New Runes Datamined for Phase 2 of Season of Discovery

season of discovery phase 2 runes datamined feature image

As with every piece of new WoW content, a handful of new additions for Season of Discovery Phase 2 have been datamined. It is important to remember that just because these Runes are visible via datamining, that does not mean they will make it to the finished product. These are simply what is in the PTR files, not what will be in Phase 2.

With the exception of three Runes, these are all for new slots unavailable in Phase 1. These slots are: Boots, Bracers, Belts, and BHelmets.

Warrior

Pants

Commanding Shout

The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 2 min.

Belt

Blood Surge

Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant and cost no Rage.

Focused Rage

Reduces the rage cost of your offensive abilities by 3.

Precise Timing

Slam is now instant but has a 6 sec cooldown.

Bracers

Rampage

Warrior goes on a rampage, increasing attack power by 2% and causing most successful melee attacks to increase attack power by an additional 2%. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.

Sword and Board

When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec.

Wrecking Crew

Your melee critical hits Enrage you, increasing all physical damage caused by 10% for 12 sec. This effect does not stack with Enrage.

Boots

Enraged Regeneration

Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

Intervene

Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.

Rallying Cry

Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.

Helm

Shield Mastery

Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

Taste for Blood

Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec.

Vigilance

Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.

Paladin

Belt

Enlightened Judgements

Increases the range on your Judgement by 30 yards and your spell hit with all spells by 17%.

Infusion of Light

Increases the damage done by your Holy Shock by 20%, and your damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the cost of Holy Shock.

Sheath of Light

Dealing damage with your melee weapon increases your spell power by an amount equal to 30% of your attack power for 1 min. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.

Bracers

Improved Hammer of Wrath

The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.

Purifying Power

Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.

Boots

Guarded by the Light

Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration.

Sacred Shield

Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the Paladin’s chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time.

The Art of War

Your melee critical strikes reset the cooldowns on Holy Shock and Exorcism.

Helm

Fanaticism

Increases your critical strike chance with Holy spells by 18%.

Improved Sanctuary

Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.

Light’s Grace

Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.

Wrath

Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.

Hunter

Belt

Aspect of the Viper

The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Expose Weakness

Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.

Melee Specialist

Raptor Strike cooldown reduced to 3 sec and is now instant, Mongoose Bite cooldown removed, and Raptor Strike has a 30% chance on each attack not to trigger its cooldown.

Steady Shot

A steady shot that causes 60% ranged weapon damage.

Bracers

Focus Fire

Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec.
Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.

T.N.T.

Increases the damage done by Explosive Shot and all your damaging traps by 10%.

Boots

Dual Wield Specialization

Increases the damage done by your offhand weapon by 50%, causes your Raptor Strike to strike with both weapons when you are dual-wielding, and Raptor Strike deals 30% increased damage when you are wielding two weapons of the same type.

Invigoration

When your pet scores a critical hit with a special ability, you instantly regenerate 5% of your maximum mana.

Trap Launcher

Your Traps can now be placed at any location within 40 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.

Rogue

Belt

Poisoned Knife

Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Shadowstep

Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.

Shuriken Toss

Throw a shuriken at your enemy dealing damage equal to 25% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point.

Boots

Master of Subtlety

Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.

Waylay

Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec.

Rolling with the Punches

Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.

Helm

Combat Potency

You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.

Focused Attacks

You gain 2 Energy every time you deal a melee or ranged critical strike.

Honor Among Thieves

When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.

Priest

Pants

Shadowfiend

Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.

Belt

Empowered Renew

Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects.
In addition, your Renew can now be active on targets affected by another Priest’s Renew.

Mind Spike

Blasts the target for Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.

Renewed Hope

Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance have 10% increased critical effect chance when cast on targets with Weakened Soul.

Bracers

Despair

Periodic damage from your spells can now be critical strikes.

Surge of Light

Critical spellcasts cause your next Smite, Flash Heal, or Binding Heal cast within 15 sec to be instant cast.

Void Zone

Summons a void zone in the target area that deals Shadow damage to enemies that stand within it every second for 10 sec.

Boots

Dispersion

You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Pain Suppression

Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

Spirit of the Redeemer

Activate to become the Spirit of Redemption for 30 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying.

Helm

Divine Aegis

Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.

Shaman

Chest

Two-Handed Mastery

Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons for 10 sec.

Belt

Fire Nova

Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.

Maelstrom Weapon

When you deal damage with a melee attack, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Power Surge

Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant.

Boots

Ancestral Awakening

When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.

Decoy Totem

Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.

Spirit of the Alpha

Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target.

Mage

Belt

Frostfire Bolt

Launches a bolt of frostfire at the enemy, causing Frostfire damage, slowing movement speed by 40% and causing additional Frostfire damage over 9 sec. This spell will be checked against the lower of the target’s Frost and Fire resists and counts as both Frost and Fire damage.

Hot Streak

Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast.

Missile Barrage

Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.

Spellfrost Bolt

Launches a bolt of spellfrost at the enemy, causing Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target’s Frost and Arcane resists and counts as both Frost and Arcane damage.

Bracers

Balefire Bolt

Unleash a reality-distorting burst of raw magic at your enemy, dealing Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target’s Arcane and Fire resists.

Displacement

Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.

Molten Armor

Causes Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Boots

Brain Freeze

Your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball, Spellfrost Bolt, or Frostfire Bolt spell to be instant cast and cost no mana.

Chronostatic Preservation

Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 15 sec before it combusts and expires. When unleashed, heals a friendly target.
This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.

Spell Power

Increases critical strike damage bonus of all spells by 50%.

Helm

Deep Freeze

Stuns the target for 5 sec. Only usable on Frozen targets. Deals damage to targets permanently immune to Stun.

Temporal Anomaly

Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing damage for 15 sec.

Warlock

Belt

Grimoire of Synergy

Recite from a dark tome, granting damage done by you or your summoned demon a 5% chance to increase the damage done by the other by 5% for 15 sec. Recitation lasts 30 min.

Invocation

Refreshing Corruption, Immolate, Curse of Agony, or Siphon Life when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to one period of that spell’s periodic damage.

Shadow and Flame

Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec.

Bracers

Immolation Aura

Burns nearby enemies for damage every 2 seconds, and reduces all magic damage taken by 10%. Lasts until cancelled.

Summon Felguard

Summons a Felguard under the command of the Warlock.
The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions.

Unstable Affliction

Shadow energy slowly destroys the target, causing damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.

Boots

Dance of the Wicked

You and your demon pet gain dodge chance equal to your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana.

Demonic Knowledge

Increases your spell damage and healing by a value equal to 10% of your Demon pet’s total Stamina plus Intellect.

Shadowflame

Targets in a cone in front of the caster take Shadow damage and additional Fire damage over 8 sec. This effect can be consumed with Conflagrate.

Helm

Backdraft

Your Conflagrate ability also grants 30% spellcasting haste for 10 sec.

Pandemic

Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.

Druid

Belt

Berserk

When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.

Eclipse

Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath increases the critical strike chance of your next Starfire by 30%, both effects stacking up to 4 charges. Both spells also gain 70% chance at all times to not lose casting time when you take damage.

Nourish

Heals a friendly target. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch.

Bracers

Efflorescence

Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target’s location every 2 sec for 30 sec.

Improved Frenzied Regeneration

Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 5% base Mana is converted per second into up to 10% health.

Boots

Dreamstate

Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.

King of the Jungle

Tiger’s Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown.

Survival Instincts

When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.

Helm

Gale Winds

Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.

Gore

Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear). Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger’s Fury.

Improved Barkskin

Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted.

About the Author

Passion

I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.

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