The War Within Hotfixes for September 11: Aggregation of Horrors

aggregation of horrors world boss

It’s day two of Season 1 for The War Within, and we’ve got a new set of hotfixes for a variety of World of Warcraft content.

There are some fixes for the new raid, Nerub-ar Palace, as well as the new seasonal Delve, Zekvir’s Lair. The first of the World Bosses to enter the rotation is seeing some fixes as well: players will now get credit for killing Aggregation of Horrors while in a raid group, and the boss won’t react to players while his shield is up.

Linxy – (Source)

September 11, 2024

Classes

  • Mage
    • Frost
      • The Death’s Chill aura will now be removed alongside Ice Form.
      • Frost Splinterstorm will now correctly apply Winter’s Chill to shielded targets.

Delves

  • Fixed an issue causing some trinkets to drop for the wrong specialization in Delves.
  • Fixed an issue where killing a group buffed by Zekvir’s Influence could fail to count for extra rewards.
  • Fixed an issue where Web Spreaders can target stealthed and invisible players.
  • Weekly Quest delve icons have been moved slightly to make it easier to see if a delve is bountiful or not.
  • Tak-Rethan Abyss
    • Added an exit button to the Kobyss Killer vehicle.

Dungeons and Raids

  • Nerub-ar Palace
    • Fixed an issue where the Caustic Skyrazor in the Ascending Reach could sometimes fail to Wicked Dive the platform.
    • Resolved an issue where some abilities could unintentionally pull creatures in the pulsing pit.
    • Rasha’nan
      • Resolved an issue which could cause Rasha’nan to become unkillable upon death.
      • Resolved an issue where Infested Spawn could spawn after Rasha’nan’s death.
    • The Silken Court
      • The fight will now correctly go to the next phase if boss health is lowered very quickly.

Events

  • Players in a raid group should now get World Quest credit when killing the World Bosses in each zone.
  • The Aggregation of Horrors world boss in the Ringing Deeps should no longer react to players while its shield is up.
  • Fixed an issue where Memory of Clodgran holograms were not respawning during the Theater Troupe play “Forget Me Not.”
  • Fixed an issue where too many enemies could spawn during the Theater Troupe play “Cruelty of Dornic.”

Items and Rewards

  • Fixed an issue where class set tokens were Bind-on-Pickup, rather than Warbound-until-Equipped as intended.
  • Fixed an issue that caused Warbound-until-Equipped gear from seasonal legacy dungeons to generate at lower item levels than intended.
    • Developers’ notes: This fix is not retroactive. We hope to be able to address the low ilvl items in an upcoming hotfix.

Player versus Player

  • Resolved an issue where “Preserving in Arenas” was not correctly incrementing quest credit.

Professions

  • Alchemy
    • Meticulous Experimentation will no longer allow you to experiment with herbs that have no possible discoveries until all discoveries are found. Wild Experimentation remains unchanged due to specialization benefits.
    • [With realm restarts] The achievement Overflowing Algari Flasks should no longer require a criteria that does not exist.
    • Potions – Bulk Production (20) now grants Fleeting Healing Potions to classes (not specializations) that can never use mana when crafting Algari Mana Potion, Slumbering Soul Serum, or Cavedweller’s Delight.
  • Engineering
    • Crowd Pummeler 2-30 now requires a confirmation prompt to learn. The cooldown of Invent is now 20 hours (was 24 hours).
    • Inventor’s Guile now persists through death and cannot be right-clicked off.
  • Herbalism
    • Fixed an issue where the Artisan Gardening Hat was preventing equipping Alchemy Profession Hats and vice versa.

Quests

  • Fixed an issue where enemies were not respawning quickly enough for the quest “No More Bread”.
  • Arathi Supplies now last for twice as long once spawned for “Recovery Job” and are placed in more centralized locations.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

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