New Raid Difficulty System Coming for Both Ahn’Qiraj Raids in Phase 6 of Season of Discovery

venture into ahn'qiraj on april 21st season of mastery featured image
  • Author: Luxrah
  • Date: November 2, 2024
  • Updated: November 2, 2024
  • Expansion: WoW Classic

Phase 6 of Season of Discovery now has a release date, and along with that announcement, Blizzard hinted at a new raid difficulty system for the two Ahn’Qiraj raids that will open a couple of weeks later on December 6th. They have now edited the article to include further details about what this new difficulty system entails.

The difficulty system is called Descent into Madness, and will reward players with additional loot as long as they can defeat each boss within a limited number of attempts. After each boss, you’ll be able to decide whether you want to take the loot you’ve already earned or push your luck and try for even more on the next boss.

This bonus loot will be on top of the standard boss loot, and will not be more powerful. Most of the items will be cosmetic.

Blizzard – (Source)

New Raid Difficulty System

Inside the Ruins of Ahn’Qiraj and Temple of Ahn’Qiraj players will need to decide how far they want to push their skill to earn additional rewards with an optional new system we’re calling “Descent into Madness.”  These additional rewards can be earned on top of the guaranteed loot dropped by the bosses within these two raid dungeons. To opt in, players will need to choose to take part before the encounter with the first boss in each raid.

Players who choose to test their abilities against the increased difficulty of each boss are provided with a limited number of attempts to succeed in earning these bonus rewards. If the raid group succeeds, they’ll be rewarded with a bonus chest which provides additional items for the raid. Players can choose to loot the bonus chest for the additional rewards or can opt to continue to the next boss. Opting in to the next boss will destroy the previous chest and allow the raid to try for a new chest with additional items in it after the next boss. There are check points in place as you progress through the raid dungeon so that should you fail at some point, you will still be awarded a minimum amount of bonus loot if you’ve reached one of those checkpoints.

The choice between more rewards to hand out to your team and facing increasing difficulty will be entirely up to the raid group to decide. It’s important to note that rewards are in addition to those that can be earned from the regular boss loot but aren’t more powerful. Compared to previous phases of Season of Discovery, the amount of loot per boss is being migrated from requiring the harder difficulty, to most of it being awarded baseline. The base number of drops per boss will be higher, the bonus loot will be very limited, and many of these additional rewards will also be cosmetic in nature.

Will you press your luck or will you loot your rewards early and lay claim to any bonus rewards you’ve earned? Players will be able to test this system when it goes up on the PTR (Public Test Realm) on Friday, November 8.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

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