The War Within Hotfixes for April 4: More Dungeon Tweaks

wow mechagnome allied race mechagon

Today’s hotfixes for The War Within made a few more changes to Season 2 dungeons, along with a fix for Outlaw Rogues and a list of PvP adjustments that will go live next week.

The dungeon changes are for Cinderbrew Meadery, Operation Mechagon, and Priory of the Sacred Flame.

Linxy – (Source)

April 4, 2025

Classes

  • Rogue
    • Outlaw
      • Trickster: Fixed an issue that allowed Coup de Grace to be activated a second time with precise input timing. The skill override effect will now become immediately unavailable upon a successful cast of Coup de Grace.

Dungeons and Raids

  • Cinderbrew Meadery
    • Flavor Scientist’s Failed Batch range reduced to 60 yards (was 100 yards) and now respects line of sight.
    • Brew Master Aldryr
      • Happy Hour no longer knocks back players.
  • Operation: Mechagon – Workshop
    • Fixed an issue where players may become stuck at the start of the slide after defeating Tussel Tonks.
    • Fixed an issue where the rim visual for Platinum Pummel and Foe Flipper can occasionally change size.
  • Priory of the Sacred Flame
    • Lightspawn’s Purification now prefers unique targets.
    • Baron Braunpyke
      • Fixed an issue where the boss can fail to cast Castigator’s Shield.

Player versus Player

  • The following PvP class adjustments will arrive with scheduled weekly maintenance (April 8 in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.
  • Death Knight
    • Unholy
      • Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
      • Necrotic Wounds now absorbs 4% of all healing received (was 3%).
      • Festering Wound damage increased by 12% in PvP combat.
      • Virulent Plague damage increased by 12% in PvP combat.
      • Death Coil damage increased by 12% in PvP combat.
  • Druid
    • Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
    • Feral
      • Rip damage decreased by 15% in PvP combat.
    • Restoration
      • Mana regeneration reduced by 70% in PvP combat (was 65%).
      • Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
  • Hunter
    • Marksmanship
      • Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
      • Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
      • Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
      • Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
      • Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
      • Trueshot now increases critical strike damage by 10% (was 20%).
      • Aimed Shot damage increased by 15% in PvP combat.
      • Arcane Shot damage increased by 20% in PvP combat.
  • Mage
    • Fire
      • Fireball damage increased by 25%.
      • Sunfury Phoenix damage increased by 30% in PvP combat.
    • Frost
      • Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
      • Icy Veins increases Haste by 15% in PvP combat (was 20%).
      • Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
      • Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
      • Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
      • Frost Bomb (PvP Talent) damage increased by 40%.
      • All damage increased by 4% in PvP combat.
      • Ice Wall now inherits 30% of the Mage’s health (was 40%).
      • Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
  • Priest
    • Discipline
      • Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
      • Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
      • Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
    • Holy
      • Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
      • Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
  • Rogue
    • Outlaw
      • Restless Blades effectiveness reduced by 20% in PvP combat.
      • Sinister Strike damage increased by 20% in PvP combat.
      • Pistol Shot damage increased by 20% in PvP combat.
  • Shaman
    • Enhancement
      • Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
      • Elemental Blast damage increased by 15% in PvP combat.
      • Lightning Bolt damage increased by 25% in PvP combat.
    • Restoration
      • Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
      • Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
      • Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
      • Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
      • Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
      • Acid Rain damage increased by 30% in PvP combat.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

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