Spelladin raid DPS [Pre-BIS] and [P3 BIS] — NEW META?

spelladin raid dps pre bis and p3 bis new meta

This is work in progress — we don’t know how Classic will work 100%. But at the moment, it looks like a spellhybrid setup will be better for phase 1 & 2. Please take this guide with a grain of salt, as it was made when having only pserver data available. Will try to update the guide ASAP, but might not be able to make it before launch. Please join the discord if you need information. This spec is about speed, not procs. Even if procs don’t work in our favour, it will still do considerable damage over AP ret.

This is not a comprehensive guide of how to play Spelladin (though it will be at some point), and is mostly to give you an idea of the potential of Pre-bis Spelladin.

I will make more videos in the future. Scroll down for more info!

This is a video showing off the potential of the Spelladin in Prebis.

And here is a shorter video showing off the potential of Spelladin in Phase 3 BIS.

Why Spelladin?

  • Gear competition – That T2 gear that every pally wants for PVP or RP, isn’t good for holy PVE. But it is BIS (likely forever) for Spelladins. That’s 8 pieces of items that are Spelladin prio, which won’t be replaced in ZG, AQ, or NAXX. That’s a lot of gear for warriors, casters, etc., that otherwise was wanted by the AP ret.
  • Actually viable DPS, most likely (none of us know how Classic will be tuned in the end).
  • Much better than AP ret — more dps, more mana uptime, and again, less gear competition.
  • Hybrid possibilities: you can cleanse mid swing; you can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power; you can choose talents that gives you 100% mana return on crit, for only 2.5% decrease in DPS; you get an extra pally buff, DI, less downtime due to being a resser, etc.
  • In terms of dps to nightfall uptime ratio, paladin wins:
In Tips Outs' parse ranking video, 4 weeks into MC, the average dps is this:
477.1 warriors, 429 rogue, 361.3 hunters, 359.6 mage, 264.7 locks
I don't know if this is boss only dps, or boss+trash or entire raid.
Because of lack of information I can't really conclude anything,
but nonetheless its interesting to wonder where we could be.

Armor

PreBIS: Spelladin Phase1 PREBIS

If Barrage Girdle, Crimson Felt Hat and Burial Shawl are available, those are pre-bis.

You could use Lionheart Helm until you get Judgement Crown.

Weapons

In general (but it’s contextual), these are the best weapons; worst to best: Destiny/Flurry AxeBlade of HannaIronfoe <<<<< MCP.

If you use Flask then Flurry Axe will be better than Hanna — if so, then use Spirit of Aquementas or better.

Later if you can get them, these weapons will perform better, but remember you’ll be using MCP on the majority of boss fights: AshbringerHungering ColdThunderfury <<<<< MCP.

Spec

Note that there are variations of this spec, and you can even get 5 Illumination completely disregarding Precision with only 2.5% loss of dps. You can choose Repentance, you can choose Divine Favor. You can take Improved Might, or someone else can, etc.

Pure DPS

pure dps spelladin talent tree classic wow v2
11/8/32

Hybrid

hybrid spelladin talent tree classic wow
21/0/30

I’ll probably go with something like this myself, but I haven’t decided yet.

author's choice spelladin talent tree classic wow
20/0/31

Enchants

  • Spell power on weapon and shoulders
  • Haste on helm, legs and hands
  • All stats on chest
  • Strength on bracers
  • Agility on boots (or speed) and cloak (or resist)

Consumes list

Some of the items are pure contextual, like f.ex. if you don’t use shadow oil, shadow power wont do much for you. Also some of the consumes cannot be used together.

There are also mana regen items like Nightfin Soup and Mageblood Potion that isn’t strictly DPS, but will give you more uptime of course.

Ordered from best to worst in terms of general pure dps:

Best

Great

Good

Okay

In general, for every boss you should aim to have:

  • 1x MCP with Shadow Oil and Counterweight
  • 1x Major Mana Potion + 1x Dark Rune
  • 0-1x Goblin Sapper Charge + 1-2x Crystal Charge
  • At least Best-tier consumes, except flask.
    • Great-tier consumes are awesome for packs of mobs. If you don’t have too many, only use them on 3+ mobs at the time. But they are great for bosses as well.
    • Good-tier consumes are really nice to have as well.
    • Okay-tier consumes are sorta meh, but will still boost you. How many consumes you need it comes down to how long your raids are and how much gold you have.

Side-note: In terms of the auras; Leader of the Pack, trueshot aura, moonkin aura. If you have a choice, go with trueshot aura, then leader of the pack, then moonkin aura.

And if you have any mana problems, you could refer to this – might help you out:

mana chart for spelladin wow classic guide

Big thanks to the non ‘holy paladin’ community as a whole, in particular Theloras and in especially Despotus for making the final sheet of all sheets!

I also want to thank Drakova for inspiring a lot of us.

Join us on Discord if you are thinking about becoming a Spelladin!

Feel free to correct me if you think I’ve made a mistake or have a suggestion.

 

About the Author

Dexterbravo

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