- Author: Metasaber
- Date: August 8, 2023
- Updated: August 8, 2023
- Expansion: World of Warcraft
During the reset on August 8th, many of the classes that have fallen out of the “meta” in mythic+ are getting buffed while those that have been significantly overperforming are getting nerfed.
Many dps specs are getting a significant buff to their spells. This includes: Retribution Paladin, Unholy DK, Marksmanship Hunter, Outlaw Rogue, and Fury Warrior. Specs that are receiving a nerf are as follows: Guardian Druid, Frost and Fire Mage, Shadow Priest, and Augmentation Evoker.
If you are someone who does a fair amount of mythic+, and you’re looking to log on and do some keys, then you might notice most groups in LFG are looking for very specific specs to fill the remaining spots in their group. These specs are Guardian Druid, Holy Paladin, Shadow Priest, Augmentation Evoker, and Fire Mage. This has become one of the most common group compositions since the release of the 10.1.5 patch, and the introduction of Augmentation Evoker. Changes to certain specs mentioned above, and the addition of Augmentation, has allowed this group composition to succeed in timing very high mythic+ keystones. In fact, if you look at statistics of keystones timed at a level 25+ or higher, these specs represent the majority of classes able to do this since the release of the 10.1.5 patch.
So, what does this mean? Obviously all these specs are strong, but to some extent this gate keeps players who are proficient on other specs from doing the same level of content. And while there is normally a “meta” that exists in the high keystone mythic+ community, the gap between it and the non “meta” specs isn’t generally this large. There is also a trickle down effect that starts to emerge in the LFG too. People who are trying to get their weekly keys done, push for their portals (keystone level 20+), or even push for higher score may start to notice it is harder to get into keys if they don’t play one of the OP specs.
I think that these buffs will be healthy for the community as a whole, and allow certain specs to remain relevant when it comes to pushing higher and higher mythic+ keystones. Upon reset I imagine we will start to see some more group diversity when looking for keys in the group finder.
As usual, the full details of the class tuning can be found in the post below. Best of luck to everyone looking to push higher and higher!
As we continue to monitor gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content. The following are changes that we intend to make with scheduled weekly maintenance (Tuesday, August 8 in this region).
Classes
- Except where noted, all changes will be offest so that they do not apply to PvP.
- Death Knight
- Unholy
- Epidemic damage increased by 8%.
- Bursting Sores damage increased by 12%.
- Unholy
- Druid
- Guardian
- Thrash damage reduced by 8%. This change will also affect PvP combat.
- Raze damage reduced by 8%. This change will also affect PvP combat.
- Guardian
- Evoker
- Augmentation
- Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
- Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
- Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
- Augmentation
- Hunter
- Marksmanship
- Multi-Shot damage increased 8%.
- Explosive Shot damage increased 10%.
- Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
- Marksmanship
- Mage
- Fire
- Flamestrike damage decreased by 10%.
- Flame Patch damage decreased by 10%.
- Conflagration damage decreased by 10%.
- Meteor damage decreased by 10%.
- Phoenix Flames damage decreased by 10%.
- Living Bomb damage decreased by 10%.
- Frost
- Comet Storm damage decreased by 6%.
- Blizzard damage decreased by 8%.
- Frozen Orb damage decreased by 8%.
- Fire
- Paladin
- Holy
- All healing reduced by 5%.
- Light’s Protection now reduces damage taken by 10% (was 16%).
- Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
- Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
- Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
- Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
- Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
- Consecration damage reduced by 25%. This change will also affect PvP combat.
- Retribution
- Divine Storm damage increased by 8%.
- Wake of Ashes damage increased 10%.
- Consecration damage increased 12%.
- Holy
- Priest
- Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
- San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
- Discipline
- Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
- Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
- Holy
- Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
- Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
- Shadow
- Vampiric Touch damage reduced by 20%.
- Shadow Word: Pain damage reduced by 15%.
- Shadowy Apparition damage reduced by 15%.
- Healing from Vampiric Embrace is no longer reduced by 20% in PvP Combat.
- Rogue
- Outlaw
- All ability damage increased by 5%. This change will also affect PvP combat.
- Auto attack damage increased by 5% . This change will also affect PvP combat.
- Outlaw
- Warrior
- Ravager damage increased 8%.
- Thunderous Roar damage increased 8%.
- Fury
- Improved Whirlwind increases your next Single Target abilities by 55%, up from 50%.