The War Within Major Class Tuning for the Start of Season 1

the war within major class tuning for the start of season 1

With the first season of The War Within beginning tomorrow, Blizzard is attempting to bring the outliers a little closer to the median with some large number changes for just about every class and spec.

We’re talking stuff like Druid buffs across the board, buffs to many healer spec’s dps, nerfs to top-end performing DPS like Fury Warriors, and some subsequent PvP tweaks as well.

For the full breakdown with the numerous buffs and nerfs, read on down below.

Linxy – (Source)

During scheduled weekly maintenance on September 17, we will adjust classes that have been over- and under-performing in the first few days of The War Within Season 1.

Class Changes

  • Death Knight
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Player versus Player

  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat

Added the following to the OP:

Mage

  • Arcane
    • Arcane Blast damage reduced by 5%.
    • Arcane Missiles damage reduced by 8%.

Warrior

  • Fury
    • All ability damage reduced by 3%.

About the Author

Shadostruct

I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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