- Author: Nevermore
- Date: July 7, 2024
- Updated: July 20, 2024
- Expansion: WoW Classic
Welcome to our Season of Discovery (SoD) Phase 4 Feral Druid DPS Guide. Rapidly gaining fame and glory in the Season of Discovery, Feral Druid became known as one of the most powerful DPS Melee Specializations in the game, not only having a huge damage output but also providing a large amount of utility to any raid group.
This guide focuses exclusively on the Feral specialization, exploring key components such as Runes, Talent Trees, Stat Priorities, Rotations & Abilities, BiS (Best in Slot) items, and Race Choices. With the new Rune System introduced in the Season of Discovery, Feral Druid sees a complete overhaul, raising the specialization from the status of “meme specs” to one of the most sought-after DPS classes.
Talents
Runes
- Helm: Gore
- Cloak: Improved Swipe
- Chest: Wild Strikes
- Wrist: Elune’s Fires
- Hands: Mangle
- Waist: Berserk
- Legs: Savage Roar
- Feet: King of the Jungle
- Ring: Feral Combat Specialization
- Ring: Mace Specialization/Pole Weapon Specialization
Stat Priority
- Hit Chance
- Critical Strike Chance
- Weapon Damage
- Agility
- Haste (Catnip/Special Consumables)
- Strength
- Attack Power
Rotations & Abilities
Standard Rotation (No Tier Set)
- Cast Faerie Fire (Feral) and upkeep it on the target
- Cast Savage Roar (Manually Refresh it when it’s about to expire)
- Cast Berserk (Burst Phase)
- Cast Tiger’s Fury (Whenever its cooldown resets due to Gore)
- Cast Mangle (Refresh Mangle when it’s about to expire)
- Cast Rip (Refreshes Automatically due to Elune’s Fires)
- Cast Ferocious Bite (Main Finisher Move)
- Cast Shred (Main Filler)
Standard Rotation (Tier 1 Set)
- Cast Faerie Fire (Feral) and upkeep it on the target
- Cast Savage Roar (Refreshes automatically when you cast Ferocious Bite)
- Cast Berserk (Burst Phase)
- Cast Tiger’s Fury (Whenever its cooldown resets due to Gore)
- Cast Mangle (Refresh Mangle when it’s about to expire)
- Cast Rip (Refreshes Automatically due to Elune’s Fires)
- Cast Ferocious Bite (Main Finisher Move)
- Cast Rake (Manually Refresh it when it’s about to expire)
- Cast Shred (Main Filler)
AoE Rotation
- Cast Savage Roar (Refresh it when it’s about to expire)
- Cast Berserk (Burst Phase – If it’s a long encounter)
- Cast Tiger’s Fury (When it’s available)
- Cast Swipe (Cat Form) (Main Spell)
Best Races
Druids have very limited race options in WoW Classic Era, with Alliance only having the Night Elf race as a viable option for the Druid Class while the Horde has the Tauren race as a viable option.
Night Elf
Tauren
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Is there a massive dps difference at this level choosing full feral over clearcasting? Thank you for the guide!
There isn’t a massive difference, but there is still a bit of a difference. It seems like powershifting may be the bigger difference, and Ferals that are able to powershift will pull ahead.
Good stuff; very easy to understand explanations behind the choices. Thanks for taking the time to post this.
Pretty much in line with what I had figured but it’s always good to get confirmation. :3
why +5 mace on ring rune instead of defense? as far as i know in sod the weapon skill doesn’t do anything