- Author: Luxrah
- Date: May 22, 2024
- Updated: May 22, 2024
- Expansion: World of Warcraft
Blizzard has been gradually rolling out new features to allow players to see the story in World of Warcraft in a more low-stress environment, from Follower Dungeons to Delves. Today Blizzard they revealed their plans to include raid content as well with a new Story difficulty mode.
The new raid difficulty will allow players to experience the Nerub’ar Palace raid, the first raid of the expansion, either solo or with 1-4 friends. This is intended to be a low-difficulty version of the raid that will simply allow players to see the conclusion of that segment of the storyline. Certain elements of World of Warcraft’s story have always been locked behind its more challenging content, and the developers want everyone to be able to see the entire story play out regardless of how they choose to play the game.
The story difficulty raid is planned to release at the same time that the final wing is available in Looking for Raid mode.
Hello!
As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.