The War Within Hotfixes for September 12: Adjustments to Enemy Scaling in Delves

bountiful delve entrance the war within

Blizzard has pushed through another set of hotfixes today, and this round is entirely based around Delves. There are changes included for the way the death counter works as well as the scaling of enemies in groups.

The “Revives Remaining” counter has been changed to a “Lives Remaining” counter. There is no longer any advantage to waiting for a resurrection instead of releasing. Every death will count toward the limit.

Many changes have been made to the way that enemies scale with the size of your group. Blizzard was concerned that groups were clearing the content too fast while also taking too many deaths, so they have buffed enemy health scaling and nerfed enemy damage scaling. Or at least, that’s what the hotfix notes say; players are reporting a different experience since the changes went through, with some of the mobs in delves now hitting for millions of damage in one blow. It’s very likely that this is a bug or a miscalculation with one of the changes, which hopefully will be fixed soon.

Linxy – (Source)

September 12, 2024

Delves

  • Fixed a bug causing bosses to scale incorrectly with more players.
  • Increased the health scaling of enemies in Delves while grouped with other players.
  • Reduced the damage scaling of many enemy abilities in Delves while grouped with other players.
  • Adjusted enemy targeting preferences in Delves.
    • Developers’ notes: Our goal is to match the difficulty of solo and group play as much as possible in Delves. When looking at data on group delves, we noticed unexpectedly low combat times coupled with unexpectedly high lethality. We identified the root cause of this issue and corrected it. This fix will increase the health scaling of enemies per additional player present, but we are also reducing the damage scaling of many abilities to compensate.
  • Zekvir’s influence has grown stronger, introducing a new enemy variant in Delve Tier 8.
  • Fixed an issue where the health bar UI could fail to display values correctly in Zekvir’s Lair while in a group.
  • Revives Remaining has changed to Lives Remaining. Now any time a player dies, the counter is reduced (was any time a player releases spirit). In addition, reaching a checkpoint will now provide +1 life.
    • Developer’s note: This mechanic was proving to be confusing in its functionality, making it a mistake to release spirit when playing with certain compositions. This change should make the experience more consistent regardless of group size or makeup.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

Subscribe
Notify of
guest

0 Comments
Most Voted
Newest Oldest
Inline Feedbacks
View all comments
Scroll to Top