Dragonflight Hotfixes Jan 30th – Warlock Tweaks, Vault Nerfs, Engineering Buffs

dragonflight hotfixes jan 30th warlock tweaks, vault nerfs, engineering buffs

There’s a few class changes in this set of hotfixes, but it looks like Affliction locks are getting their turn in the sun recently. They started out the expansion pretty weak, but right now they’re performing fairly well and these changes should make things a bit more consistent and cleaner, as well.

Some pretty significant nerfs to Vault are going through, although this shouldn’t be unexpected considering this is the natural flow of bringing the tougher difficulties of the current raid to a more attainable level for those with a 9-5. This week we’re seeing Dathea, Kurog, and Raszageth getting nerfs – mostly focused on mythic difficulty with Ras getting some heroic nerfs as well. Go get that AoTC!

There’s also some profession changes seen in these hotfixes with Blizzard trying to give Engineering a little boost as it’s been struggling pretty hardcore for awhile now. Will it be enough to make the profession a bit more competitive with its rivals? Only time will tell.

Make sure to check out the full list of changes and the details below in the full post by Blizzard!

Blizzard – (Source)

JANUARY 30, 2023

Classes

  • Hunter
    • Marksmanship
      • Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
    • Survival
      • Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
  • Monk
    • Brewmaster
      • Fixed an issue where Stagger’s effect was incorrectly reduced.
    • Mistweaver
      • Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
  • Shaman
    • Mana Spring now restores 200 mana when triggered at level 70 (was 400).
      • Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
  • Warlock
    • Affliction
      • Soul Swap now correctly copies the stack count of Agony.
      • Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
      • Haunted Soul is no longer canceled when Haunt is Soul Swapped.
      • Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
      • Soul Swap now correctly shows its remaining cooldown after exhaling.
      • Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
      • Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
      • Fixed an issue where Malefic Affliction wouldn’t be granted if Malefic Rapture damage was absorbed.
      • Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
      • Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
      • Fixed an issue where Deathbolt would deal more damage than intended in low level areas.

Dungeons and Raids

  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
      • Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
      • Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
  • Vault of the Incarnates
    • Dathea, Ascended
      • [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
    • Kurog Grimtotem
      • [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
    • Raszageth
      • [With weekly restarts] Raszageth’s health reduced by 3% on Mythic difficulty.
      • [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Static Charge’s damage is further reduced by distance on Mythic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
      • [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
      • [With weekly restarts] Stormsurge’s Shield effect reduced by 10% on Heroic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).

Enemies and NPCs

  • Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.

Items and Rewards

  • The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
  • Added Apprentice’s Robes and Apprentice’s Boots (Night Elf Mage variant) to Carla Granger.
  • Carla Granger’s Rugged Trapper’s Boots and Battleworn Shoes are now Bind on Equip and can be collected.
  • Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.

Player versus Player

  • Evoker
    • Chrono Loop (PvP Talent) can no longer be applied through immunities.
  • Rogue
    • Assassination
      • [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
        • Developers’ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.

Professions

  • Enchanting
    • Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
  • Engineering
    • [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
    • [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
    • [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
      • Safety Component optional reagents are now always discovered when Tinkers malfunction.
      • Significantly reduced the damage dealt from explosion malfunctions.
      • Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
      • Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
      • Success chance granted from Specialization nodes has been doubled.
      • Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
      • Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
        • Developers’ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
  • Jewelcrafting
    • Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.

Quests

  • To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
    • The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
    • 4 more enemies were added as viable targets for Irideus’ Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
    • Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).

About the Author

Shadostruct

I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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