- Author: Mila Grish
- Date: March 18, 2020
- Updated: June 23, 2022
- Expansion: World of Warcraft
The Night Fae Covenant of Ardenweald is one of the Four Covenants that are available in the World of Warcraft Shadowlands Expansion.
In our main guide to Covenants in Shadowlands we discuss the general features shared by all of the Covenants. In this guide we will focus on the unique look and abilities offered by the Night Fae Covenant.
During your adventures you will visit the lands of Ardenweald third, preceded by Necrolord Maldraxxus and followed by the Venthyr Revendreth.
(Updated 05/13/2020)
Night Fae Storyline
The order of the Night Fae was hit most from the soul-drought, since the mystic Night Fae depend on the anima from those deeply connected to nature to keep their land from withering away and slumbering spirits from getting lost forever.
Night Fae Appearance
The realm of the Night Fae is full of starry lush groves and glowing creatures of nature. This matches well with the thick wooden plate of the Night Fae armor, highlighted by the purple glow and large embedded jewels resembling the starry sky. This order’s back item is a set of two similarly colored moths resting on their hero’s shoulder blades.
Night Fae Abilities
General Ability
Soulshape
Unknown cast and cooldown
Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay.
While out in the world, this effect lasts 12 sec before it wears off, but lasts indefinitely while in a rest area.
Soulbinds
Information will be added as it becomes available.
Class Ability
Death Knight | Death’s Due (Replaces Death and Decay)
1 Rune cost, 30 yd, Instant, 30 sec cooldown
Corrupts the targeted ground, causing [3.6036% of Attack power x 11] Shadow damage over a 10 sec to targets within the area.
Affected enemies deal 1% reduced damage to you up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.
Demon Hunter | The Hunt
50 yd, 1 sec cast, 3 min cooldown
Charge to an enemy, inflicting [250% of Attack power] Nature damage and rooting them in place for 3 sec. The target is marked for 1 min, increasing your Fury from Demon’s Bite and Shear against them by 50%.
You may reactivate The Hunt every 30 seconds to teleport behind the marked target, ignoring line of sight.
Druid | Convoke the Spirits
4 sec cast, 2 min cooldown
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.
Hunter | Wild Spirits
40 yd, Instant, 2 min cooldown
Summon a Wild Spirit at the target location that applies Wild Mark to all enemy targets below it for 15 sec.
While the Wild Spirit is active, each damaging ability you use against a target affected by the Wild Mark calls forth a spirit beast to strike your target for [45% of Attack power] Nature damage.
Mage | Shifting Power
5% of base mana, 6 sec cast, 45 sec cooldown
Draw power from the ground beneath you for 6 sec, dealing (60% of Spell power) Nature damage every 1.5 sec to enemies within 15 yds.
While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000) sec every 1.5 sec.
Monk | Faeline Stomp
30 yd, Instant, 30 sec cooldown
Strike the ground fiercely to expose a faeline for 30 seconds, dealing [60% of Attack power] Nature damage and taking an action based on your specialization. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster: Ignite enemies along the faeline Breath of Fire.
Mistweaver: Heal allies along the faeline Essence Font bolt.
Windwalker: Rip Chi and Energy Spheres out of enemies along the faeline.
Paladin | Blessing of the Seasons
Instant
Bless your party members with the aspect of one of the seasons, lasting 1 minute or until you advance to the next season. 15 second cooldown.
- Summer: Causes their attacks to have a high chance to deal [25% of Spell power] Holy damage. Turns to Autumn after use.
- Autumn: Cooldowns recover 10% faster. Turns to Winter after use.
- Winter: Reduces the movement speed of enemies within 40 yds by 20% and their attack speed by 10%. Turns to Spring after use.
- Spring: Increases healing done and healing received by 10%. Turns to Summer after use.
Priest | Fae Blessings
2% of base mana, Instant, 1.5 min cooldown
Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell.
- Discipline:
- Shadow Mend, Mind Blast: Reduces an ally’s damage taken by 10% for 15 sec.
- Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
- Power Word: Radiance: Reduces the cooldowns of one major ability for all targets by 3 sec
- Holy:
- Flash Heal, Heal: Reduces damage taken by 10% for 15 sec.
- Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
- Prayer of Healing: Reduces the cooldowns of one major ability for all targets by 3 sec
- Shadow, Initial:
- Shadow Mend, Mind Blast: Reduces an ally’s damage taken by 10% for 15 sec.
- Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
- Void Bolt: Reduces the cooldowns of up to 5 allies’ major abilities by 3 sec
Rogue | Sepsis
Melee range, Instant, 1.5 min cooldown
Infect the target’s blood, dealing [125.3% of Attack power] Nature damage over 10 seconds. If the target survives its full duration, they suffer additional [12.53% of Attack power x 25] damage and you Vanish from sight.
Cooldown reduced by 60 seconds if Sepsis does not last its full duration.
Shaman | Fae Transfusion
40 yd, 3 sec cast, 2 min cooldown
Transfers the life force of up to 8 enemies in the targeted area, dealing [25% of Spell power and 25% of Attack power] Nature damage every 0.5 sec for 3 seconds.
Pressing Fae Transfusion again within 20 seconds will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
Warlock | Soul Rot
40 yd, 1.5 sec cast, 1 min cooldown
Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer [100% of Spell power] Nature damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Consumes 20% of maximum health when cast.
Warrior | Ancient Aftershock
Instant, 1.5 min cooldown
Slams the ground with your weapon, releasing a shockwave dealing [220% of Attack power] Nature damage and stunning up to 5 enemies for 1.5 seconds.
Enemies struck take [42% of Attack power] Nature damage every 2 seconds for 12 seconds and transfer it to you as 6 Rage.
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