- Author: Luxrah
- Date: January 23, 2025
- Updated: January 23, 2025
- Expansion: World of Warcraft
Patch 11.1 Undermined continues its run on the PTR, and Blizzard have made some changes to one of the update’s major features, the D.R.I.V.E. system.
Non-default parts will now need to be unlocked before you can use them in the D.R.I.V.E. Garage. Vehicle parts can be found all over the Undermine and by participating in various activities in the zone. The default engine has been changed to be the engine with the lowest max speed, requiring you to unlock faster engines. There are some tweaks included for max speeds and boosts for various parts, and horns have now been added, which no doubt will provide a lot of added entertainment value to the vehicles.
There’s a lengthy list of class adjustments, which you can read through in the full notes below.
The developers have also added an NPC to the Delver’s Headquarters in Dornogal to assist players with Delves testing.
D.R.I.V.E.
We’ve made significant changes to the D.R.I.V.E. system.
- Increased the height the G-99 Breakneck can climb over obstacles, such as fences.
- The D.R.I.V.E. Garage now requires you to unlock non-default parts. You can find them hidden throughout the Undermine and its activities.
- The G77C Ultra (the engine with the lowest max speed) is now the default engine. The Pozzik is now an unlockable option.
- Reduced the maximum speed of the GNZ Airmaster 9000 (the engine with the highest max speed) by 12.5%. Its acceleration at high speeds has been increased to compensate.
- Boosts have been significantly retuned due to loading time constraints. We believe these changes will increase the level of control you find while boosting. Please keep feedback coming on how you feel about these new boost levels.
- The Handcrank (the weakest boost) is now most effective at letting you maintain a higher than average top speed over long distances.
- The Steamboil (the strongest boost) is very good at kicking you up towards your max speed, and can nearly double your max speed when you are already moving fast.
- The Wildfuel Mk. 0 (the default boost) sits somewhere in-between these two.
- Horns have been added.
We have more improvements in development and we’ll share more soon.
CLASSES
- DEATH KNIGHT
- Frost
- Glacial Advance visual has been updated.
- Liberation of Undermine 2-set bonus – Winning Streak! now stacks up to 6 times (was 8).
- Liberation of Undermine 4-set bonus:
- Frostscythe effectiveness cast from Frost Strike and Glacial Advance has been reduced to 30% (was 50%).
- Frostscythe effectiveness upon losing Winning Streak! has been reduced to 100% (was 125%).
- Frostscythe’s increased effectiveness on main target has been reduced to 40% (was 50%).
- Unholy
- Liberation of Undermine 4-set bonus – Fixed an issue that caused Winning Streak! to be removed while Dark Transformation was active.
- Frost
- DRUID
- Feral
- Liberation of Undermine 2-set bonus has been updated – Free Ferocious Bites are exempt from removing Winning Streak!
- Restoration
- Mastery: Harmony effectiveness increased by 12% and its scaling rate has been adjusted.
- Feral
- EVOKER
- Preservation
- The Liberation of Undermine 4-set bonus now works with Echoed Verdant Embraces.
- Liberation of Undermine Class Set – Insurance heal over time reduced by 30%.
- Liberation of Undermine Class Set – Insurance healing from triggering its low-health effect reduced by 15%.
- Developers’ notes: Emerald Blossom has historically triggered Echo for consistency reasons, but this has made it difficult to weave these spells together effectively. We’re updating Echo to no longer trigger from Emerald Blossom so players who want to make use of Emerald Blossom can do so without “wasting” any active Echoes.
- Emerald Blossom may no longer be Echoed.
- Echo’s tooltip has been updated. It now states that Essence spells cannot be Echoed.
- Preservation
- HUNTER
- Implosive Trap knock up radius increased to 8 yards (was 5 yards).
- Counter Shot visuals have been updated.
- Tranquilizing Shot missile speed increased.
- Aspect of the Cheetah visuals have been updated.
- Hi-Explosive Trap visuals have been updated.
- Implosive Trap visuals have been updated.
- Posthaste visuals have been updated.
- Disengage visuals have been updated.
- Beast Mastery
- New Talent: Thundering Hooves – Casting Explosive Shot causes all active pets to Stomp at 200% effectiveness.
- Poisoned Barbs has been updated – Now also applies Serpent Sting.
- Liberation of Undermine 4-set bonus has been updated – Potent Mutagen damage increased by 100%.
- Barbed Shot visuals have been updated.
- Barbed Shot travel speed increased.
- Serpent Sting is no longer tracked on nameplates for Beast Mastery only.
- Explosive Venom has been removed.
- Dark Ranger
- Black Arrow damage increased by 15%.
- Fixed an issue causing Unnatural Causes to benefit Black Arrow’s direct damage rather than just its periodic damage.
- Withering Fire has been updated:
- Now triggers from Call of the Wild (was every 3 Bestial Wraths) and lasts for the duration of Call of the Wild.
- No longer allows Black Arrow to ignore health requirements.
- Now grants Deathblow every 4 seconds for the duration of Withering Fire.
- Developers’ notes: These changes are targeted at simplifying Withering Fire and improving its consistency for Beast Mastery.
- Pack Leader
- Shell Cover now triggers at 60% health (was 40%).
- Shell Cover cooldown reduced to 90 seconds (was 120 seconds).
- Pack Mentality now reduces Barbed Shot cooldown by 10 seconds (was 18 seconds).
- Howl of the Pack Leader’s related auras will now expire while out of combat. Howl of the Pack Leader will be reapplied upon entering combat.
- Developers’ notes: Players have found it odd that Howl of the Pack Leader auras advance and resolve while out of combat, so we’re letting them fall off to reduce visual clutter.
- Howl of the Pack Leader’s summon order is now reset on raid and Mythic+ encounter start.
- Fixed an issue where Dire Cleave was granting incorrect Beast Cleave damage.
- Marksmanship
- New Talent: Unbreakable Bond – Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Developers’ notes: We appreciate your continued feedback with regards to the 11.1 Marksmanship update. We recognize that there is a community of Marksmanship Hunters that wish to retain access to their pets. While Marksmanship’s unique Eagle pet will continue to be the source of their pet utility, such as Master’s Call, Bloodlust, and similar effects, we think it is only right that Marksmanship Hunters be able to continue to traverse Azeroth with their beloved companions.
- Intimidation has been updated – Now requires line of sight against non-players.
- Liberation of Undermine 4-set bonus has been adjusted – Consuming Lock and Load now fires an Explosive Shot at 300% effectiveness (was 200%).
- Nerub-ar Palace 4-set bonus updated – Now increases Aimed Shot and Rapid Fire damage by 4%.
- Developers’ notes: With Moving Target’s inclusion into the Marksmanship talent tree, the Season 1 tier bonus needs to be replaced.
- Razor Fragments has been reimplemented and many of its bugs have been resolved.
- Fixed an issue with Obsidian Arrowheads critical rate incorrectly scaling with other critical effects.
- Fixed an issue with Precision Detonation damage bonus being consumable by other Hunters.
- Fixed an issue where Spotter’s Mark could not trigger from Kill Shots or Black Arrows while talented into Headshot.
- Fixed an issue where Improved Spotter’s Mark benefitted Ohn’ahran Winds twice.
- Fixed an issue with Ohn’ahran Winds procs granting the wrong bonuses via Spotter’s Mark.
- Fixed an issue where Aspect of the Hydra Aimed Shots could not trigger Precision Detonation.
- Fixed an issue where spell-queuing a Streamline generating spell after Aimed Shot would consume the newly generated Streamline.
- Fixed an issue where Double Tap was not correctly reducing Aimed Shot’s effectiveness in PvE and PvP combat.
- Fixed an issue where Razor Fragments did not benefit from Unnatural Causes’ execute effect.
- Aspect of the Hydra no longer has an internal cooldown and will work correctly with queued spells.
- Aspect of the Hydra will now more robustly check to make sure it is casting on a different target than your current target.
- Fixed an issue causing Unnatural Causes to benefit Volley’s direct damage.
- Dark Ranger
- Withering Fire has been updated – No longer allows Black Arrow to ignore health requirements.
- Developers’ notes: Marksmanship does not struggle to produce Deathblow procs, so this effect was being largely wasted.
- Black Arrow damage increased by 15%.
- Fixed issues with Phantom Pain’s interactions with Double Tap and Aspect of the Eagle.
- Fixed an issue causing Unnatural Causes to benefit Black Arrow’s direct damage rather than just its periodic damage.
- Withering Fire has been updated – No longer allows Black Arrow to ignore health requirements.
- New Talent: Unbreakable Bond – Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Survival
- New Talent: Wildfire Arsenal – Quick Shot and auto attacks with two-handed weapons increase the direct damage of your next Wildfire Bomb by 4%, stacking up to 3 times. Casting Coordinated Assault grants 3 stacks of Wildfire Arsenal.
- Viper’s Venom has been updated – Now also increases Mongoose Bite and Raptor Strike damage by 15%.
- Contagious Reagents has been updated – Now spreads Serpent Sting to 4 nearby targets (was 2).
- Explosives Expert has been updated – Now increases Wildfire Bomb and Explosive Shot damage by 2.5/5%.
- Bombardier has been updated – Now grants 1 charge of Wildfire Bomb (was 2).
- Liberation of Undermine 4-set bonus redesigned – When your Winning Streak! ends, your next Mongoose Bite or Raptor Strike deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 seconds.
- Wildfire Bomb damage increased by 6%.
- Developers’ notes: As previously stated, a goal we have in 11.1 is to reduce how crowded Survival’s rotation can feel and open up the opportunity to cast Raptor Strike and Mongoose Bite more. Our goal with these changes is to reduce access to Wildfire Bomb and provide some throughput as compensation.
- Improved Wildfire Bomb has been removed.
- Pack Leader
- Shell Cover now triggers at 60% health (was 40%).
- Shell Cover cooldown reduced to 90 seconds (was 120 seconds).
- Pack Mentality now reduces Wildfire Bomb’s cooldown by 10 seconds (was 18 seconds).
- Frenzy Strikes damage bonus increased to 40% (was 15%).
- Fixed an issue where Frenzy Strikes was contributed significantly more damage bonus than intended.
- Howl of the Pack Leader’s summon order is now reset on raid and mythic+ encounter start.
- Howl of the Pack Leader’s related auras will now expire while out of combat. Howl of the Pack Leader will be reapplied upon entering combat.
- Developers’ notes: Players have found it odd that Howl of the Pack Leader auras advance and resolve while out of combat, so we’re letting them fall off to reduce visual clutter.
- MAGE
- Arcane
- New Talent: Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges.
- Developers’ notes: Intuition’s buff duration has been reduced to 6 seconds in an effort to help motivate less min-maxing around its usage and free up some cognitive load. If we feel Intuition is not accomplishing that goal, we will adjust it as necessary.
- New Talent: Arcane Rebound – When Arcane Barrage hits more than 2 targets, it explodes, dealing light Arcane damage to all enemies within 10 yards of the primary target.
- Aether Fragment has been updated – Intuition’s damage bonus is increased by 20%.
- Resonance has been updated – Now increases Arcane Barrage damage by 15% per target it hits beyond the first.
- Developers’ notes: We’d like to double down on Resonance’s AOE / cleave power and open up the opportunity for Mages to pick other talents in single target.
- Leydrinker has been updated:
- Now triggers from consuming Clearcasting (was consuming Nether Precision).
- Chance to trigger increased to 40% (was 25%).
- Echo damage increased to 70% (was 60%).
- Leydrinker’s visuals have been updated.
- Developers’ notes: Our goal with these changes is to increase the likelihood that you’ll have Nether Precision available when Leydrinker procs.
- Arcane Explosion damage increased by 35%.
- High Voltage bad luck protection chance increased to 15% (was 10%).
- Nerub-ar Palace 4-set bonus updated – Now increases Arcane Missiles and Arcane Orb damage by 15%.
- Developers’ notes: With Intuition’s inclusion into the Arcane talent tree, the Season 1 tier bonus needs to be replaced.
- Liberation of Undermine set bonus has been updated – Clarity damage bonus reduced to 5% (was 8%).
- Liberation of Undermine 2-set bonus – Arcane 2-set proc rate no longer is increased by Haste.
Nether Precision no longer benefits Arcane Barrage.- Nether Precision changes have been reverted.
- The following talents have been removed:
- Aethervision
- *Developers’ notes: We appreciate your feedback and patience as we continue to iterate on our 11.1 changes for Arcane Mage. The community has made it clear that Aethervision’s more prescriptive gameplay is not the direction they wish to see Arcane move in, so we’ve opted to retire it. We’ll continue to monitor feedback and discussion around the complexity of Barrage conditionals and make changes if we deem it necessary. *
- Concentration
- Aethervision
- Spellslinger
Splintering Sorcery now generates a splinter when you consume Nether Precision or a fully stacked Aethervision.- Change has been reverted.
- Sunfury
- Burden of Power has been updated – Now benefits Arcane Barrage.
- Developers’ notes: We’ve received feedback that it can be frustrating to have to swap to Arcane Blast in AOE, so we’re letting Burden of Power work on Arcane Barrage to help things continue to flow across all target counts.
- Arcane Soul has been updated – Additionally causes each cast of Arcane Barrage during Arcane Soul to increase Arcane Barrage’s damage by 15%.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Burden of Power has been updated – Now benefits Arcane Barrage.
- New Talent: Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges.
- Fire
- Liberation of Undermine 2-set bonus – Jackpot! Reduces Combustion cooldown by 2 seconds (was 3 seconds).
- Hyperthermia’s trigger rate has been reduced.
- Sunfury
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Frost
Comet Storm, Glacial Assault, Wintertide, and Lonely Winter have had their positions changed on the talent tree.- Change has been reverted.
- Talent tree changes have been reverted.
- Wintertide is once again a 2-point talent.
- Fixed an issue with Wintertide’s aura being removed inconsistently.
- Wintertide’s tooltip has been updated to better communicate its effects.
- Spellslinger
- Spellfrost Teachings’ Frozen Orb damage bonus reduced to 15% (was 30%).
- All Splinter damage increased by 20%.
- Ice Lance damage increased by 20%.
- Arcane
- MONK
- Brewmaster
- Purified Chi maximum stacks reduced to 6 (was 10) and now increases Celestial Brew’s absorb amount by 35% per stack (was 20%).
- Mistweaver
- Spinning Crane Kick damage increased by 40% (was 30%).
- Fixed an issue that caused Enveloping Mists caused by Misty Peaks or Jade Bond to cancel Celestial Conduit.
- Fixed an issue that sometimes allowed spells to be cast during Mana Tea’s channel.
- Conduit of the Celestials
- Celestial Conduit damage increased by 30%.
- August Dynasty no longer has a proc cooldown (was 8 seconds).
- Master of Harmony
- Overwhelming Force damage decreased to 5% (was 15%).
- Windwalker
- Ordered Elements now reduces Chi costs by 1 during Storm, Earth, and Fire (was Rising Sun Kick reduces Chi costs during Storm, Earth, and Fire for 7 seconds).
- Brewmaster
- PALADIN
- Holy
- Herald of the Sun
- Fixed an issue that caused Second Sunrise to sometimes decrease the healing of Holy Shocks from Rising Sunlight.
- Herald of the Sun
- Protection
- Strength in Adversity reduced to 3% parry per enemy struck (was 5%).
- Strength in Adversity now displays with stacks.
- Cooldown reduction from Uther’s Counsel reduced to 15% (was 30%).
- Refining Fire damage reduced by 30%.
- Retribution
- All ability damage increased by 5%.
- Developers’ notes: Empyrean Hammer’s damage output was higher than desired on the overall breakdown. We’re redistributing the power across the rest of the abilities.
- Templar
- Hammer of Light initial hit now benefits from Final Reckoning.
- Empyrean Hammer damage reduced by 30%.
- Holy
- PRIEST
- Discipline
- Void Summoner has been redesigned – Now reduces the cooldown of Shadowfiend, Mindbender, or Voidwraith by 50%.
- Priests may now slowly move during Ultimate Penitence and can control their landing upon finishing the channel.
- Evangelism healing increased by 40%.
- Pain and Suffering now increases the duration of Shadow Word: Pain by 2 seconds per talent point invested.
- Shadow Word: Pain damage increased by 15%.
- Divine Procession now prioritizes the lowest duration Atonement on nearby allies.
- Expiation no longer increases the damage of Shadow Word: Death and Mind Blast. Instead, it now deals damage equal to 200% of the duration consumed from Shadow Word: Pain.
- Developers’ notes: Penance has many stacking modifiers that affect its power, which has made it feel weak when the player doesn’t have all these modifiers active. We would like Penance to still feel good on its own, so we’re reducing the effectiveness of Power of the Dark Side and Harsh Discipline while also increasing the base damage and healing of Penance.
- Harsh Discipline now only increases the number of Penance bolts by 1 per talent point invested (was up to 2). The buff will continue to stack up to 2 times but will now represent charges instead of increasing the number of bolts per stack.
- Power of the Dark Side increases the damage and healing of Penance by 30% (was 50%).
- The cooldown of Penance is now reduced by Haste.
- Penance damage and healing increased by 50%.
- Holy
- Lightweaver now increases the healing of Heal and Prayer of Healing by 18% (was 25%).
- Trail of Light now replicates 25% of healing done to the previous target (was 35%).
- Dispersing Light now replicates 5% of healing done to 4 injured allies (was 6%).
- Prayer of Healing healing increased by 20%.
- Eternal Sanctity now extends the duration of Apotheosis by 1 second (was 1.5 seconds).
- Shadow
- Fixed an issue causing Void Bolts from the Liberation of Undermine 2-set bonus to not trigger Shadowy Apparitions.
- Fixed an issue causing the Liberation of Undermine 2-set bonus to not trigger from casting various harmful spells.
- Fixed an issue causing the Liberation of Undermine 2-set bonus to interrupt channels and not fire a Void Bolt when spell queuing channels.
- Fixed an issue causing the Liberation of Undermine 4-set bonus to apply Power Infusion after Void Bolt is cast, missing out on its damage bonus.
- Fixed an issue causing the Liberation of Undermine 4-set bonus to not trigger when casting Dark Ascension or Void Eruption.
- Discipline
- ROGUE
- Outlaw
- Liberation of Undermine 4-set bonus – Now grants 16% increased chance to roll 2 or more matches (was 12%).
- Sleight of Hand now grants 16% increased chance to roll 2 or more matches (was 12%).
- Developers’ notes: These bonuses are now weighted for each potential outcome to grant an appropriate total bonus: Each bonus increases the chance to roll a 2-buff by 12% and chance to roll a 5-buff by 4%, combining to the total 16% chance to roll 2 or more.
- Outlaw
- SHAMAN
- Elemental
- Farseer
- Maelstrom Supremacy now increases the healing of Healing Surge and Chain Heal by 15% (was 8%).
- Stormbringer
- Arc Discharge can now accumulate up to 2 charges.
- Farseer
- Enhancement
- Liberation of Undermine 2-set bonus has been updated – Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Lava Lash and Doom Winds by 5%, up to 25%. Maelstrom Weapon spenders have a 1% chance to remove Winning Streak! per Maelstrom Weapon spent.
- Liberation of Undermine 4-set bonus has been updated – When you lose your Winning Streak! the winds shift into Doom Winds for 4 seconds. When Doom Winds deals damage, your next Crash Lightning deals 20% increased damage, up to 100%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% more damage to your main target.
- Voltaic Blaze chance to trigger has been slightly reduced.
- Forceful Winds now increases the damage of Windfury Weapon by 15% per stack (was 20%).
- Stormbringer
- Tempest damage increased by 15%.
- Awakening Storms damage increased by 20%.
- Totemic
- Imbuement Mastery now increases the chance for Windfury Weapon to trigger by 5% (was 10%).
- Imbuement Mastery now increases the damage of Windfury Weapon 8% (was 15%).
- Restoration
- Master of the Elements now lasts 30 seconds (was 15 seconds).
- Farseer
- All Ancestor healing now benefits from Mastery: Deep Healing.
- All Ancestor healing reduced by 15%.
- Ancestors now cast Healing Wave when the Shaman casts Healing Wave. Healing Wave heals for slightly more than Healing Surge.
- Whispering Waves now also duplicates Healing Wave healing done by Ancestors.
- Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 15% (was 8%).
- Elemental Reverb now increases Riptide healing by 10% (was 5%).
- Elemental
- WARLOCk
- Drain Life damage increased by an additional 100%.
- Demonology
- Liberation of Undermine 2-set bonus has been adjusted – The chance of your spell and abilities summoning a Greater Dreadstalker has been reduced.
- Destruction
- Liberation of Undermine 2-set bonus has been adjusted – Jackpot! now fires a flurry of 6 Demonfire bolts (was 12).
- WARRIOR
- Arms
- Liberation of Undermine 2-set bonus – Your abilities have a chance to begin a Winning Streak!, increasing the damage of Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your Winning Streak!
- Liberation of Undermine 4-set bonus – When your Winning Streak! ends you gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak! you had for 12 seconds.
- Protection
- Liberation of Undermine set bonus has been updated:
- Luck of the Draw! duration increased to 12 seconds (was 10 seconds).
- Shield Charge cooldown reduction increased to 12 seconds (was 6 seconds).
- Fixed an issue causing Luck of the Draw! to incorrectly modify Shield Slam’s critical strike chance.
- Liberation of Undermine set bonus has been updated:
- Arms
DELVES
- Zandelvari is located at the Delver’s Headquarter in Dornogal and will offer testers the following:
- Coffer keys
- Brann Curios
- Brann Level Ups
- Teleports to any Delve
- Teleport to Capital City
ITEMS
- Roaring War-Queen’s Citrine chance to trigger has been reduced slightly.
- Raid Rewards
- Eye of Kezan, Mug’s Moxie Jug, and Reverb Radio should trigger more consistently across all talent specializations.
- House of Cards cooldown reduced to 1.5 minutes (was 2 minutes), duration reduced to 15 seconds (was 20 seconds), and reduced variance of potential Mastery to ±10% (was 15%).
- Fixed an issue where the transform cast from Best-in-Slots was not immediately interrupted upon entering combat.
- Players are now more likely to find Warbound Until Equipped equipment when defeating raid bosses.
PET BATTLES
- Waxwick can be purchased at any stable master by players who have completed Khaz Algar Safari achievement.
PLAYER VERSUS PLAYER
- DRUID
- Restoration
- Ancient of Lore (PvP Talent) – No longer prevents other Druid spells from being cast for its duration, instead Blossom Burst now overrides Ancient of Lore’s keybind for its duration and Mass Blooming overrides Efflorescence. Blossom Burst and Mass Blooming healing increased by 30% and movement speed has also been increased.
- Restoration
- MAGE
- Fire
- Fireheart (PvP Talent) has been removed.
- Sunfury
- Arcane Phoenix non-exceptional spell damage increased by 100% in PvP combat.
- Arcane Phoenix exceptional spell damage increased by 50% in PvP combat.
- Arcane Phoenix will now only use single target spells in PvP combat.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Fire
- SHAMAN
- Elemental
- Storm Conduit (PvP Talent) now additionally reduces interrupt duration suffered while casting Lightning Bolt or Chain Lightning by 30%.
- Restoration
- Storm Conduit (PvP Talent) now additionally reduces interrupt duration suffered while casting Lightning Bolt or Chain Lightning by 50%.
- Elemental