Hotfixes & Class Tuning – March 5th Season of Discovery

season of discovery march 5th hotfixes and class tuning featured image

The class tuning update that was previewed earlier this week has now received full patch notes and has gone live on NA realms, with EU realms receiving the update with the weekly reset. A lot of the details were covered in the preview, found here. In this article we will highlight what changed since then.

class tuning infographic march 5th preview 1

Kha’damu, the Gurubashi Arena boss, has had his self healing dropped, as well as when he grows he will begin taking more damage. Kha’damu will also no longer drop “extraneous items”. This might mean he no longer drops the Unique: 0 Bloodthirst Blade that he did previously.

Mildly Irradiated Rejuvenation Potions and Enchanted Sigil: Innovation will now increased Ranged Attack Power, making them useful for Ranged Hunters. Hyperconductive Goldwrap has received a tooltip overhaul, and Season of Discovery gear that gives Hit chance will no longer be quite as verbose.

Survival Instincts for Druids should now always give the correct amount of Health. Avenger’s Shield for Paladins should now correctly scale with Attack Power. Finally, Intercept should no longer have issues with your characters facing, and Deep Wounds will continue dealing damage even after the Warrior that applied it has died.

Kaivax – (Source)

March 5, 2024

WoW Classic: Season of Discovery

  • Kha’damu no longer drops extraneous items.
  • Kha’damu now recovers less health from his self-healing effects.
  • As Kha’damu grows in size, he now becomes more susceptible to attacks.
  • Mildly Irradiated Rejuvenation Potion now also increases Ranged Attack Power.
  • Enchanted Sigil: Innovation now increases ranged attack power in addition to its normal effects.
  • Hyperconductive Goldwrap tooltip updated to better reflect how Hyperconductive Goldwrap works.
  • Tooltips for new ranged, melee, and spell hit/crit stats in Season of Discovery have been updated to be less verbose. The effects were not changed.
  • Druid
    • Fixed an issue with Survival Instincts causing Druids to sometimes incorrectly gain health when shifting into Bear Form, Cat Form, or Dire Bear Form while Survival Instincts is active.
  • Hunter
    • Chimera Shot damage increased to 120% of weapon damage (was 100%) and Chimera Shot Serpent Sting damage increased to 48% of Serpent Sting damage (was 40%).
    • Explosive Shot base damage done before Attack Power increased by 15%.
    • Carve damage increased to 65% of weapon damage (was 50%).
  • Mage
    • Frostfire Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for Fireball.
    • Spellfrost Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for Frostbolt.
    • Regeneration, Mass Regeneration, and Chronostatic Preservation spell power coefficients increased by 88%.
      • Developers’ notes: This is to compensate for Mage healers wearing primarily items which grant “damage and healing” instead of “healing”.
    • Chronostatic Preservation mana cost decreased by 44%.
    • Resolved some tooltip issues with Chronostatic Preservation.
  • Paladin
    • Seal of Martyrdom damage increased to 50% weapon damage per swing (was 40%). Seal of Martyrdom Judgement increased to 85% weapon damage (was 70%).
    • Seal of Martyrdom Seal and Judgement effects now benefit from talents and effects that modify Seal of Righteousness, particularly Improved Seal of Righteousness.
    • Avenger’s Shield now properly gains increased damage from the Paladin’s Attack Power.
  • Shaman
    • Corrected an issue where Earth Shield was not healing for the correct amount.
  • Warlock
    • Grimoire of Synergy now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
  • Warrior
    • Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of Sunder Armor stacks.
    • Fixed an issue with facing when using Intercept.
    • Deep Wounds will now continue dealing damage after the Warrior who applied it has died.

About the Author

Passion

I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.

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