Dragonflight Talent Preview: Hunter and Rogue

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A couple more talent previews were released by Blizzard, this time for Hunters and Rogues. The general philosophy behind the new talents is still in effect with these, but these are the first trees released for any pure damage classes. With less obvious utility to share between specs, we can now take a look at what their class and spec trees will look like.

Hunter

Hunters keep most of their flavor abilities as baseline spells, like Eyes of the Beast, tracking, and the various Pet Utility spells, while also keeping Arcane Shot, Disengage, Wing Clip, Freezing Trap, Exhilaration, Aspect of the Turtle and Aspect of the Cheetah, Flare, and Feign Death. The class specific talents also include things like Intimidation, Explosive Trap, Counter Shot, Kill Shot (learned naturally by Marksmanship), Kill Command (learned naturally by Survival and Beast Master), Misdirection, Tranquilizing Shot and more. Some of the talents have ways to improve the given arsenal further, like ‘Fogged Crystal’, a talent that makes Misdirection grant your a pet a 45%-90% damage reduction. The shared tree also has more damage focused tools later down the line, like buffing pet damage or crit chance, giving Serpent Sting, Chimaera Shot, or a choice between Chakrams and Death Chakrams.

The more specialized trees have even more ways of improving damage within the given spec, like Aspect of the Beast, Bloodshed, Stomp, and Rylakstalker’s Piercing Fangs for Beast Mastery; Lock and Load, Volley, Lone Wolf, and Serpentstalker’s Trickery for Marksmanship; and lastly Wildfire Bomb, Tip of the Spear, Mongoose Bite, Coordinated Assault, and Aspect of the Eagle for Survival.

Rogue

Rogues follow a similar trend to Hunters, keeping most of their already shared abilities as baseline, like Crimson Vial, Stealth, Vanish, Eviscerate, Poisons, Lockpicking, Pickpocket, Distract, Cheap Shot, Ambush, Sprint, and Shroud of Concealment. Notably, they also retain Kick as baseline, something other specs have already been shown to have to talent into, like Hunters. For their Class talents, rogues have some obvious utility as options, such as Cloak of Shadows, Blind, Cheat Death, Leeching Poison, and Acrobatic Strikes. Their shared tree also has several damaging effects, like Garrote, Echoing Reprimand, Deeper Stratagem, Alacrity, Shadow Dance, and Find Weakness.

The specialization trees contain the spec-specific upgrades to the combo point generators and finishers, as well as various current and incoming tools, like Crimson Tempest, Exsanguinate, Sepsis, Tiny Toxic Blade, Blindside, and Doomblade for Assassination, with various ways to improve and add different bleeds to their kit. Outlaw’s tree contains Blade Flurry, Grappling Hook, Adrenaline Rush, Roll the Bones, Restless Blades, Dreadblades, and even Deeper Stratagem again, which could be either an oversight or if intended, a way to get up to seven combo points as Outlaw. In Subtlety, you can find Shadowstrike, Shadowstep, Black Powder, Shadow Blades, Symbols of Death, Flagellation, Sepsis, and a way to convert Nature damage into Shadow damage.

If you’re looking for more detail, or attempting to plan out a build in advance, you may wish to check out the official post here.

Blizzard Entertainment – (Source)

About the Author

Baed

A long time World of Warcraft player and MOBA enthusiast. Lately more of the former than the latter.

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