- Author: Luxrah
- Date: November 21, 2024
- Updated: November 21, 2024
- Expansion: WoW Classic
Mages are the ultimate utility class in WoW Classic, between their portals, conjured food and water, mobility, and crowd control. Their ability to control and damage many mobs at once makes them one of the best classes for farming in both dungeons and the open world. The Mage is also a gold printing machine, able to sell portals and conjured water without even leaving their capital city. On top of all this, their strong DPS makes them highly desirable in raids.
With Blink, Slow Fall, and the ability to teleport themselves and their party members to any major city on demand, Mages have a strong advantage in Vanilla World of Warcraft where simply getting from point A to point B is half the work. They also bring Counterspell and Remove Lesser Curse as well as the valuable Arcane Intellect buff to further cement their desirability in group content.
Roles and Specializations
The three talent trees for Mages are Arcane, Fire, and Frost.
- Arcane
- Contains talents to improve the Mage’s mana utility and effectiveness with Arcane spells.
- The least popular specialization for Mages in WoW Classic due to the other two offering more damage and control.
- Fire
- Buffs the Mage’s damage with their Fire spells.
- This specialization offers the highest potential DPS, but is often avoided in early phases due to the Fire resistance of enemies in the Molten Core and Blackwing Lair raids.
- Frost
- Improves the Mage’s damage with their Frost spells and provides additional survivability and utility.
- This specialization is optimal for solo and PvP content due to its high AoE damage output as well as control and survival talents.
- Often used in early phase raids where Fire resistance is high.
View the complete Mage talent tree in our Mage Talent Calculator.
Class Feature: Portals
Mages are able to create Portals to each of their faction’s three major cities. Other players in their group can use these Portals to teleport to that location, saving them the trouble of having to get back there on foot or using a Hearthstone. Mages will often sell Portals to other players as a way of making extra gold. At the end of a raid, a Mage will usually put up a Portal to their faction’s capital city for everyone to use.
Mages can also Teleport themselves in the same way. There is no cooldown on these abilities, so a Mage can very easily run back and forth between distant locations that would otherwise require quite a lot of travel time.
Class Feature: Conjured Food and Water
In addition to Portals, Mages can also conjure up food and water for themselves and their allies to use. These consumables are equivalent to the standard food and water that can be purchased from vendors, but come at no cost. Conjured items disappear once a character has been logged out for 15 minutes, but there is no limit on how much of it a Mage can make (other than the mana required to conjure it or the bag space needed to store it).
Resources
Mages use Mana as their main ability resource.
Races
Mages have a few Race options for each faction.
Racial Abilities
Alliance
Gnome
Human
Starting Stats
Alliance
Stat | Gnome | Human |
---|---|---|
Stamina | 19 | 20 |
Strength | 15 | 20 |
Agility | 23 | 20 |
Intellect | 27 | 23 |
Spirit | 22 | 23 |
Horde
Stat | Troll | Undead |
---|---|---|
Stamina | 21 | 21 |
Strength | 21 | 19 |
Agility | 22 | 18 |
Intellect | 19 | 21 |
Spirit | 23 | 27 |
Weapon Skills and Armor Proficiencies
Mages can only equip Cloth armor and can never learn any other armor proficiencies.
Below is a table of weapon types that Mages can use and where the initial skill can be trained. Mages have very few options for weapons compared to other classes.
Weapon Type | Where to Learn |
---|---|
Ilyenia Moonfire in Darnassus Bixi Wobblebonk in Ironforge Woo Ping in Stormwind Sayoc in Orgrimmar Archibald in Undercity | |
Default Default | |
Default Default |
Notable Abilities
Mages have a lot of useful abilities that will make them a welcome addition to any group.
Utility
- Conjure Food
- Conjure Water
- Counterspell
- Evocation
- Portal: Darnassus
- Portal: Ironforge
- Portal: Stormwind
- Portal: Orgrimmar
- Portal: Thunder Bluff
- Portal: Undercity
Movement
- Blink
- Slow Fall
- Teleport: Ironforge
- Teleport: Orgrimmar
- Teleport: Stormwind
- Teleport: Undercity
- Teleport: Darnassus
- Teleport: Thunder Bluff
Dispels
Crowd Control
Threat
- None
Buffs
Debuffs
- None
Mage Trainer Locations
Mage class trainers can be found in starting zones and in a few other locations depending upon your faction.
Trainer | Faction | Location | Coordinates |
---|---|---|---|
Alliance | Dun Morogh – Cold Ridge Valley | 28.6, 66.4 | |
Alliance | Dun Morogh – Kharanos | 47.4, 52.0 | |
Horde | Durotar – Valley of Trials | 42.6, 69.0 | |
Horde | Durotar – Sen’jin Village | 56.2, 75.0 | |
Alliance | Elwynn Forest – Northshire | 49.6, 39.6 | |
Alliance | Elwynn Forest – Goldshire | 43.2, 66.2 | |
Alliance | Ironforge – Mystic Ward | 27.0, 8.2 | |
Alliance | Ironforge – Mystic Ward | 26.8, 8.6 | |
Alliance | Ironforge – Mystic Ward | 26.2, 7.6 | |
Alliance | Ironforge – Mystic Ward | 27.0, 6.8 | |
Horde | Orgrimmar – Valley of Spirits | 38.6, 86.0 | |
Horde | Orgrimmar – Valley of Spirits | 38.8, 85.4 | |
Horde | Orgrimmar – Valley of Spirits | 38.6, 85.6 | |
Horde | Orgrimmar – Valley of Spirits | 39.0, 86.0 | |
Alliance | Stormwind – Mage Quarter | 37.4, 81.6 | |
Alliance | Stormwind – Mage Quarter | 38.6, 79.6 | |
Horde | Thunder Bluff – Spirit Rise | 22.6, 15.8 | |
Horde | Thunder Bluff – Spirit Rise | 25.8, 21.8 | |
Horde | Thunder Bluff – Spirit Rise | 25.6, 15.6 | |
Horde | Tirisfal Glades – Deathknell | 30.8, 66.0 | |
Horde | Tirisfal Glades – Brill | 61.8, 52.4 | |
Horde | Undercity – Magic Quarter | 85.0, 10.2 | |
Horde | Undercity – Magic Quarter | 85.2, 15.6 | |
Horde | Undercity – Magic Quarter | 85.6, 14.6 |
Mage Portal Trainer Locations
Mage Portal Trainers only teach the Portal and Teleport spells for the city where they are located.
Trainer | Faction | Location | Coordinates |
---|---|---|---|
Alliance | Darnassus – Temple of the Moon | 40.6, 82.0 | |
Alliance | Ironforge – Mystic Ward | 26.0, 8.6 | |
Horde | Orgrimmar – Valley of Spirits | 38.6, 85.8 | |
Alliance | Stormwind – Mage Quarter | 39.6, 79.6 | |
Horde | Thunder Bluff – Spirit Rise | 22.4, 16.4 | |
Horde | Undercity – Magic Quarter | 84.6, 16.8 |
Gear Sets
Here are all of the equipment sets for Mages in Classic WoW, including dungeon sets, raid tier sets, and PvP sets.
- Magister’s Regalia (Dungeon Set 1 or Tier 0)
- Sorcerer’s Regalia (Dungeon Set 2 or Tier 0.5)
- Arcanist Regalia (Tier 1 – Molten Core)
- Illusionist’s Attire (Tier 1.5 – Zul’Gurub)
- Netherwind Regalia (Tier 2 – Blackwing Lair)
- Trappings of Vaulted Secrets (Ruins of Ahn’Qiraj)
- Enigma Vestments (Tier 2.5 – Temple of Ahn’Qiraj)
- Frostfire Regalia (Tier 3 – Naxxramas)
- The Highlander’s Intent/ The Defiler’s Intent (Arathi Basin)
- Lieutenant Commander’s Regalia/ Champion’s Regalia (Rare PvP)
- Field Marshal’s Regalia/ Warlord’s Regalia (Epic PvP)
Notable Items
- Mind Quickening Gem: A powerful Mage-specific trinket that drops from Vaelstrasz in Blackwing Lair.
- Neltharion’s Tear: A highly prized trinket from Nefarian in Blackwing Lair that helps with the Mage’s Hit cap woes.
- Atiesh, Greatstaff of the Guardian: A legendary weapon from the Naxxramas raid that can be used by Mages. (Atiesh Guide)
Skill Books
Below are all of the skill books that are available for Mages in WoW Classic. These books teach new abilities or ability ranks that cannot be learned from trainers. The books are not Soulbound and can therefore be traded or purchased from the Auction House.
Book | Teaches | Source | Patch |
---|---|---|---|
World drop | 1.4 | ||
Frost Ward (rank 5) | World drop | 1.11 | |
Arcane Missiles (rank 8) | Bosses in Ruins of Ahn’Qiraj | 1.9 | |
Fireball (rank 12) | Bosses in Ruins of Ahn’Qiraj | 1.9 | |
Frostbolt (rank 11) | Bosses in Ruins of Ahn’Qiraj | 1.9 | |
Conjure Food (rank 7) | Archivist Galford in Stratholme | 1.11 | |
Gahz’ranka in Zul’Gurub | 1.11 |
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