

Hand of Sacrifice is a Paladin Rune for the Pants slot. Here’s how to get it:

  • Visit Grizzby inside the inn at Ratchet in The Barrnes.
  • Purchase a Rune of Sacrifice from him for 3 gold and use it to get the rune.

Inspiration Exemplar Rune

Inspiration Exemplar is a Paladin Rune for the Pants slot. Here’s how to get it:

  • Grab a partner of one of the following classes: Druid, Paladin, Priest, or Shaman.
  • Travel to one of these locations and look for a corpse called Adventurer’s Remains:
    • Dun Morogh: The Grizzled Den cave west of Kharanos (43, 49.6)
    • Elwynn Forest: a hill east of Jerod’s Landing (52.2, 84.7)
    • Teldrassil: Oracle Glade in the northwest of the zone (32, 35)
  • Interact with the corpse and select “Begin the ritual” to start a summoning ritual.
  • Have your partner click on the summoning portal to summon an Adventurer’s Spirit. Loot the spirit to get the rune.

Rebuke Rune

Rebuke is a Paladin Rune for the Pants slot. Here’s how to get it:

Ironforge:

  • Speak with Bruuk Barleybeard, the bartender in Bruuk’s Corner in the Military Ward (72, 76) and progress his dialogue.
  • Speak with Bruart, a level 10 dwarf nearby, and defeat him when he turns hostile.
  • Return to Bruuk Barleybeard to get the rune.

Stormwind City:

  • Speak with Liv Bradford, the bartender at the tavern in The Park of Stormwind City (22.5, 64) and progress her dialogue.
  • Speak with Stuart, a level 10 human nearby, and defeat him when he turns hostile.
  • Return to Liv Bradford to get the rune.

 

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.
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Bigtruthhere
Bigtruthhere
1 year ago

Good, let the alliance overrun pvp servers and be best in pve for once, horde will now have to learn to play the game while being last place like alliance always did

Last edited 1 year ago by Bigtruthhere
Gotta
Gotta
Reply to  Bigtruthhere
1 year ago

What are earth are you talking about? I’ve been playing since the beginning and alliance has always been superior. Better racials and the pvp maps were in favor of alliance.

Passion
Reply to  Gotta
1 year ago

I’m not quite sure what you were playing, but Alliance racials are worse almost across the board in Classic.

Not counting Paladins, or Priest racials at least.

Gotta
Gotta
Reply to  Passion
1 year ago

Escape Artist, Perception, Stone form? I’m talking PvP. Warstomp is probably number 1 but overall?

TWOHANDEDENJOYER
TWOHANDEDENJOYER
1 year ago

so it wasn’t enough for you guys to nick shamans windfury totem by giving it to druid as an aura… now you’re gonna nick shamans strength and agi totem too by giving it to paladin oh and why not give paladin a bloody tremor totem AURA as well just for good measure?

at this point why don’t you just delete horde lmao. if you’re gonna steal all the abilities/buffs exclusive to the horde faction and give them as an improved version to the alliance faction with a pretty ribbon on it to boot, why do you even bother having factions at all?…

reading up on these runes i can easily tell a lot of them should not even have left the drawing board… its downright insane what you’re planning here if this is legit.

Last edited 1 year ago by TWOHANDEDENJOYER
steezydeez
steezydeez
Reply to  TWOHANDEDENJOYER
1 year ago

who is this guy talking to

dumbo
dumbo
Reply to  TWOHANDEDENJOYER
1 year ago

Dude calm down, the level cap is 25 of course it wont be 100% balanced

Romey
Romey
Reply to  TWOHANDEDENJOYER
1 year ago

I think he has a good Point here.
Alliance gets the unique and trademark abilities from the Shaman, but doesn´t get anything in return. For Example Blessing of Kings/Might/Salvation etc.
In End-Game Classic Alliance performs a bit better than Horde and with this change, the gap will increase even more. With the current playerbase the people will even more tend towards the alliance faction with these changes.
Especially on PvP Server this can become a huge Problem.

Krysen
Krysen
Reply to  Romey
1 year ago

Dude is totally right. I mean, I’m liking most of those changes and can’t wait to be able to play, but we must not forget that a huge thing that separates classic from retail is class identity and class uniqueness, which is being slaughtered here.

belos
belos
Reply to  Romey
1 year ago

kings is a level 30 spell so pallys wont have it. might i thought didn’t stack with the war buff and there is a totem that reduces threat. shamys are getting water shield and earth shield both that are really good. and druids getting windfury helps both sides cus now melee will always be in range of windfury. the only real unfair i can see is the fear aura and that’s only if it doen’t act like the totem and go off in waves

Romey
Romey
Reply to  belos
1 year ago

Sorry but you´re wrong
Kings is a Skill in the Talentree, available at lvl 20
Battle Cry and BoM do stack in Classic (in WOTLK it doesn´t stack anymore)

The Totem that reduces Threat is crap because it competes with WF and AGI Totem. While you can have only 1 Totem per Element (groupwide), multiple Paladins buffs can be applied at the same time (raidwide)

Totems are powerful but clunky (totemrange, can get killed, can pull,…) so other classes get the Power without the clunkyness? = is even better than the Shaman-Abilities. WF is with Pala-Buffs even more powerful than on hordeside.

When you play Warrior in Classic your first Decision is:
Wanna play with Shaman support? = Horde
Wanna play with Paladin support? = Alliance
If one Faction can give you both, there is no Decision anymore.

About Class identity/lore/uniqueness we dont have to talk about it really.

Im not a Horde-Lover and the Paladin sounds great but i dont get the Point of giving one Faction some huge Power-ups while not giving the other Faction anything back.

PallyPower
PallyPower
Reply to  TWOHANDEDENJOYER
1 year ago

OMG HORDE ISNT GONNA BE META FOR THE FIRST TIME IN 20 YEARS BLIZZARD HATES THE HORDE ITS NOT LIKE WE HAVE BEEN THE META FACTION SINCE TBC CAME OUT

Malski
Malski
Reply to  TWOHANDEDENJOYER
1 year ago

What a totally moronic reaction.
Hunters will provide kings as an aspect.
The only edge alliance have over horde is the paladin’s op Inspiration Exemplar, but that is literally just a Tremor Totem.

Please read up before crying over something you are clearly unable to comprehend.

Have fun in SoD lads <3

Durex
Durex
Reply to  TWOHANDEDENJOYER
11 months ago

What you moaning for? Horde get what they deserve like that shithole you call a capital city Orgrimmar

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