- Author: Nevermore
- Date: July 11, 2024
- Updated: July 11, 2024
- Expansion: WoW Classic
Welcome to the SoD Phase 4 Shaman Tank Guide!
This guide focuses exclusively on the Shaman Tank build, exploring key components such as Runes, Talent Trees, Stat Priorities, Rotations & Abilities, Best Professions, BiS (Best in Slot) items, and Race Choices. The new Rune System introduced in the Season of Discovery has finally granted shamans a long-forgotten dream, the ability to become tanks! Shamans now have a plethora of passive effects and new abilities that allow them to fulfill the role of a tank, providing new and exciting gameplay for any who wish to try this specific play style.
Talents
Runes
- Helm: Mental Dexterity/Burn
- Cloak: Feral Spirit
- Chest: Shield Mastery
- Wrist: Overcharged
- Hands: Molten Blast
- Waist: Maelstrom Weapon
- Legs: Way of Earth
- Feet: Spirit of the Alpha
- Ring: Axe Specialization/Mace Specialization
- Ring: Defense Specialization
Stat Priority
- Hit Chance
- Spell Damage
- Stamina
- Agility
- Intellect
- Strength
- Armor
Rotations & Abilities
Single-Target Rotation
- Maintain Rockbiter Weapon
- Cast Lightning Shield and maintain it
- Prioritize casting Feral Spirit at the beginning of the encounter
- Place Totems as soon as you position yourself
- Prioritize using Searing Totem for Threat Generation
- Prioritize using Stoneskin Totem if you have the T1 6-item set bonus
- Cast Flame Shock on cooldown and upkeep it 100% of the time
- Cast Molten Blast on cooldown and every Flame Shock refresh
- Cast Stormstrike on cooldown
- Cast Stormstrike to upkeep Mental Dexterity
- Cast Lightning Bolt every time you reach 5 stacks of Maelstrom Weapon
- Cast Earth Shock
- Cast Earth Shock to taunt targets in melee range
- Cast Earth Shock on cooldown as long as you don’t need to taunt a target
AoE Rotation
- Maintain Rockbiter Weapon
- Cast Molten Blast on cooldown and every Flame Shock refresh
- Cast Flame Shock on as many targets as possible
- Swap to the Burn rune for packs of AoE Trash Mobs that have at least 5 targets
- Swap back to Mental Dexterity for Boss Fights that feature Cleave scenarios (2-4 targets)
- Cast Magma Totem
- Cast Chain Lightning every time you reach 5 stacks of Maelstrom Weapon
Best Professions
Leatherworking
Leatherworking is among the top professions for a class such as Shaman, providing the ability to craft Leather Armor and Mail Armor. Moreover, Leatherworking provides access to special epic recipes in the Season of Discovery, granting Shaman Tank powerful equipment that would help in any dangerous situation.
Engineering
Being known as one of the top professions in both PvE and PvP in the Classic Era, Engineering’s reputation remains true in the Season of Discovery as well. It grants access to powerful bombs, various gadgets, and even specially crafted equipment that can be used to enhance your overall performance.
Skinning
Skinning is a viable alternative for both gold and material generation in case you pick Leatherworking. This profession is one of the easiest to grind as all you have to do is kill mobs in the world and skin their pelts.
Best Races
The Shaman Class can only be picked by the Horde faction, being available for 3 specific races. The best possible option is a pick between Troll and Tauren depending on your preferences. Trolls bring Berserking which can be potentially very strong for Threat Generation and DPS if you manage to activate the 30% bonus while Tauren brings Endurance which is a solid and reliable HP stat boost passive effect. Orc is the worst choice for Shaman Tanks as it can only benefit from Hardiness and Axe Specialization since Blood Fury‘s double-edged effect is far too dangerous for tanks.
Orc
Tauren
Troll
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How do you see a sham tank in pvp? What changes would yo apply?
Maybe something with shamanistic rage and lava burst?
I think you may have to aim to win a war of attrition. Otherwise I would look to go Dual-Wield for PvP as well. Shield Mastery is simply too situational for PvP, and Way of Earth lowers your access to a reliable interrupt.
https://www.warcrafttavern.com/wow-classic/tools/sod-talent-calculator/shaman#?t=B1111155555bbbbbd&g=0-0-1
Probably this
I feel you need more points into elemental or shaman tanks will OOM too quickly
12/8/0 is going to be my starting tank build at 25. without mana shamans cant tank. Extra points in concussion for better damage for same mana cost coupled with Convection makes you much more efficient. the extra points you get in enchancement is not worth it imo at this early stage
Edit: idiot only have 15 points to work with. I’d consider doing a 7/8/0 build
Shield Mastery is your source of mana as long as you are tanking. If you are not tanking, you can hotswap into Shamanistic Rage for mana instead.
Stop recommending that stupid mace, test of strenght is last chain u can do rest of the chain is 26lvl +
came to say this, huge waste of time. Also the Face Smasher BoE drop from SFK is better than the one mentioned here.